From cd3889eb81f894128b793fee9a3a1de3b1c9473d Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 26 Mar 2009 06:23:17 +0000 Subject: [PATCH] weapon stay 2: allow ammo from dropped weapons git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/t_items.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index 74588b1ec..023000edb 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -729,7 +729,7 @@ void weapon_defaultspawnfunc(float wpn) if(self.team) self.flags |= FL_NO_WEAPON_STAY; - if(g_weapon_stay == 2) + if(g_weapon_stay == 2 && self.classname != "droppedweapon") { self.ammo_shells = 0; self.ammo_nails = 0; -- 2.39.2