]>
icculus.org git repositories - divverent/nexuiz.git/log
strahlemann [Wed, 5 Jul 2006 19:37:12 +0000 (19:37 +0000)]
updated runningman and runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1725
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m0rfar [Wed, 5 Jul 2006 17:41:21 +0000 (17:41 +0000)]
Compiled runningmanctf with the missing lamp models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1724
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strahlemann [Wed, 5 Jul 2006 17:22:51 +0000 (17:22 +0000)]
added lamp-models for dm18-based maps. still needs a recompile to show off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1723
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div0 [Tue, 4 Jul 2006 23:16:58 +0000 (23:16 +0000)]
sometimes weapon disappears completely. Maybe the WS_RAISE animation gets cancelled by a later weapon_thinkf? added debug assertion against this.
uzi now switches away immediately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1722
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div0 [Tue, 4 Jul 2006 21:50:28 +0000 (21:50 +0000)]
another one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1721
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div0 [Tue, 4 Jul 2006 21:29:29 +0000 (21:29 +0000)]
additional check for lasertarget removal to prevent bug message and hopefully a "can't use weapons" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1720
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savagex [Tue, 4 Jul 2006 18:41:06 +0000 (18:41 +0000)]
add eX to the shaderlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1719
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savagex [Tue, 4 Jul 2006 18:39:11 +0000 (18:39 +0000)]
add shader for eX texture set. Only those textures are in, that have
their own set of _norm, _gloss, etc. files as it's not possible (yet?)
to share normalmaps etc. between different textures.
TODO: Either duplicate the files or implement some shader mechanism
similiar to q4's material files to share normalmaps etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1718
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kadaverjack [Tue, 4 Jul 2006 12:01:38 +0000 (12:01 +0000)]
slightly optimised hitsounds and don't play a sound for corpses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1716
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kadaverjack [Tue, 4 Jul 2006 10:22:11 +0000 (10:22 +0000)]
remove lasertarget on client disconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1715
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div0 [Mon, 3 Jul 2006 23:00:21 +0000 (23:00 +0000)]
fixes "Revenge from the grave" bug, please test and merge if it works
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1714
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kadaverjack [Mon, 3 Jul 2006 21:54:53 +0000 (21:54 +0000)]
don't spam errors on laser alt fire, if previous weapon is invalid
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1712
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div0 [Mon, 3 Jul 2006 21:25:38 +0000 (21:25 +0000)]
delete unneeded files..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1711
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div0 [Mon, 3 Jul 2006 20:31:07 +0000 (20:31 +0000)]
build scripts: debug infos are kept in an extra zip file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1710
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div0 [Mon, 3 Jul 2006 13:46:15 +0000 (13:46 +0000)]
updated build script, security fix in OS X build (new libpng)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1709
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kadaverjack [Sun, 2 Jul 2006 20:06:06 +0000 (20:06 +0000)]
- fixed domination scoring bugs
- dom points are captured immediately now, but first is given after 5 seconds
- fixed uzi muzzle flash position
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1707
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m0rfar [Sun, 2 Jul 2006 19:13:39 +0000 (19:13 +0000)]
oops, forgot the worldspawn message ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1706
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m0rfar [Sun, 2 Jul 2006 18:54:51 +0000 (18:54 +0000)]
merged .ent to .map. Did some minor tweaking to the map as well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1705
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savagex [Sun, 2 Jul 2006 14:17:20 +0000 (14:17 +0000)]
commit eX texture set by evillair. The shader issue with shared normalmaps etc.
still has to be resolved, though (either by the engine allowing to specify
the normalmaps etc. in the q3 shaders - thereby extending the shader semantics - or
by duplicating affected files.
Here's the written permission by evillair:
From - Tue Jun 27 21:00:46 2006
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for maikmerten@gmx.net; Tue, 27 Jun 2006 10:00:28 -0600
Message-ID: <
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Date: Tue, 27 Jun 2006 11:58:19 -0400
From: YvesA <admin@evillair.net>
User-Agent: Thunderbird 1.5.0.4 (Windows/
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To: Maik Merten <maikmerten@gmx.net>
Subject: Re: Yves Allaire: eX texture set
References: <
b8d27ce269447424aaabd8aa9985b8ef @www.evillair.net>
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Hi Maik,
Sure, that would be fine. Enjoy the set. :)
Maik Merten wrote:
> This is an enquiry e-mail via http://www.evillair.net/v2 from:
> Maik Merten <maikmerten@gmx.net>
>
> Hello evillair,
>
> I'm Maik "SavageX" Merten, current lead maintainer of the free, all-GPL multiplayer game Nexuiz. First of all: Thanks for allowing us to use your Q3 evil{n} texture sets in Nexuiz - it's the basis of all our work.
