From 594744f910ca4342b45ae9189cdf0d1104c9e2cd Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Sun, 30 Apr 2006 11:34:06 +0000 Subject: [PATCH] fixed laser cvar names in aiming code git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/w_laser.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/gamec/w_laser.c b/data/qcsrc/server/gamec/w_laser.c index 1c57bc981..9dd31d390 100644 --- a/data/qcsrc/server/gamec/w_laser.c +++ b/data/qcsrc/server/gamec/w_laser.c @@ -10,7 +10,7 @@ void(float req) w_laser = if (req == WR_IDLE) laser_ready_01(); else if (req == WR_AIM) - self.button0 = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE); + self.button0 = bot_aim(cvar("g_balance_laser_speed"), 0, cvar("g_balance_laser_lifetime"), FALSE); else if (req == WR_FIRE1) weapon_prepareattack(laser_check, laser_check, laser_fire1_01, cvar("g_balance_laser_refire")); else if (req == WR_FIRE2) -- 2.39.2