From ac5cbbcb3aaa41240cf33c1c35ddb4d50a91fdc3 Mon Sep 17 00:00:00 2001 From: div0 Date: Fri, 26 May 2006 08:44:50 +0000 Subject: [PATCH] physics test cfg files git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1439 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/{physicsdiv0_undo.cfg => physics15.cfg} | 0 data/physics151.cfg | 4 ++++ data/physics151b.cfg | 4 ++++ data/physicsQ.cfg | 5 +++++ data/{physicsdiv0.cfg => physicsQBF.cfg} | 0 data/qcsrc/server/gamec/cl_physics.c | 2 +- 6 files changed, 14 insertions(+), 1 deletion(-) rename data/{physicsdiv0_undo.cfg => physics15.cfg} (100%) create mode 100644 data/physics151.cfg create mode 100644 data/physics151b.cfg create mode 100644 data/physicsQ.cfg rename data/{physicsdiv0.cfg => physicsQBF.cfg} (100%) diff --git a/data/physicsdiv0_undo.cfg b/data/physics15.cfg similarity index 100% rename from data/physicsdiv0_undo.cfg rename to data/physics15.cfg diff --git a/data/physics151.cfg b/data/physics151.cfg new file mode 100644 index 000000000..eb2e2a743 --- /dev/null +++ b/data/physics151.cfg @@ -0,0 +1,4 @@ +set sv_playerphysicsqc 1 +set sv_maxairspeed 50 +set sv_physicsdiv0 0 +set sv_friction_on_land 0 diff --git a/data/physics151b.cfg b/data/physics151b.cfg new file mode 100644 index 000000000..cd12cae01 --- /dev/null +++ b/data/physics151b.cfg @@ -0,0 +1,4 @@ +set sv_playerphysicsqc 1 +set sv_maxairspeed 25 +set sv_physicsdiv0 0 +set sv_friction_on_land 0 diff --git a/data/physicsQ.cfg b/data/physicsQ.cfg new file mode 100644 index 000000000..0d8b1c023 --- /dev/null +++ b/data/physicsQ.cfg @@ -0,0 +1,5 @@ +set sv_playerphysicsqc 1 +set sv_maxairspeed 250 +set sv_physicsdiv0 1 +set sv_physicsdiv0_friction 0 +set sv_friction_on_land 0 diff --git a/data/physicsdiv0.cfg b/data/physicsQBF.cfg similarity index 100% rename from data/physicsdiv0.cfg rename to data/physicsQBF.cfg diff --git a/data/qcsrc/server/gamec/cl_physics.c b/data/qcsrc/server/gamec/cl_physics.c index 73b7788d8..b23b154ca 100644 --- a/data/qcsrc/server/gamec/cl_physics.c +++ b/data/qcsrc/server/gamec/cl_physics.c @@ -270,7 +270,7 @@ void SV_PlayerPhysics() float vel_z; vector vel_perpend; vel_straight = self.velocity * wishdir; - vel_z = self.velocity * '0 0 1'; + vel_z = self.velocity_z; vel_perpend = self.velocity - vel_straight * wishdir - vel_z * '0 0 1'; f = wishspeed - vel_straight; -- 2.39.2