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+++ b/Docs/basics.html @@ -67,19 +67,19 @@
-

Nexuiz Basics explained

+

Nexuiz Basics explained

http://nexuiz.com  http://alientrap.org

This file attempts to cover all of the fundamental principles and techniques for playing Nexuiz in particular, though it will largely apply to any first person shooter.

-

Getting Comfortable

+

Getting Comfortable

The most important thing when playing is 'to feel good'. You need to be comfortable with how the game feels, and how it works, in order to play well. This means being able to concentrate on the game play itself, without being disturbed by in-game distractions or by various sorts of handicaps. This guide provides a systematic but very brief introduction to Nexuiz, with a view to increasing your effectiveness in-game, straight off the mark.

-

Reducing Clutter

+

Reducing Clutter

Especially when playing against others the first thing you need to ensure is that you can hear and see well. Although music can enhance the feeling of a game by complementing the action, it can also obscure the sounds of other events - such as players shooting at you or picking up items nearby. For this reason, many people turn off music while playing (set music in the settings/misc menu to off). You can also improve your ability to hear in-game events by simply using headphones instead of speakers. Headphones muffle external noises around you, and also make it easier to hear faint noises in the game. Because of this, you can hear others more easily, and thus react better.

@@ -90,7 +90,7 @@ Similarly, eye-candy can make the game very appealing to look at, but can also a In this regard, one of the first things to adjust is the brightness and contrast (in the settings/video menu), so that shadows are not too impenetrable, and areas of alternating light and dark don't create difficulties in tracking opponents. It's also worthwhile to try increasing you field of view (fov) - the amount you can see to the left and right. By default, Nexuiz uses a fov of 90 degrees. Increasing this improves your peripheral vision, but also makes everything seem smaller and thus reduces your ability to aim. Decreasing it has the opposite effect. Most gamers find a nice balance somewhere around fov 100-120. You can find the fov control in the multiplayer/player setup menu.

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Controlling Your Character

+

Controlling Your Character

Another thing which will greatly improve the game experience is to have comfortable movement controls, and to be able to get to the 'right gun' quickly. In terms of movement, there's no need to stick to the game defaults for controlling your character. Some people like to jump with space; some with mouse2. Some like inverted mouse, and some can't use it. Some use WASD for forward, left, back, right; some use ESDF or even 8456. Use whatever you feel good with.

@@ -103,15 +103,15 @@ Finally, adjust your mouse sensitivity. Sensitivity controls how much (or fast) -

Playing

+

Playing

-

Identifying Your Opponent

+

Identifying Your Opponent

Depending on the game mode played you either fight for yourself against all others (sometimes there is just one other player to play against) or its your team vs the other team(s). Pay attention to the welcoming screen it will tell you what gamemode is being played. You can find an explanation of those at the end of this guide. If its a team match you might have to choose a team or you could be automatically assigned to a team when you join the match. If you have to choose yourself its best to just use the Auto button! It will assign you to the smallest team or if the teams have the same size to the one that has less points. Only use the specific team buttons if you REALLY want to join that team. You can press F5 to bring up the team selection dialog or instead of pressing F5 and clicking on the Auto button you can also press F6, thats a shortcut for the Auto button. If you are unsure about which team you are in look at your gun or at the scoreboard, which by default will be shown when you press TAB. The weapon color and the color beside your name is your team color. Try to only hit the OTHER team(s) :).

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Hitting Your Opponent

+

Hitting Your Opponent

Once you're comfortable with your controls and your mouse, you should already find it easier to hit your opponents. And, if you've bound keys to each of the weapons, you can accurately pick which one to use. But to know which weapon to select, and to get the most out of it, you must understand the advantages and the use of each.

