From 40f15d8a25768a701b61ba906a6d9e8116457655 Mon Sep 17 00:00:00 2001 From: esteel Date: Tue, 4 Mar 2008 08:49:51 +0000 Subject: [PATCH] small changes to make tetris work again by just uncommenting some lines :-) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3482 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/cl_impulse.qc | 2 +- data/qcsrc/server/g_tetris.qc | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/data/qcsrc/server/cl_impulse.qc b/data/qcsrc/server/cl_impulse.qc index e74057a0b..f3c1c6b6d 100644 --- a/data/qcsrc/server/cl_impulse.qc +++ b/data/qcsrc/server/cl_impulse.qc @@ -265,5 +265,5 @@ void ImpulseCommands (void) else if (imp == 106) waypoint_saveall(); } - //TetrisImpulses(); + //TetrisImpulses(imp); } diff --git a/data/qcsrc/server/g_tetris.qc b/data/qcsrc/server/g_tetris.qc index e7e362ddd..def0d3d5c 100644 --- a/data/qcsrc/server/g_tetris.qc +++ b/data/qcsrc/server/g_tetris.qc @@ -5,8 +5,8 @@ Installation: in weapons.qc add TetrisImpulses(); to ImpulseCommands in progs.src add tetris.qc after subs.qc -in client.qc add if (TetrisPreFrame()) return; to PlayerPreThink -in client.qc add if (TetrisPostFrame()) return; to PlayerPostThink +in cl_client.qc add if (TetrisPreFrame()) return; to PlayerPreThink +in cl_client.qc add if (TetrisPostFrame()) return; to PlayerPostThink */ @@ -667,9 +667,9 @@ Important Linking Into Quake stuff */ -void() TetrisImpulses = +void(float imp) TetrisImpulses = { - if (self.impulse == 200) + if (imp == 200) { self.tetris_on = 1; ResetTetris(); -- 2.39.2