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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 24 Oct 2009 14:27:31 +0000 (14:27 +0000)]
documented joints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8175
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m0rfar [Sat, 24 Oct 2009 13:41:32 +0000 (13:41 +0000)]
Revised ctf scoring by ai.
Should be default, as this makes sense.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8174
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div0 [Sat, 24 Oct 2009 12:19:42 +0000 (12:19 +0000)]
adjusted div0 ctf scoring to put less focus on defending/camping; reformatted other files a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8173
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m0rfar [Sat, 24 Oct 2009 09:06:16 +0000 (09:06 +0000)]
Newskies by sev.
space theme
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8172
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m0rfar [Sat, 24 Oct 2009 08:26:28 +0000 (08:26 +0000)]
Map author tweaks: use real names
Credits: tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8171
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fruitiex [Fri, 23 Oct 2009 21:19:01 +0000 (21:19 +0000)]
weaken the laser, it used to be 500 dps :o
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8170
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div0 [Fri, 23 Oct 2009 17:26:31 +0000 (17:26 +0000)]
experimental new team selection code (should not favor red any more)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8169
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div0 [Thu, 22 Oct 2009 14:28:09 +0000 (14:28 +0000)]
fix misc_follow :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8168
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fruitiex [Wed, 21 Oct 2009 19:14:59 +0000 (19:14 +0000)]
last big balance changes, it can be considered stable now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8166
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div0 [Wed, 21 Oct 2009 16:28:27 +0000 (16:28 +0000)]
preliminary declaration of jointtype, and make misc_follow behave as a joint if jointtype is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8165
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div0 [Wed, 21 Oct 2009 16:27:12 +0000 (16:27 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8164
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fruitiex [Tue, 20 Oct 2009 20:16:31 +0000 (20:16 +0000)]
lots of testing => another few balancing changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8163
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fruitiex [Tue, 20 Oct 2009 17:58:55 +0000 (17:58 +0000)]
echo-rcon.pl now allows multiple instances of rcon2irc on the same server, bans.pl can echo connection attempts from banned clients (patch by merlijn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8162
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div0 [Tue, 20 Oct 2009 15:34:32 +0000 (15:34 +0000)]
add DP_PHYSICS preliminary API so maps can already contain ODE objects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8161
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div0 [Tue, 20 Oct 2009 15:33:31 +0000 (15:33 +0000)]
merge extensions with dpmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8160
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fruitiex [Mon, 19 Oct 2009 21:08:48 +0000 (21:08 +0000)]
more respawntime/item tweaks and a rl change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8156
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fruitiex [Mon, 19 Oct 2009 17:35:20 +0000 (17:35 +0000)]
health/armormedium 25, rl speed back to 1000
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8155
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div0 [Mon, 19 Oct 2009 08:34:10 +0000 (08:34 +0000)]
laser projectile delay (STUUUUUPID)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8154
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div0 [Mon, 19 Oct 2009 07:27:47 +0000 (07:27 +0000)]
fix rifle crosshair and crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8153
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div0 [Sun, 18 Oct 2009 19:29:47 +0000 (19:29 +0000)]
makebuild: add hash-style=sysv now to 686 build too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8152
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fruitiex [Sun, 18 Oct 2009 19:09:37 +0000 (19:09 +0000)]
rename something in physicsNexrun_dm.cfg, give shotgun force in balanceNexrun.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8151
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fruitiex [Sun, 18 Oct 2009 19:00:22 +0000 (19:00 +0000)]
move physicsNexrun_defrag.cfg to physicsNexrun_dm.cfg ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8150
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div0 [Sat, 17 Oct 2009 17:41:40 +0000 (17:41 +0000)]
shadowmapping menu option
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8148
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div0 [Sat, 17 Oct 2009 14:41:10 +0000 (14:41 +0000)]
moar crosshair effect stuff: cvar crosshair_effect_scalefade, and also fade the color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8147
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div0 [Sat, 17 Oct 2009 13:52:27 +0000 (13:52 +0000)]
take over more stuff from balanceHavoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8146
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fruitiex [Sat, 17 Oct 2009 07:52:24 +0000 (07:52 +0000)]
ammo usage completely revamped, do some rebalancing changes as well (electro mostly restored to normal, bunch of weapon damage tweaks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8145
