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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 16 Sep 2009 15:01:53 +0000 (15:01 +0000)]
impulse 107: mark unreachable waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7820
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div0 [Wed, 16 Sep 2009 14:57:25 +0000 (14:57 +0000)]
don't push the same WP twice to the route
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7819
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 16 Sep 2009 14:55:37 +0000 (14:55 +0000)]
revert array-based goalstack/lag/wplink changes by mand1nga for
performance reasons (also I do not consider the arrays more readable)
fix two bugs spotted by div0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7818
f962a42d -fe04-0410-a3ab-
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fruitiex [Wed, 16 Sep 2009 13:06:43 +0000 (13:06 +0000)]
CTF status change ping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7817
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div0 [Wed, 16 Sep 2009 06:13:25 +0000 (06:13 +0000)]
fix species loading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7816
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 19:35:04 +0000 (19:35 +0000)]
slightly better electro trail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7815
f962a42d -fe04-0410-a3ab-
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fruitiex [Tue, 15 Sep 2009 16:13:52 +0000 (16:13 +0000)]
showspeed menu item replaced by cl_showspeed, cl_showacceleration added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7814
f962a42d -fe04-0410-a3ab-
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fruitiex [Tue, 15 Sep 2009 14:16:17 +0000 (14:16 +0000)]
rcon2irc plugins by merlijn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7813
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div0 [Tue, 15 Sep 2009 12:44:13 +0000 (12:44 +0000)]
Nexuiz physics did not change from 1.1 to 1.5. So physics15.cfg should be physics11.cfg.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7812
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div0 [Tue, 15 Sep 2009 12:21:54 +0000 (12:21 +0000)]
give electro secondary a trail like in Nexuiz 1.0 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7811
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 12:15:44 +0000 (12:15 +0000)]
Nexuiz 1.0 player physics config
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7810
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 12:14:48 +0000 (12:14 +0000)]
rename physicsQBR.cfg to physics20.cfg now that nothing references it any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7809
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 08:58:47 +0000 (08:58 +0000)]
fix hit contents mask attempt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7799
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 08:35:39 +0000 (08:35 +0000)]
another typo :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7798
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 08:33:15 +0000 (08:33 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7797
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 08:28:49 +0000 (08:28 +0000)]
matching clientside changes for trueaim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7796
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 08:25:30 +0000 (08:25 +0000)]
trueaim: do a no-world trace for the rifle so shots aren't adjusted in vain when shooting through walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7795
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 07:12:23 +0000 (07:12 +0000)]
such a strong SG needs even more spread :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7794
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 07:09:08 +0000 (07:09 +0000)]
shotgun, again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7793
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 05:34:04 +0000 (05:34 +0000)]
fix robot species for grunt, mulder, xolar to be "solid robots"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7792
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 05:32:03 +0000 (05:32 +0000)]
robot gibs: new species "robot_solid", using the weird robot "gibs" by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7791
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div0 [Tue, 15 Sep 2009 05:22:55 +0000 (05:22 +0000)]
wow, now the SG was overpowered. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7790
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 05:19:40 +0000 (05:19 +0000)]
yet another rebalance round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7789
f962a42d -fe04-0410-a3ab-
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fruitiex [Mon, 14 Sep 2009 15:44:04 +0000 (15:44 +0000)]
add units support to cl_showspeed and bump up the scale for the acceleration meter to make it more useful
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7788
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Sep 2009 14:57:53 +0000 (14:57 +0000)]
sideways friction: make negative values never decrease velocity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7787
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Sep 2009 12:54:35 +0000 (12:54 +0000)]
--typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7786
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fruitiex [Mon, 14 Sep 2009 12:53:18 +0000 (12:53 +0000)]
use sbar_bigfont in cl_showspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7785
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div0 [Mon, 14 Sep 2009 12:29:47 +0000 (12:29 +0000)]
only apply radius damage if takedamage (NOT FOR 2.5.2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7784
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div0 [Mon, 14 Sep 2009 12:28:57 +0000 (12:28 +0000)]
whereever event_damage is set (or damageforcescale), also set takedamage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7783
f962a42d -fe04-0410-a3ab-
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lordhavoc [Mon, 14 Sep 2009 12:03:53 +0000 (12:03 +0000)]
use different number of radius damage traces depending on whether target
is a player or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7782
f962a42d -fe04-0410-a3ab-
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lordhavoc [Mon, 14 Sep 2009 11:59:27 +0000 (11:59 +0000)]
use less traces for radius damage again, and cap it at 20 (roughly this
means a rocket blast is up to 20 traces)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7781
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div0 [Mon, 14 Sep 2009 06:42:17 +0000 (06:42 +0000)]
fireball: less radius, a bit more damage, more speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7780
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Sep 2009 05:49:14 +0000 (05:49 +0000)]
rebalance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7779
