From ba38685425eb68574a340ff0362fb4babd4a3037 Mon Sep 17 00:00:00 2001 From: samual Date: Sat, 24 Oct 2009 20:03:50 +0000 Subject: [PATCH] balanceSamual.cfg: Some major changes to some weapons, and some minor to others. Also, turn on newton projectile physics -- But only slightly git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8182 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/balanceSamual.cfg | 52 +++++++++++++++++++++--------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/data/balanceSamual.cfg b/data/balanceSamual.cfg index 7b6b351e9..32325a0d9 100644 --- a/data/balanceSamual.cfg +++ b/data/balanceSamual.cfg @@ -43,10 +43,10 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 45 @@ -167,17 +167,17 @@ set g_weapondamagefactor 1 "weapon damage multiplier" set g_weaponforcefactor 1 "weapon force multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.3 +set g_throughfloor_damage 0.4 set g_throughfloor_force 0.7 -set g_projectiles_newton_style 0 +set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.7 -set g_projectiles_newton_style_2_maxfactor 5 +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 @@ -220,18 +220,18 @@ set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 set g_balance_laser_primary_force 400 set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 9000 +set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0.05 -set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists +set g_balance_laser_primary_delay 0.03 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 9000 +set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 @@ -264,7 +264,7 @@ set g_balance_uzi_first_force 0 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.15 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 6 +set g_balance_uzi_sustained_damage 7 set g_balance_uzi_sustained_force 0 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.075 @@ -409,7 +409,7 @@ set g_balance_hagar_secondary_ammo 0.5 set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 600 -set g_balance_rocketlauncher_radius 90 +set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1600 set g_balance_rocketlauncher_speedaccel 1600 set g_balance_rocketlauncher_speedstart 1000 @@ -420,7 +420,7 @@ set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 125 // max degrees per second +set g_balance_rocketlauncher_guiderate 140 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in @@ -460,35 +460,35 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.03 -set g_balance_hlac_primary_spread_add 0.002 -set g_balance_hlac_primary_spread_crouchmod 0.5 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 0 -set g_balance_hlac_primary_force 50 +set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_edgedamage 10 +set g_balance_hlac_primary_force 100 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 20000 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.2 -set g_balance_hlac_primary_animtime 0.05 +set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_secondary_spread 0.06 +set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 11 +set g_balance_hlac_secondary_damage 23 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 20000 +set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 5 +set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle set g_balance_campingrifle_magazinecapacity 0 -- 2.39.2