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div0 [Fri, 16 Oct 2009 08:34:05 +0000 (08:34 +0000)]
comment :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8144
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div0 [Fri, 16 Oct 2009 08:32:20 +0000 (08:32 +0000)]
magic ear. check deadflag too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8143
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samual [Fri, 16 Oct 2009 01:01:19 +0000 (01:01 +0000)]
balanceSamual.cfg: Rebalance: Change a few small things #5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8142
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fruitiex [Fri, 16 Oct 2009 00:07:42 +0000 (00:07 +0000)]
weaken mortar, stronger nex, settings should be rather stable now :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8141
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fruitiex [Thu, 15 Oct 2009 21:01:52 +0000 (21:01 +0000)]
weaken mortar dmg, give mortar secondary a higher radius, give rl a higher radius and a slightly higher refire rate, set weaponswitchdelay back to 0.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8140
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fruitiex [Thu, 15 Oct 2009 14:17:54 +0000 (14:17 +0000)]
keyhunt code cleanup patch by Spaceman
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8139
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fruitiex [Thu, 15 Oct 2009 14:16:35 +0000 (14:16 +0000)]
patch by Spaceman: use sv_adminnick in admin messages and make some whitespace changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8138
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div0 [Thu, 15 Oct 2009 07:22:31 +0000 (07:22 +0000)]
and make it work :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8137
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div0 [Thu, 15 Oct 2009 07:21:53 +0000 (07:21 +0000)]
unless we have no other gun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8136
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div0 [Thu, 15 Oct 2009 07:20:21 +0000 (07:20 +0000)]
force the out-of-ammo weapon switch even if the other mode still has ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8135
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div0 [Thu, 15 Oct 2009 06:02:44 +0000 (06:02 +0000)]
sync crosshair effects to switch delay, now with fading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8134
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div0 [Thu, 15 Oct 2009 05:34:38 +0000 (05:34 +0000)]
sync crosshair effects to weapon switch delay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8133
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div0 [Thu, 15 Oct 2009 05:17:43 +0000 (05:17 +0000)]
sorry, FruitieX, I had to rename the database fields for top speed so they are separate for race and CTS (as maps that support both ought to use gametypefilter'd func_walls to clearly separate the modes, and thus can have different possible top speeds)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8132
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fruitiex [Wed, 14 Oct 2009 21:37:23 +0000 (21:37 +0000)]
use weaponreplace instead of sv_q3acompat_machineshotgunswap, make the uzi a bit more powerful
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8131
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fruitiex [Wed, 14 Oct 2009 14:54:42 +0000 (14:54 +0000)]
fix the hagar in CTS (balanceNexrun.cfg)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8130
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fruitiex [Wed, 14 Oct 2009 13:33:56 +0000 (13:33 +0000)]
change electro to DIY lightningun that is able to set off electro blobs, do some changes to the health system plus some other minor tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8129
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fruitiex [Wed, 14 Oct 2009 10:40:08 +0000 (10:40 +0000)]
Fix the race server best and speed award by sending to all clients when neccessary, and add a all time fastest speed award
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8128
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div0 [Wed, 14 Oct 2009 07:20:38 +0000 (07:20 +0000)]
disable crosshair effects for now, they are annoying (need to be made match weapon switch delay)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8127
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div0 [Wed, 14 Oct 2009 07:16:56 +0000 (07:16 +0000)]
fix crosshair effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8126
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div0 [Wed, 14 Oct 2009 07:03:36 +0000 (07:03 +0000)]
fix crosshair scaling fps dependency
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8125
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div0 [Wed, 14 Oct 2009 06:55:18 +0000 (06:55 +0000)]
reindent View.qc before I do changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8124
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samual [Wed, 14 Oct 2009 03:48:31 +0000 (03:48 +0000)]
Show a slight mix (0.5) of the team color in the table headers.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8123
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samual [Wed, 14 Oct 2009 02:59:07 +0000 (02:59 +0000)]
Make highlighted rows better by using sbar_color_bg_* when not spectating or in a team match.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8122
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fruitiex [Tue, 13 Oct 2009 18:58:22 +0000 (18:58 +0000)]
NADZ vote exploit fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8121
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fruitiex [Tue, 13 Oct 2009 18:43:02 +0000 (18:43 +0000)]
speed awards for CTS!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8120
