From 48f09b5e3977ed5f76963c9e365969f4b612d914 Mon Sep 17 00:00:00 2001 From: savagex Date: Sun, 20 May 2007 21:00:14 +0000 Subject: [PATCH] adding trigger_relay to entities.def git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/entities.def | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/data/entities.def b/data/entities.def index 4d07cd8f7..e7039bbc3 100644 --- a/data/entities.def +++ b/data/entities.def @@ -702,6 +702,12 @@ notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes. notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode). -------- NOTES -------- When the random key is set, its value is used to calculate a minimum and a maximum delay. The final time delay will be a random value anywhere between the minimum and maximum values: (min delay = wait - random) (max delay = wait + random).*/ + +//============================================================================= + +/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) +This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages. +*/ //============================================================================= -- 2.39.2