>
> Now, I know it may sound rather bold to ask for even more... but your eX texture set is looking too good and I wonder if we could find an arrangement that'd allow us to use and ship it in future Nexuiz releases in an all-GPL fashion...
>
> Thanks a lot,
>
> Maik
>
>
>
>
>
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1704
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m0rfar [Sun, 2 Jul 2006 15:05:24 +0000 (15:05 +0000)]
Fixed 2 brushes. Strahlemann needs to recompile or anyone else that have strale5_lamp.ase and strale5_lamp2.ase
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1703
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div0 [Sat, 1 Jul 2006 23:39:04 +0000 (23:39 +0000)]
shotgun times, the second
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1701
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savagex [Sat, 1 Jul 2006 11:16:48 +0000 (11:16 +0000)]
secondary shotgun fire: change animtime to 0.25 and refire to 1.2 to
reflect new timing changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1700
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m0rfar [Fri, 30 Jun 2006 11:12:43 +0000 (11:12 +0000)]
Basementctf - Merged .ent to .map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1698
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div0 [Fri, 30 Jun 2006 10:18:38 +0000 (10:18 +0000)]
weapon_thinkf now is safe to be called twice in a frame (fixes another "hagar fires slowly" bug)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1697
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esteel [Thu, 29 Jun 2006 19:35:17 +0000 (19:35 +0000)]
Corrected more defaults
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1695
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kadaverjack [Thu, 29 Jun 2006 19:14:53 +0000 (19:14 +0000)]
fixed default value for m_pitch in menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1694
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div0 [Thu, 29 Jun 2006 12:47:30 +0000 (12:47 +0000)]
added command "gotomap" which does the same as chmap, but forces the
intermission in between
voting for chmap will be remapped to gotomap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1692
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div0 [Thu, 29 Jun 2006 10:25:06 +0000 (10:25 +0000)]
updated zlib and libpng because of a security vulnerability
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1691
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kadaverjack [Wed, 28 Jun 2006 21:41:56 +0000 (21:41 +0000)]
added cvar g_weapon_stay (deathmatch 2 is not very intuitive) and fixed bug that players can gain infinite ammo with weapon stay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1689
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div0 [Wed, 28 Jun 2006 21:14:53 +0000 (21:14 +0000)]
DAMN! I forgot these files.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1688
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div0 [Wed, 28 Jun 2006 17:31:53 +0000 (17:31 +0000)]
centerprints now are managed independently per line
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1687
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div0 [Wed, 28 Jun 2006 09:00:24 +0000 (09:00 +0000)]
Allow client-side CD track overrides again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1686
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div0 [Wed, 28 Jun 2006 08:40:53 +0000 (08:40 +0000)]
client does not need maps/%s.cfg any more, it's now stuffed (for cd tracks in downloaded maps to work)
still - can anyone check if that feature is used for anything else than CD tracks?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1685
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savagex [Tue, 27 Jun 2006 11:09:22 +0000 (11:09 +0000)]
lower weaponswitch delay from 0.3 to 0.15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1683
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div0 [Mon, 26 Jun 2006 05:15:24 +0000 (05:15 +0000)]
Now exit_cfg actually works...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1682
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div0 [Sun, 25 Jun 2006 21:42:07 +0000 (21:42 +0000)]
empty.cfg is now default value for exit_cfg to silence the error message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1681
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kadaverjack [Sat, 24 Jun 2006 22:44:20 +0000 (22:44 +0000)]
- new cvar sv_spectator_speed_multiplier
- removed te_plasmaburn for player hits
- (hopefully) better spawn point selection for arena
- fixed campcheck bug in LMS campaign
- spectators now get FL_CLIENT flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1668
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m0rfar [Sat, 24 Jun 2006 11:54:20 +0000 (11:54 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1666
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m0rfar [Sat, 24 Jun 2006 11:51:06 +0000 (11:51 +0000)]
Corrected and Updated Docs/mapping.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1665
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m0rfar [Fri, 23 Jun 2006 18:13:32 +0000 (18:13 +0000)]
fix z-fighting on farewell with rtlights on patches. -patchmeta is to blame.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1663
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savagex [Fri, 23 Jun 2006 12:32:47 +0000 (12:32 +0000)]
fix z-fighting on bloodprison with rtlights on patches. -patchmeta is to
blame.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1662
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esteel [Wed, 21 Jun 2006 20:06:07 +0000 (20:06 +0000)]
renamed nexuiz-linux.sh to nexuiz-linux-sdl.sh
added nexuiz-linux-glx.sh
added lms/dm_bluesky to default.cfg and server.cfg g_maplist variables
made server_linux.sh use 686 and x86_64
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1659
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div0 [Wed, 21 Jun 2006 20:04:58 +0000 (20:04 +0000)]
added file name of curl_urls.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1658
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div0 [Tue, 20 Jun 2006 18:53:53 +0000 (18:53 +0000)]
2nd argument now is optional
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1656
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div0 [Tue, 20 Jun 2006 18:49:34 +0000 (18:49 +0000)]
