From 302871072ba8143141bf5459fe2e20925bacc965 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 4 Nov 2007 22:23:43 +0000 Subject: [PATCH] fix logic bug in HDR vs Bloom. Don't like this solution from UI design perspective, though. Will fix later. git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2905 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- qcsrc/menu-div0test/nexuiz/dialog_settings_effects.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/menu-div0test/nexuiz/dialog_settings_effects.c b/qcsrc/menu-div0test/nexuiz/dialog_settings_effects.c index deb63771a..55fe3222d 100644 --- a/qcsrc/menu-div0test/nexuiz/dialog_settings_effects.c +++ b/qcsrc/menu-div0test/nexuiz/dialog_settings_effects.c @@ -110,8 +110,8 @@ void fillNexuizEffectsSettingsTab(entity me) me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_coronas", "Coronas")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_bloom", "Bloom")); + setDependent(e, "r_hdr", 0, 0); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "r_hdr", "High Dynamic Range (HDR)")); - setDependent(e, "r_bloom", 1, 1); me.TR(me); -- 2.39.2