@@ -128,7 +128,7 @@ Using projectile weapons such as the mortar, electro, hagar or rocket launcher c Also bear in mind that people try to evade projectiles; and it is even comparatively easy to do this at distance. If you fire to their left they will see it coming, and change direction to the right. You can use this to your advantage by boxing them in with explosions - just fire another one to their right. If you correctly place both projectiles, they will be unable to evade the splash damage from one of them. Either they will avoid the first and be hit by the second, or they will backtrack to avoid the second and be hit by the first. Or, even better, they'll not see the first one at all and be hit directly.

-

Controlling The Map

+

Controlling The Map

To put up a good fight you need to survive an attack, so make sure you pick up health and armor lying around the map. This will also ensure that your opponents are deprived of these, so it will be easier for you to frag them. To do this effectively you will have to learn where those items are, and try to get them before someone else does. Armor and health items reappear 30 seconds after they were taken. You can use this to your advantage by timing your pickups - look at the scoreboard to see the current map time, and then use this to predict when items will respawn. This way, you can develop patterns on the map so that you're always around when an item respawns. However, be careful - patterns make you predictable, and your opponent can also use the timer! If you keep grabbing the armor or health, he will use this against you by lying an ambush.

@@ -139,59 +139,59 @@ The health and armor system in Nexuiz is different to other games in that it ten In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them. First, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate. It gives you a marked advantage to be able to say, "I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place." Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up. Don't underestimate how likely a well-aimed educated guess is to hit someone. Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid. Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off. You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.

-

Using Weapons Effectively

+

Using Weapons Effectively

Among the items you can pick up are the weapons. Some of them are very unique to Nexuiz, and to get the most out of them you need to be familiar with every aspect of how they work - including the rate of fire, the damage per hit, the spread and speed of the payload, and so on.

-Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the laser and the shotgun. You can bind these weapons to a key at the settings/input menu or in the console using the command bind key "impulse n", where n is the number of the weapon. +Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the Laser and the shotgun. You can bind these weapons to a key at the settings/input menu or in the console using the command bind key "impulse n", where n is the number of the weapon.

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    -
  • The laser is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the laser switches back to the last used weapon. The laser does not use up any ammo.
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  • The grappling hook is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part.
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  • The port-o-launch is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it.
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  • The shotgun is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The shotgun uses shell ammo which is not shared with any other weapons.
  • -
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  • The machinegun is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the machinegun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes first bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The machinegun uses bullet ammo just as the camping rifle.
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  • The HLAC (Heavy Laser Assault Cannon) is a similar gun but fires highly accelerated laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the electro, crylink and (minsta)nex), this baby eats it like crazy.
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  • The mortar is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the mortar is a solid all-round weapon once you've got the hang of aiming it. The mortar uses rocket ammo which is shared with the rocket launcher, TAG and the hagar.
  • -
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    -
  • The electro is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The electro uses cell ammo which is shared with the crylink, hlac and the (minsta)nex.
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    -
  • The crylink is comparable to the shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The crylink uses cell ammo which is shared with the electro, HLAC and the (minsta)nex.
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  • The nex is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The nex uses cell ammo which is shared with the hlac, crylink, minstanex and the electro.
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  • The minsta nex is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by nex, crylink, hlac and electro.
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  • The camping rifle is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The camping rifle uses the same bullet ammo as the machinegun.
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  • The hagar can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The hagar uses rocket ammo which is shared with the mortar, TAG and the rocket launcher.
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  • The rocket launcher is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket near him, and use the secondary fire to cause splash damage which will badly hurt him. The rocket launcher uses rocket ammo which is shared with the mortar, TAG and the hagar.
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  • The T.A.G. seeker is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the mortar, hagar and rocket launcher.
  • -
-

+
Laser

+The Laser is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the Laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the Laser switches back to the last used weapon. The Laser does not use up any ammo. +

+
Laser
hookgun

+The Grappling Hook is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part. +

+
hookgun
porto

+The Port-O-Launch is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it. +

+
hookgun
porto

+The Shotgun is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the Shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The Shotgun uses shell ammo which is not shared with any other weapons. +