added the 1.5 to 2.0 demo converter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1655
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m0rfar [Tue, 20 Jun 2006 18:02:33 +0000 (18:02 +0000)]
Textured one caulked face under the stairs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1654
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savagex [Tue, 20 Jun 2006 10:28:03 +0000 (10:28 +0000)]
add a switch to the game options to toggle g_throughfloor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1653
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savagex [Tue, 20 Jun 2006 10:17:09 +0000 (10:17 +0000)]
reenable damage through floors due to popular request
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1651
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div0 [Tue, 20 Jun 2006 04:36:28 +0000 (04:36 +0000)]
delete .svn directories from OSX build
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1650
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div0 [Tue, 20 Jun 2006 04:34:37 +0000 (04:34 +0000)]
added misc directory with build scripts and data (note: binaries)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1649
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lordhavoc [Tue, 20 Jun 2006 00:29:06 +0000 (00:29 +0000)]
fixed weapon animation timing bug so that the machinegun will fire at
the proper rate even if the sys_ticrate is not a divisble of 0.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1648
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m0rfar [Sun, 18 Jun 2006 20:11:39 +0000 (20:11 +0000)]
Fixed so that color codes don't mess with the "wins"-message after each game.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1646
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kadaverjack [Sun, 18 Jun 2006 19:16:59 +0000 (19:16 +0000)]
nothing to see here:wq
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1645
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kadaverjack [Sun, 18 Jun 2006 18:45:56 +0000 (18:45 +0000)]
- fixed arena bug (http://www.alientrap.org/forum/viewtopic.php?t=480)
- fixed bug that eyeball was still visible with cl_nogibs 1
- removed powerups in arena by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1643
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kadaverjack [Fri, 16 Jun 2006 17:42:54 +0000 (17:42 +0000)]
- merged morfar's chatbubble fix from trunk
- added a FAQ regarding windows clor depth
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1641
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m0rfar [Fri, 16 Jun 2006 13:15:48 +0000 (13:15 +0000)]
Fix chat bubble that sometimes did not show
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1640
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m0rfar [Fri, 16 Jun 2006 01:28:59 +0000 (01:28 +0000)]
Added clip-brushes at 4 places.. just to make sure players don't get stuck when they jump around with the new physics :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1639
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kadaverjack [Thu, 15 Jun 2006 22:27:02 +0000 (22:27 +0000)]
remove laserdot when a player dies
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1637
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kadaverjack [Thu, 15 Jun 2006 20:36:59 +0000 (20:36 +0000)]
fixed sv_autoscreenshot (screenshots include scoreboard now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1635
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lordhavoc [Wed, 14 Jun 2006 16:35:44 +0000 (16:35 +0000)]
remove a FIXME comment that no longer applies
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1633
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lordhavoc [Wed, 14 Jun 2006 16:31:26 +0000 (16:31 +0000)]
fix bug with weapon timing which was affecting the hagar and electro
secondary fire rate very harshly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1632
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kadaverjack [Wed, 14 Jun 2006 11:26:21 +0000 (11:26 +0000)]
fixed deluxemapping switch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1630
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vermeulen [Wed, 14 Jun 2006 00:01:28 +0000 (00:01 +0000)]
Added Blue sky, moved the LMS level down two
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1629
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esteel [Tue, 13 Jun 2006 22:47:15 +0000 (22:47 +0000)]
Added an option for damage through floor. Revert this change if someone really opposes it..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1628
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lordhavoc [Tue, 13 Jun 2006 21:23:06 +0000 (21:23 +0000)]
changed radius damage code to check for occlusion, and only do damage if
one of several random traces (or the first trace to the nearest point)
succeeds in hitting the target
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1627
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lordhavoc [Tue, 13 Jun 2006 21:22:21 +0000 (21:22 +0000)]
new loading plaque from nsb_obiman
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1626
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kadaverjack [Tue, 13 Jun 2006 21:11:10 +0000 (21:11 +0000)]
don't update previous weapon if a weapon hotkey is pressed twice
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1625
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lordhavoc [Tue, 13 Jun 2006 20:36:30 +0000 (20:36 +0000)]
fix bug that changes teamplay to 1 on listen servers (such as
singleplayer)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1624
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esteel [Tue, 13 Jun 2006 20:20:26 +0000 (20:20 +0000)]
Team bubble was removed() but not set to world so it was never spawned again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1623
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lordhavoc [Tue, 13 Jun 2006 18:29:33 +0000 (18:29 +0000)]
remove missing cl_particles_explosions_bubbles cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1622
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esteel [Tue, 13 Jun 2006 18:12:09 +0000 (18:12 +0000)]
Do not use sv_defaultcharacter in team matches. This stops brightskins from being used which will be used on both team so its hard to tell who is on which team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1621
