From 2c7c66bcaa9bcd31007e454b1482ccf41411ea8b Mon Sep 17 00:00:00 2001 From: savagex Date: Sat, 11 Feb 2006 18:47:53 +0000 Subject: [PATCH] no hitsound if hitting a dead player git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1017 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/g_damage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/gamec/g_damage.c b/data/qcsrc/server/gamec/g_damage.c index 4fb7e9796..4bd6139a2 100644 --- a/data/qcsrc/server/gamec/g_damage.c +++ b/data/qcsrc/server/gamec/g_damage.c @@ -225,7 +225,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if ((teamplay == 1 || teamplay == 3) && attacker != targ) damage = 0; - if(damage > 0 && targ != attacker && clienttype(attacker) == CLIENTTYPE_REAL && targ.classname == "player") + if(damage > 0 && targ != attacker && clienttype(attacker) == CLIENTTYPE_REAL && targ.classname == "player" && targ.health > 0) stuffcmd(attacker, "play2 misc/hit.wav\n"); if (cvar("g_minstagib")) -- 2.39.2