+
hookgun
porto

+The Machine Gun is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the Machine Gun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes first bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the Shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The Machine Gun uses bullet ammo just as the camping rifle. +

+
hookgun
porto

+The Heavy Laser Assault Cannon (HLAC) is a similar gun but fires highly accelerated Laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the Electro, Crylink and (Minsta)Nex), this baby eats it like crazy. +

+
hookgun
porto

+The Mortar is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the Mortar is a solid all-round weapon once you've got the hang of aiming it. The Mortar uses rocket ammo which is shared with the Rocket Launcher, T.A.G. and the Hagar. +

+
hookgun
porto

+The Electro is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The Electro uses cell ammo which is shared with the Crylink, HLAC and the (Minsta)Nex. +

+
hookgun
porto

+The Crylink is comparable to the Shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The Crylink uses cell ammo which is shared with the Electro, HLAC and the (Minsta)Nex. +

+
hookgun
porto

+The Nex is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The Nex uses cell ammo which is shared with the HLAC, Crylink, MinstaNex and the Electro. +

+
hookgun
porto

+The MinstaNex is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the Laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by Nex, Crylink, HLAC and Electro. +

+
hookgun
porto

+The Rifle is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the Rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The Rifle uses the same bullet ammo as the Machine Gun. +

+
hookgun
porto

+The Hagar can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The Hagar uses rocket ammo which is shared with the Mortar, T.A.G. and the Rocket Launcher. +

+
hookgun
porto

+The Rocket Launcher is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket near him, and use the secondary fire to cause splash damage which will badly hurt him. The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar. +

+
hookgun
seeker

+The T.A.G. Seeker is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher. +

+
seeker

Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions. So its possible to blow up the rocket an opponent is shooting at you. A good strategy against someone with a rocketlauncher is to spam him with the hagar. Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon! This is also the primary way to make sure the T.A.G. seekers rockets do not hit you! Make them explode before they hit you by setting them off. Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag.

@@ -199,9 +199,9 @@ Also note that some objects are affected / pushed by explosion like the keys in A special feature in Nexuiz is that walls do not block explosions, so you can't hide behind them. Similarly, if you know that someone is on the floor above you, shoot at the ceiling, and with a little luck the explosion might hurt him. This can be changed by a server admin, but the default allows for more fun; and it's also nice to see how good people are at guessing where their opponents are. Furthermore bullets are ballistic, which means they are affected by gravity much like real bullets and can also pierce walls and enemies like real bullets. That enables you to hit several enemies or enemies behind walls/floors up to a certain thickness.

-

Using Jumping Effectively

+

Using Jumping Effectively

-You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well. As already mentioned, the laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect. Other weapons, however, will cause (much) more damage to your health, and not all offer the same strong push as the laser. The rocket launcher will push you twice as far, but you will also take lots more damage. The mortar has the same push as the laser, but its explosion is bigger so the timing and the right angle are less of an issue. For this reason, the mortar is better for a beginner to learn these sorts of jumps. +You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well. As already mentioned, the Laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect. Other weapons, however, will cause (much) more damage to your health, and not all offer the same strong push as the Laser. The rocket launcher will push you twice as far, but you will also take lots more damage. The mortar has the same push as the Laser, but its explosion is bigger so the timing and the right angle are less of an issue. For this reason, the mortar is better for a beginner to learn these sorts of jumps.

You should also know that you gain a bit extra speed moving forward simply by jumping. When you walk, there is friction from the floor which keeps you at a constant speed. If you jump as you walk, the amount of time you touch the floor is considerably less, and so the friction does not slow you down as much. The longer or rather more often you jump, the faster you go. The most simple way to do this is to run forward, jump, and then while you are in the air release and repress/hold the jump button. Your character will jump again the moment he lands, without you having to worry about timing hitting the jump key. Just repeat it a few times and you will notice you get faster and faster. Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower. The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make. This can increase your jump speed a little - although not by much and its complicated to learn. @@ -213,7 +213,7 @@ Another useful thing to know about movement is that if you are flying/jumping, y Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (http://www.alientrap.org/forum).