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fruitiex [Tue, 13 Oct 2009 18:41:37 +0000 (18:41 +0000)]
smooth crosshair effects by Taoki
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8119
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fruitiex [Tue, 13 Oct 2009 12:02:14 +0000 (12:02 +0000)]
add more information to the record bprints (eg. previous record if broken, difference from server record)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8118
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fruitiex [Tue, 13 Oct 2009 10:52:34 +0000 (10:52 +0000)]
more cleanups and bugfixes to the race hud code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8117
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div0 [Tue, 13 Oct 2009 08:20:42 +0000 (08:20 +0000)]
fix menu resolution slider for older fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8116
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samual [Mon, 12 Oct 2009 23:26:18 +0000 (23:26 +0000)]
Use gender-neutral kill/suicide messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8115
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fruitiex [Mon, 12 Oct 2009 21:59:51 +0000 (21:59 +0000)]
grenadelauncher tweaks, damage was way too high. balanceNexrun.cfg still needs rebalancing with proper stats! (matches should be played with physicsNexrun_defrag.cfg)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8114
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fruitiex [Mon, 12 Oct 2009 20:20:06 +0000 (20:20 +0000)]
yet more balanceNexrun.cfg changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8113
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fruitiex [Mon, 12 Oct 2009 10:05:41 +0000 (10:05 +0000)]
patch by merlijn: add eventlog message when g_start_delay ends
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8112
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samual [Mon, 12 Oct 2009 08:15:17 +0000 (08:15 +0000)]
Fix typo in typefrag message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8110
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samual [Mon, 12 Oct 2009 08:08:32 +0000 (08:08 +0000)]
Cleanup cvar checks in sbar.qc under sbar_drawscoreboard, and add ping refresh interval cvar to control it client side. (Only affects scoreboard)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8109
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samual [Mon, 12 Oct 2009 03:47:19 +0000 (03:47 +0000)]
balanceSamual.cfg: Rebalance: Change a few small things #4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8107
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div0 [Sun, 11 Oct 2009 16:06:44 +0000 (16:06 +0000)]
race: STRICTTRIGGER spawnflag: still forward trigger events from anything but players unconditionally (so dropped weapons can be killed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8105
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div0 [Sun, 11 Oct 2009 15:59:58 +0000 (15:59 +0000)]
do not show personal records in the actual race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8104
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div0 [Sun, 11 Oct 2009 15:25:42 +0000 (15:25 +0000)]
support longer settemp lists
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8102
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div0 [Sun, 11 Oct 2009 14:21:47 +0000 (14:21 +0000)]
better settemp #include and comment support for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8101
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fruitiex [Sun, 11 Oct 2009 13:00:24 +0000 (13:00 +0000)]
cvar hashes...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8100
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fruitiex [Sun, 11 Oct 2009 12:48:24 +0000 (12:48 +0000)]
more balanceNexrun changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8099
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div0 [Sun, 11 Oct 2009 11:38:09 +0000 (11:38 +0000)]
cvar checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8096
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div0 [Sun, 11 Oct 2009 11:36:06 +0000 (11:36 +0000)]
make a cvar control the model sanity fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8095
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div0 [Sun, 11 Oct 2009 11:33:31 +0000 (11:33 +0000)]
show aiming direction on player models using a REALLY stupid way (cvar controlled)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8094
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div0 [Sun, 11 Oct 2009 10:48:30 +0000 (10:48 +0000)]
rescan_pendign cvar (to schedule a fs_rescan later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8093
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fruitiex [Sun, 11 Oct 2009 10:47:37 +0000 (10:47 +0000)]
fix a stupid bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8092
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fruitiex [Sun, 11 Oct 2009 10:27:17 +0000 (10:27 +0000)]
show server record on the hud (race/cts)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8091
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fruitiex [Sun, 11 Oct 2009 08:26:05 +0000 (08:26 +0000)]
ctf icon-style ping when a new personal record is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8090
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samual [Sat, 10 Oct 2009 21:04:13 +0000 (21:04 +0000)]
Fix scoreboard for those who have an earlier version of Nexuiz.... (The cvars didn't exist before, so they were blank to older clients)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8089
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fruitiex [Sat, 10 Oct 2009 20:27:13 +0000 (20:27 +0000)]
fix overlapping personal records timer, remove useless variable that accidentally was committed :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8088