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Sep 2009 05:45:17 +0000 (05:45 +0000)]
antilag fix, possibly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7778
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Sep 2009 19:59:34 +0000 (19:59 +0000)]
fireball balance for havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7777
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 13 Sep 2009 19:01:51 +0000 (19:01 +0000)]
g_waypoinstprite_alpha cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7775
f962a42d -fe04-0410-a3ab-
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mrbougo [Sun, 13 Sep 2009 08:51:50 +0000 (08:51 +0000)]
muh. defaultNexuiz hash did not match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7774
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 13 Sep 2009 08:40:28 +0000 (08:40 +0000)]
fade out the ons radar, all icons on the radar as well (duh) and healthbars on waypointsprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7773
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 13 Sep 2009 08:20:38 +0000 (08:20 +0000)]
also fade out radar and waypoints, fix showpressedkeys bg not fading out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7772
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 13 Sep 2009 08:06:32 +0000 (08:06 +0000)]
fade out showpressedkeys and showacceleration when opening the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7771
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 13 Sep 2009 06:29:17 +0000 (06:29 +0000)]
[NOT FOR 2.5.2] fix the cvarcount
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7770
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 18:53:25 +0000 (18:53 +0000)]
fix a crash MrBougo found by preventing clientcommand spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7768
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 17:48:40 +0000 (17:48 +0000)]
attempt to make update-cvarcount work on cygwin too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7767
f962a42d -fe04-0410-a3ab-
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mrbougo [Sat, 12 Sep 2009 17:37:25 +0000 (17:37 +0000)]
someone b0rked the cvar hashes :p
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7766
f962a42d -fe04-0410-a3ab-
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fruitiex [Sat, 12 Sep 2009 17:04:16 +0000 (17:04 +0000)]
bigger cl_showpseed font, now looks nice with showacceleration and showpressedkeys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7764
f962a42d -fe04-0410-a3ab-
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fruitiex [Sat, 12 Sep 2009 17:00:24 +0000 (17:00 +0000)]
piece-o-cake demo ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7763
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 14:53:00 +0000 (14:53 +0000)]
fix con_chat_maximize
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7761
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 14:43:35 +0000 (14:43 +0000)]
fireball: less likely to hurt yourself now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7759
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 14:43:19 +0000 (14:43 +0000)]
firemine: less smoke and stuff, more fps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7758
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 14:15:45 +0000 (14:15 +0000)]
fix warnings in accelerometer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7756
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 13:29:27 +0000 (13:29 +0000)]
(2.6) change: damage through floor be 30%, force through floor be 70%. May be good, will tune it later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7755
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 13:26:20 +0000 (13:26 +0000)]
fix hitloc handling in RadiusDamage in a seldom case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7754
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sat, 12 Sep 2009 13:11:06 +0000 (13:11 +0000)]
fixed bug where every secondary test trace in RadiusDamage went to a
location near '0 0 0', and thus never hit the target
reworked RadiusDamage occlusion handling, now uses more traces for
occlusion tests and calculates a hit/miss ratio instead of simply
accepting the entire damage/force if any ray succeeded
enabled fractional values for g_throughfloor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7753
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 13:05:17 +0000 (13:05 +0000)]
better accelerometer, now fps independent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7752
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:51:14 +0000 (10:51 +0000)]
reduce robo gib scale
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7751
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:47:37 +0000 (10:47 +0000)]
more guide rate delay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7750
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:45:14 +0000 (10:45 +0000)]
argh, fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7749
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:44:19 +0000 (10:44 +0000)]
compat pack stuff again (robo gibs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7748
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:40:35 +0000 (10:40 +0000)]
weaken electro and hagar another bit. We should be close to done.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7747
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 12 Sep 2009 10:39:09 +0000 (10:39 +0000)]
RL guide rate delay - smoothly enable guiding
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7746
f962a42d -fe04-0410-a3ab-
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fruitiex [Sat, 12 Sep 2009 10:24:04 +0000 (10:24 +0000)]
use a gradient for the accelerometer, dynamically change it's color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7745
f962a42d -fe04-0410-a3ab-
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fruitiex [Sat, 12 Sep 2009 09:52:05 +0000 (09:52 +0000)]
CSQC accelerometer! Please test (cl_showacceleration 1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7744
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 19:37:54 +0000 (19:37 +0000)]
previous hlac adjustments were a mistake. try another way. minor changes otherwise
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7743
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 18:58:12 +0000 (18:58 +0000)]
[NOT FOR 2.5.2] better gibs for robots (yes, by you-know-who)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7742
f962a42d -fe04-0410-a3ab-
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fruitiex [Fri, 11 Sep 2009 17:42:53 +0000 (17:42 +0000)]
also hide crosshair when the menu is opened
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7741
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 17:24:01 +0000 (17:24 +0000)]
fade out HUD when opening menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7740
