From 0a74889a3643274b579bef41aef7a75455f52e75 Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 9 Oct 2008 08:54:48 +0000 Subject: [PATCH] fix shotgun effect git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4683 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_common.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_common.qc b/data/qcsrc/server/w_common.qc index f42fc54f2..8863380b0 100644 --- a/data/qcsrc/server/w_common.qc +++ b/data/qcsrc/server/w_common.qc @@ -141,7 +141,7 @@ void fireBullet (vector start, vector dir, float spread, float damage, float for { if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) { - if (dtype == WEP_SHOTGUN) + if (dtype < DEATH_SPECIAL_START && (dtype & DEATH_WEAPONMASK) == WEP_SHOTGUN) pointparticles(particleeffectnum("shotgun_impact"), trace_endpos, trace_plane_normal * 1000, 1); else pointparticles(particleeffectnum("machinegun_impact"), trace_endpos, trace_plane_normal * 1000, 1); -- 2.39.2