From 30e904a8774338b64eaf3a3a11b6fbe29ea3c0f9 Mon Sep 17 00:00:00 2001 From: Taylor Richards Date: Sun, 3 Jul 2016 21:56:31 -0400 Subject: [PATCH] add debug spew for when GL2 falls back --- src/graphics/grgl2.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/graphics/grgl2.cpp b/src/graphics/grgl2.cpp index 0f3434a..2989106 100644 --- a/src/graphics/grgl2.cpp +++ b/src/graphics/grgl2.cpp @@ -179,6 +179,8 @@ static int opengl2_create_framebuffer() glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, gr_screen.max_w, gr_screen.max_h); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + // create framebuffer glGenFramebuffers(1, &FB_id); glBindFramebuffer(GL_FRAMEBUFFER, FB_id); @@ -280,11 +282,13 @@ int opengl2_init() opengl2_tcache_init(); if ( !opengl2_shader_init() ) { + mprintf((" Fallback : shader init failure!\n")); opengl2_cleanup(); return 0; } if ( !opengl2_create_framebuffer() ) { + mprintf((" Fallback : fbo init failure!\n")); opengl2_cleanup(); return 0; } -- 2.39.2