From 6f44fef33599213783ba7c7df13d5b0c1416a7bf Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 4 Feb 2009 09:58:38 +0000 Subject: [PATCH] only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5739 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/g_damage.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index 9d533e8dd..2d1b6f160 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -667,6 +667,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance"); } + if(targ.classname == "player") if (g_minstagib) { if ((deathtype == DEATH_FALL) || -- 2.39.2