From 53616b63c440dd043c18e0d51bf062ddf023a355 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 12 Mar 2008 07:40:29 +0000 Subject: [PATCH] traceline_antilag ought to not antilag for bot's tracing (these simulate lag depending on skill, and lead their shots to compensate for it) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/g_subs.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/qcsrc/server/g_subs.qc b/data/qcsrc/server/g_subs.qc index 09310f41f..a30439d96 100644 --- a/data/qcsrc/server/g_subs.qc +++ b/data/qcsrc/server/g_subs.qc @@ -240,6 +240,8 @@ void traceline_antilag (entity source, vector v1, vector v2, float nomonst, enti // check whether antilagged traces are enabled if (lag < 0.001) lag = 0; + if (clienttype(forent) != CLIENTTYPE_REAL) + lag = 0; // only antilag for clients if (lag) if (cvar("g_antilag") != 2) lag = 0; -- 2.39.2