From 01c3028368cf1f6657ebb7265ead663f740b4425 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 25 Jul 2009 16:31:22 +0000 Subject: [PATCH] slightly better headshot box git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index f36b20141..61a9ec7ad 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -807,7 +807,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot vector headmins, headmaxs, org; org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); - headmins = org + '0.7 0 0' * targ.mins_x + '0 0.7 0' * targ.mins_y + '0 0 1' * targ.view_ofs_z; + headmins = org + '0.7 0 0' * targ.mins_x + '0 0.7 0' * targ.mins_y + '0 0 1' * (1.5 * targ.view_ofs_z - 0.5 * targ.maxs_z); headmaxs = org + '0.7 0 0' * targ.maxs_x + '0 0.7 0' * targ.maxs_y + '0 0 1' * targ.maxs_z; if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) { -- 2.39.2