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fruitiex [Sat, 10 Oct 2009 18:12:12 +0000 (18:12 +0000)]
clientside personal records system for race/cts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8087
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samual [Fri, 9 Oct 2009 20:54:09 +0000 (20:54 +0000)]
Typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8086
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samual [Fri, 9 Oct 2009 20:49:34 +0000 (20:49 +0000)]
Change typefrag fragmessage to be on by default + small fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8085
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fruitiex [Fri, 9 Oct 2009 19:36:24 +0000 (19:36 +0000)]
add missing cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8084
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fruitiex [Fri, 9 Oct 2009 18:48:47 +0000 (18:48 +0000)]
nexrun balance changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8083
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samual [Fri, 9 Oct 2009 18:47:32 +0000 (18:47 +0000)]
New frag message information system which allows extra details to be displayed such as the players handicap, their health, etc. This feature was inspired by Spidflisk by Dresk. Note: CVAR hashes need redone, now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8082
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fruitiex [Fri, 9 Oct 2009 13:41:19 +0000 (13:41 +0000)]
cvar hashes *sigh*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8081
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fruitiex [Fri, 9 Oct 2009 13:40:25 +0000 (13:40 +0000)]
cvar fade out/in speeds of scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8080
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fruitiex [Fri, 9 Oct 2009 13:18:30 +0000 (13:18 +0000)]
fading scoreboard (warning: experimental! please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8079
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div0 [Fri, 9 Oct 2009 08:26:55 +0000 (08:26 +0000)]
cvar checksums for nexrun balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8077
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div0 [Thu, 8 Oct 2009 14:11:15 +0000 (14:11 +0000)]
cvar checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8076
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div0 [Thu, 8 Oct 2009 11:09:13 +0000 (11:09 +0000)]
enable shadowmapping by default (note: this only has an effect if the settings for realtime shadows are enabled too, so this should cause no fps loss at any of the no-shadow configurations).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8074
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samual [Thu, 8 Oct 2009 03:49:47 +0000 (03:49 +0000)]
sbar_scoreboard_alpha_name 0.7 was WAY too dark, 0.9 is much better.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8073
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samual [Thu, 8 Oct 2009 03:00:25 +0000 (03:00 +0000)]
My own physics config, hopefully it'll be nice.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8072
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samual [Thu, 8 Oct 2009 01:42:53 +0000 (01:42 +0000)]
sbar_scoreboard_ improvements. Adds several cvars to control new features such as the ability to control the alpha of the scoreboard, as well as the ability to control the alpha of highlighting and names. Also, make highlighting use GetTeamRGB(pl.team) to retrieve team color, instead of just using a white base. This makes the HUD much more vibrant. I hope this doesn't break anything, let me know if I did something wrong.
NOTE: Someone needs to do cvar hashes now, as I added several.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8071
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fruitiex [Wed, 7 Oct 2009 15:23:58 +0000 (15:23 +0000)]
weaponsNexrun* => balanceNexrun.cfg, with some tweaks as well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8070
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div0 [Wed, 7 Oct 2009 10:35:09 +0000 (10:35 +0000)]
minstanex laser: properly notify the laser code that the shot shall have no damage (please test), should close #555
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8068
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fruitiex [Tue, 6 Oct 2009 19:23:04 +0000 (19:23 +0000)]
fix a slider not fitting into the dialog, discovered by Dib :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8066
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fruitiex [Tue, 6 Oct 2009 17:48:05 +0000 (17:48 +0000)]
A "nerfed" Nexrun physics set for q3a map compatibility. Will probably become one of two different "modes" of Nexrun (as cpm and vq3 are in defrag). The weaponsNexrun* configs are still not complete and will change in the future.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8065
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fruitiex [Tue, 6 Oct 2009 17:35:06 +0000 (17:35 +0000)]
cvar hashes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8064
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samual [Tue, 6 Oct 2009 17:27:15 +0000 (17:27 +0000)]
Fix #557: Use seta for joystick cvars so they're saved to the configuration file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8063
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lordhavoc [Mon, 5 Oct 2009 23:23:49 +0000 (23:23 +0000)]
changed havoc to use cl_nolerp 1 and cl_netfps 125
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8062
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div0 [Mon, 5 Oct 2009 12:45:48 +0000 (12:45 +0000)]
fix last commit :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8060
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