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 17:22:33 +0000 (17:22 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7739
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 17:20:28 +0000 (17:20 +0000)]
new cvar: _menu_alpha (current alpha of menu, read only), so csqc can read menu's alpha
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7738
f962a42d -fe04-0410-a3ab-
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fruitiex [Fri, 11 Sep 2009 17:01:45 +0000 (17:01 +0000)]
just SLIGHTLY more bgmvolume on the tutorial map (0.1 -> 0.2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7737
f962a42d -fe04-0410-a3ab-
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fruitiex [Fri, 11 Sep 2009 16:54:45 +0000 (16:54 +0000)]
little wickedz theme tweak
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7736
f962a42d -fe04-0410-a3ab-
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fruitiex [Fri, 11 Sep 2009 14:03:25 +0000 (14:03 +0000)]
fix ingame menu bg so it does not look cut off on the left
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7735
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 13:41:24 +0000 (13:41 +0000)]
next iteration of rebalancing:
- slightly less uzi damage
- less electro damage
- reintroduce negative crylink force, but less of it
- make the crylink secondary non-center projectile fade out (liek primary)
- weaken hagar another bit
- more spread to hlac, again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7734
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 13:28:40 +0000 (13:28 +0000)]
try to work around dead bodies
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7733
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 13:12:19 +0000 (13:12 +0000)]
cannot make a nolerp checkbox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7731
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 13:08:51 +0000 (13:08 +0000)]
fix death message for firemines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7730
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 08:26:29 +0000 (08:26 +0000)]
minor balance changes to possibly fix balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7725
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 08:18:03 +0000 (08:18 +0000)]
try SLIGHTLY higher SG secondary refire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7724
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 08:15:50 +0000 (08:15 +0000)]
fix ballistic bullet compression
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7723
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 07:43:56 +0000 (07:43 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7722
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 07:40:53 +0000 (07:40 +0000)]
optimize zcurveparticles by combining multiple instances with same start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7721
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 11 Sep 2009 06:41:06 +0000 (06:41 +0000)]
more antilag fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7720
f962a42d -fe04-0410-a3ab-
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tzork [Fri, 11 Sep 2009 00:50:08 +0000 (00:50 +0000)]
Always use setorigin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7719
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 10 Sep 2009 15:30:26 +0000 (15:30 +0000)]
work around engine weirdness in antilag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7718
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 10 Sep 2009 15:27:47 +0000 (15:27 +0000)]
fix antilag ionteraction with ballistics (but, why?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7717
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div0 [Thu, 10 Sep 2009 05:46:55 +0000 (05:46 +0000)]
take over some of LH's havoc changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7716
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lordhavoc [Wed, 9 Sep 2009 21:20:41 +0000 (21:20 +0000)]
changed havoc mode a bit, it is much closer to 2.6 now, but with a few
tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7715
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div0 [Wed, 9 Sep 2009 13:52:22 +0000 (13:52 +0000)]
do not restart the jump anim using the teleport bit, sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7714
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div0 [Wed, 9 Sep 2009 13:14:33 +0000 (13:14 +0000)]
no campaign with sv_cheats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7712
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fruitiex [Wed, 9 Sep 2009 13:11:56 +0000 (13:11 +0000)]
oops, forgot the shader for the non-solid glass (tutorial map)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7711
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div0 [Wed, 9 Sep 2009 13:09:27 +0000 (13:09 +0000)]
clean up the campaign cvar list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7710
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fruitiex [Wed, 9 Sep 2009 13:08:55 +0000 (13:08 +0000)]
team mirror damage slider fix for menu, now it's adjustable if another gametype than tdm is selected
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7709
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fruitiex [Wed, 9 Sep 2009 12:59:45 +0000 (12:59 +0000)]
fix warning when starting tutorial map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7708
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fruitiex [Wed, 9 Sep 2009 12:58:37 +0000 (12:58 +0000)]
fix the last room of the tutorial map by making the glass playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7707
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div0 [Wed, 9 Sep 2009 11:25:54 +0000 (11:25 +0000)]
that's it. Now alpha in the middle of the two, and it's perfect.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7706
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div0 [Wed, 9 Sep 2009 11:20:54 +0000 (11:20 +0000)]
if we go this route, we need more alpha
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7705
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div0 [Wed, 9 Sep 2009 11:17:28 +0000 (11:17 +0000)]
another attempt...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7704
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div0 [Wed, 9 Sep 2009 11:13:30 +0000 (11:13 +0000)]
increase alpha of hidden items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7703
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div0 [Wed, 9 Sep 2009 08:59:18 +0000 (08:59 +0000)]
fix wrong shotangle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7702
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div0 [Wed, 9 Sep 2009 06:08:56 +0000 (06:08 +0000)]
new weapon names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7701
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div0 [Wed, 9 Sep 2009 06:01:29 +0000 (06:01 +0000)]
oops, forgot shockwave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7700
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