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lordhavoc [Tue, 13 Jun 2006 16:36:11 +0000 (16:36 +0000)]
further cleanup of configs, and duplicated ultra.cfg to make
ultimate.cfg which has reliefmapping on (ultra.cfg no longer does)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1620
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m0rfar [Tue, 13 Jun 2006 14:04:18 +0000 (14:04 +0000)]
Don't picmip those purple circles, they look better now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1619
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strahlemann [Tue, 13 Jun 2006 13:54:50 +0000 (13:54 +0000)]
added some bump and gloss maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1618
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kadaverjack [Tue, 13 Jun 2006 13:51:23 +0000 (13:51 +0000)]
don't remove weapons when deathmatch == 2
bots know now how weapon stay works
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1617
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lordhavoc [Tue, 13 Jun 2006 12:59:26 +0000 (12:59 +0000)]
changed ctf and domination scoring to individual player scoring, this
makes the scoreboard's team scores correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1616
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lordhavoc [Tue, 13 Jun 2006 12:39:12 +0000 (12:39 +0000)]
if there are already bots playing and the level changes, don't remove
them immediately because there are usually players about to rejoin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1615
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lordhavoc [Tue, 13 Jun 2006 11:29:24 +0000 (11:29 +0000)]
added waypoints for bluesky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1614
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black [Tue, 13 Jun 2006 11:08:21 +0000 (11:08 +0000)]
Test.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1613
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savagex [Tue, 13 Jun 2006 10:57:08 +0000 (10:57 +0000)]
readme.txt for attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1612
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strahlemann [Tue, 13 Jun 2006 10:54:09 +0000 (10:54 +0000)]
added bluesky.map (now it's the right one ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1611
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lordhavoc [Tue, 13 Jun 2006 10:37:06 +0000 (10:37 +0000)]
changed electro ammo costs to 2/2 (they were 4/1), lowered electro
primary damage by 11%, raised electro secondary damage by 100%, and
lowered electro combo damage by about 30% (reduced core damage by 12.%
and edge damage is now 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1610
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strahlemann [Tue, 13 Jun 2006 10:35:53 +0000 (10:35 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609
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m0rfar [Tue, 13 Jun 2006 09:42:14 +0000 (09:42 +0000)]
s/dm/lms
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1608
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savagex [Tue, 13 Jun 2006 09:21:08 +0000 (09:21 +0000)]
new picture for blue sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1607
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savagex [Tue, 13 Jun 2006 09:05:06 +0000 (09:05 +0000)]
add Strahlemann's Blue Sky map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1606
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lordhavoc [Mon, 12 Jun 2006 22:28:38 +0000 (22:28 +0000)]
cleaned up and refined quality configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1604
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lordhavoc [Mon, 12 Jun 2006 22:19:05 +0000 (22:19 +0000)]
remove unused W_CheckAmmo function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1603
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lordhavoc [Mon, 12 Jun 2006 22:18:46 +0000 (22:18 +0000)]
changed final level back to starship DM, because LMS is too easy to win
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1602
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div0 [Mon, 12 Jun 2006 20:50:49 +0000 (20:50 +0000)]
can scale now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1601
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savagex [Mon, 12 Jun 2006 19:45:00 +0000 (19:45 +0000)]
remove item_quad from warfare
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1600
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lordhavoc [Mon, 12 Jun 2006 19:42:24 +0000 (19:42 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1599
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lordhavoc [Mon, 12 Jun 2006 19:41:57 +0000 (19:41 +0000)]
added item_quad compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1598
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lordhavoc [Mon, 12 Jun 2006 19:41:46 +0000 (19:41 +0000)]
added droppedweapon to the list of things a jumppad will toss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1597
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savagex [Mon, 12 Jun 2006 19:34:35 +0000 (19:34 +0000)]
add "sounds" key to lift in warfare
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1596
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savagex [Mon, 12 Jun 2006 19:33:01 +0000 (19:33 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1595
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savagex [Mon, 12 Jun 2006 19:21:41 +0000 (19:21 +0000)]
sound for lift in warfare.ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1594
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savagex [Mon, 12 Jun 2006 19:21:17 +0000 (19:21 +0000)]
hack in sounds into func_door. Has to be done properly later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1593
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div0 [Mon, 12 Jun 2006 18:44:11 +0000 (18:44 +0000)]
ServerConsoleEcho ate my tempstring!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1592
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lordhavoc [Mon, 12 Jun 2006 17:49:22 +0000 (17:49 +0000)]
changed campaign level descriptions
replaced Campaign_wordwrap with wordwrap and moved it to
common/util.q[ch], replaced linewrap with wordwrap (for motd processing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1591
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