-

The Console

+

The Console

Games generally have a great many settings which can be changed or tweaked to give you the best advantage. A lot of these aren't included in the game menus, which are limited by space and intended to give only a quick and compact view of the most important options. For all the other variables, you have the in-game console. This is like a command line inside the game. You can enter commands to connect to a server, vote for options on the server, or to change variables like your name or various graphic effects. You can access the console by pressing shift-escape, and you can close it again by pressing escape. Lots of info is available on the official Nexuiz forum regarding the effective use of the console, but probably the most important in multiplayer is using it for voting, which will be briefly covered here:

@@ -221,12 +221,12 @@ Games generally have a great many settings which can be changed or tweaked to gi When you are on a server, open the console and type vhelp. This will display a short help regarding voting, and also tell you what can be voted on the server. By default, things you can vote for include the timelimit and the map played. By entering vcall timelimit -1 you call a vote to set the timelimit to -1, which means to end the current map and play the next one. Or, as another example, vcall chmap aggressor will start a vote to switch to the map 'Aggressor'. This vote is printed to every player on the server, who can then accept or reject it. To accept a vote, press F1 (or type in vyes at the console); to reject it, press F2 (or enter vno at the console). If more then 50% of the players currently on the server accept a vote, the vote is passed and whichever setting has been polled will change. And in this example the current map will end and the next map will begin. It does not hurt to tell people to press F1/F2, as some still do not know about it.

-

Game Types

+

Game Types

Nexuiz supports several different game modes and some smaller changes called mutators. Both are displayed when you connect to a server.

-

Modes

+

Modes

  • Deathmatch (DM) is the most simple game mode. It is a free-for-all fragfest with every man for himself. All items are free to grab, and the player with the most frags will win (either by hitting the frag limit, or when the time limit expires).
@@ -279,12 +279,12 @@ Nexuiz supports several different game modes and some smaller changes called mut -

Mutators

+

Mutators

  • The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you carry other guns. Fire the hook at a ceiling or wall using the key configured through the menu or bound using bind "key" "+hook". Hold down this key while the hook is attached to be pulled toward it.
    -
  • Laser-guided rockets will give you a laser dot on the rocket launcher which you can use to guide the most recently fired rocket.
  • +
  • Laser-guided rockets will give you a Laser dot on the rocket launcher which you can use to guide the most recently fired rocket.
  • Vampire will add whatever damage you do to your opponent to your own health.
  • @@ -350,7 +350,6 @@ A list of useful links:

