From 51233b9d973f8dc55303f693fb44ab25866af359 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 23 May 2007 04:01:44 +0000 Subject: [PATCH] rockets should cast shadows git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_hagar.qc | 4 ++-- data/qcsrc/server/w_rocketlauncher.qc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/data/qcsrc/server/w_hagar.qc b/data/qcsrc/server/w_hagar.qc index 4b9fb4c3e..e30c9e0f2 100644 --- a/data/qcsrc/server/w_hagar.qc +++ b/data/qcsrc/server/w_hagar.qc @@ -100,7 +100,7 @@ void W_Hagar_Attack (void) //missile.damageforcescale = 4; //missile.health = 10; //missile.event_damage = W_Hagar_Damage; - missile.effects = EF_LOWPRECISION | EF_NOSHADOW | EF_FULLBRIGHT; + missile.effects = EF_LOWPRECISION; missile.movetype = MOVETYPE_FLY; missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_primary_spread")) * cvar("g_balance_hagar_primary_speed"); @@ -136,7 +136,7 @@ void W_Hagar_Attack2 (void) //missile.damageforcescale = 4; //missile.health = 10; //missile.event_damage = W_Hagar_Damage; - missile.effects = EF_LOWPRECISION | EF_NOSHADOW | EF_FULLBRIGHT; + missile.effects = EF_LOWPRECISION; missile.movetype = MOVETYPE_BOUNCEMISSILE; missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_secondary_spread")) * cvar("g_balance_hagar_secondary_speed"); diff --git a/data/qcsrc/server/w_rocketlauncher.qc b/data/qcsrc/server/w_rocketlauncher.qc index b3b136fae..aa58fffb0 100644 --- a/data/qcsrc/server/w_rocketlauncher.qc +++ b/data/qcsrc/server/w_rocketlauncher.qc @@ -236,7 +236,7 @@ void W_Rocket_Attack (void) missile.think = W_Rocket_Think; missile.nextthink = time; missile.cnt = time + cvar("g_balance_rocketlauncher_lifetime"); - missile.effects = EF_NOSHADOW | EF_LOWPRECISION; + missile.effects = EF_LOWPRECISION; sound (missile, CHAN_BODY, "weapons/rocket_fly.wav", 0.4, ATTN_NORM); missile.flags = FL_PROJECTILE; -- 2.39.2