    This document was generated using AFT v5.096

    -


diff --git a/Docs/faq.html b/Docs/faq.html index 000dedcb4..f9fba9a99 100644 --- a/Docs/faq.html +++ b/Docs/faq.html @@ -1,342 +1,304 @@ - - - - - - - -Nexuiz - A free open-source fast paced first person shooter (FPS) for Windows, Linux and OSX - - - - -
-
- - - -
- - - + + + + + + + +Nexuiz - A free open-source fast paced first person shooter (FPS) for Windows, Linux and OSX + + + + +
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+ + + diff --git a/Docs/htmlfiles/basics.aft b/Docs/htmlfiles/basics.aft index ddbb4b868..4691b85cb 100644 --- a/Docs/htmlfiles/basics.aft +++ b/Docs/htmlfiles/basics.aft @@ -57,37 +57,70 @@ In regard to the previous point of working a map to control items, and also shoo **''Using Weapons Effectively'' Among the items you can pick up are the weapons. Some of them are very unique to Nexuiz, and to get the most out of them you need to be familiar with every aspect of how they work - including the rate of fire, the damage per hit, the spread and speed of the payload, and so on. -Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the laser and the shotgun. You can bind these weapons to a key at the ''settings/input'' menu or in the console using the command ''bind key "impulse _n_"'', where n is the number of the weapon. +Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the Laser and the shotgun. You can bind these weapons to a key at the ''settings/input'' menu or in the console using the command ''bind key "impulse _n_"'', where n is the number of the weapon. - *The laser is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the laser switches back to the last used weapon. The laser does not use up any ammo. +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML +#---PASS-HTML
Laser +The _Laser_ is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the Laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the Laser switches back to the last used weapon. The Laser does not use up any ammo. - *The grappling hook is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part. +#---PASS-HTML Laser
hookgun +The _Grappling Hook_ is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part. - *The port-o-launch is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it. +#---PASS-HTML hookgun
porto +The _Port-O-Launch_ is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it. - *The shotgun is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The shotgun uses shell ammo which is not shared with any other weapons. +#---PASS-HTML hookgun
porto +The _Shotgun_ is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the Shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The Shotgun uses shell ammo which is not shared with any other weapons. - *The machinegun is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the machinegun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes ''first'' bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The machinegun uses bullet ammo just as the camping rifle. +#---PASS-HTML hookgun
porto +The _Machine Gun_ is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the Machine Gun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes ''first'' bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the Shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The Machine Gun uses bullet ammo just as the camping rifle. - *The HLAC (Heavy Laser Assault Cannon) is a similar gun but fires highly accelerated laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the electro, crylink and (minsta)nex), this baby eats it like crazy. +#---PASS-HTML hookgun
porto +The _Heavy Laser Assault Cannon_ (HLAC) is a similar gun but fires highly accelerated Laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the Electro, Crylink and (Minsta)Nex), this baby eats it like crazy. - *The mortar is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the mortar is a solid all-round weapon once you've got the hang of aiming it. The mortar uses rocket ammo which is shared with the rocket launcher, TAG and the hagar. +#---PASS-HTML hookgun
porto +The _Mortar_ is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the Mortar is a solid all-round weapon once you've got the hang of aiming it. The Mortar uses rocket ammo which is shared with the Rocket Launcher, T.A.G. and the Hagar. - *The electro is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The electro uses cell ammo which is shared with the crylink, hlac and the (minsta)nex. +#---PASS-HTML hookgun
porto +The _Electro_ is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The Electro uses cell ammo which is shared with the Crylink, HLAC and the (Minsta)Nex. - *The crylink is comparable to the shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The crylink uses cell ammo which is shared with the electro, HLAC and the (minsta)nex. +#---PASS-HTML hookgun
porto +The _Crylink_ is comparable to the Shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The Crylink uses cell ammo which is shared with the Electro, HLAC and the (Minsta)Nex. - *The nex is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The nex uses cell ammo which is shared with the hlac, crylink, minstanex and the electro. +#---PASS-HTML hookgun
porto +The _Nex_ is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The Nex uses cell ammo which is shared with the HLAC, Crylink, MinstaNex and the Electro. - *The minsta nex is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by nex, crylink, hlac and electro. +#---PASS-HTML hookgun
porto +The _MinstaNex_ is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the Laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by Nex, Crylink, HLAC and Electro. - *The camping rifle is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The camping rifle uses the same bullet ammo as the machinegun. +#---PASS-HTML hookgun
porto +The _Rifle_ is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the Rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The Rifle uses the same bullet ammo as the Machine Gun. - *The hagar can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The hagar uses rocket ammo which is shared with the mortar, TAG and the rocket launcher. +#---PASS-HTML hookgun
porto +The _Hagar_ can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The Hagar uses rocket ammo which is shared with the Mortar, T.A.G. and the Rocket Launcher. - *The rocket launcher is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket ''near'' him, and use the secondary fire to cause splash damage which will badly hurt him. The rocket launcher uses rocket ammo which is shared with the mortar, TAG and the hagar. +#---PASS-HTML hookgun
porto +The _Rocket Launcher_ is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket ''near'' him, and use the secondary fire to cause splash damage which will badly hurt him. The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar. - *The T.A.G. seeker is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the mortar, hagar and rocket launcher. +#---PASS-HTML hookgun
seeker +The _T.A.G. Seeker_ is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher. + +#---PASS-HTML seeker
Now that you know all the guns you also have to understand that in Nexuiz each projectile can be set off by explosions. So its possible to blow up the rocket an opponent is shooting at you. A good strategy against someone with a rocketlauncher is to spam him with the hagar. Chances are high you make his own rocket explode shortly after he launched it and hurt him which his own weapon! This is also the primary way to make sure the T.A.G. seekers rockets do not hit you! Make them explode before they hit you by setting them off. Also note that some objects are affected / pushed by explosion like the keys in Keyhunt or the flags in Capture the Flag. @@ -95,7 +128,7 @@ Also note that some objects are affected / pushed by explosion like the keys in A special feature in Nexuiz is that walls do not block explosions, so you can't hide behind them. Similarly, if you know that someone is on the floor above you, shoot at the ceiling, and with a little luck the explosion might hurt him. This ''can'' be changed by a server admin, but the default allows for more fun; and it's also nice to see how good people are at guessing where their opponents are. Furthermore bullets are ballistic, which means they are affected by gravity much like real bullets and can also pierce walls and enemies like real bullets. That enables you to hit several enemies or enemies behind walls/floors up to a certain thickness. **''Using Jumping Effectively'' -You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well. As already mentioned, the laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect. Other weapons, however, will cause (much) more damage to your health, and not all offer the same strong push as the laser. The rocket launcher will push you twice as far, but you will also take ''lots'' more damage. The mortar has the same push as the laser, but its explosion is bigger so the timing and the right angle are less of an issue. For this reason, the mortar is better for a beginner to learn these sorts of jumps. +You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well. As already mentioned, the Laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect. Other weapons, however, will cause (much) more damage to your health, and not all offer the same strong push as the Laser. The rocket launcher will push you twice as far, but you will also take ''lots'' more damage. The mortar has the same push as the Laser, but its explosion is bigger so the timing and the right angle are less of an issue. For this reason, the mortar is better for a beginner to learn these sorts of jumps. You should also know that you gain a bit extra speed moving forward simply by jumping. When you walk, there is friction from the floor which keeps you at a constant speed. If you jump as you walk, the amount of time you touch the floor is considerably less, and so the friction does not slow you down as much. The longer or rather more often you jump, the faster you go. The most simple way to do this is to run forward, jump, and then while you are in the air release and repress/hold the jump button. Your character will jump again the moment he lands, without you having to worry about timing hitting the jump key. Just repeat it a few times and you will notice you get faster and faster. Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower. The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make. This can increase your jump speed a little - although not by much and its complicated to learn. @@ -145,7 +178,7 @@ Nexuiz supports several different game modes and some smaller changes called mut **''Mutators'' *The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you carry other guns. Fire the hook at a ceiling or wall using the key configured through the menu or bound using ''bind "key" "+hook"''. Hold down this key while the hook is attached to be pulled toward it. - *Laser-guided rockets will give you a laser dot on the rocket launcher which you can use to guide the most recently fired rocket. + *Laser-guided rockets will give you a Laser dot on the rocket launcher which you can use to guide the most recently fired rocket. *Vampire will add whatever damage you do to your opponent to your own health. diff --git a/Docs/htmlfiles/footer.html-part b/Docs/htmlfiles/footer.html-part new file mode 100644 index 000000000..6a53831fa --- /dev/null +++ b/Docs/htmlfiles/footer.html-part @@ -0,0 +1,28 @@ +


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Come to the Nexuiz IRC channel: #nexuiz on irc.quakenet.org or the team channel: #alientrap on irc.anynet.org

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© 2004-2008 Nexuiz.com

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