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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Tue, 9 Sep 2008 05:43:19 +0000 (05:43 +0000)]
workarounds for fteqcc ?: bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4424
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 9 Sep 2008 05:42:13 +0000 (05:42 +0000)]
typos... :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4423
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 9 Sep 2008 05:36:14 +0000 (05:36 +0000)]
add "weapbest" alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4422
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div0 [Tue, 9 Sep 2008 05:34:46 +0000 (05:34 +0000)]
fixes for the last commit :P (typos)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4421
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div0 [Tue, 9 Sep 2008 05:32:56 +0000 (05:32 +0000)]
cl_weaponpriority_useforcycling; if that is off, the current HUD is used to determine weapon cycling order
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4420
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esteel [Mon, 8 Sep 2008 19:27:38 +0000 (19:27 +0000)]
the warmup marker shall always be visible in the upperright corner
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4419
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div0 [Mon, 8 Sep 2008 18:08:53 +0000 (18:08 +0000)]
check if the player touches a checkpoint, and ignore portal shooting while in one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4418
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div0 [Mon, 8 Sep 2008 17:51:33 +0000 (17:51 +0000)]
fix a portal crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4417
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 8 Sep 2008 14:28:29 +0000 (14:28 +0000)]
no real change :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4415
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 8 Sep 2008 13:59:23 +0000 (13:59 +0000)]
comment makebuild.sh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4414
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 8 Sep 2008 12:23:45 +0000 (12:23 +0000)]
fix my accidental runematch breakage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4413
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div0 [Mon, 8 Sep 2008 12:22:08 +0000 (12:22 +0000)]
add missing progs.dat copy to "make pk3"; TODO use this target in makebuild.sh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4412
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m0rfar [Mon, 8 Sep 2008 10:59:45 +0000 (10:59 +0000)]
Oops. The water brush wasn't big enough.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4411
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m0rfar [Mon, 8 Sep 2008 10:43:14 +0000 (10:43 +0000)]
A small spot right next to the teleporter was missing a water brush.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4410
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m0rfar [Mon, 8 Sep 2008 10:20:17 +0000 (10:20 +0000)]
User-friendly sound channels selection (Mono, Stereo, 2.1, etc, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4409
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div0 [Mon, 8 Sep 2008 07:09:31 +0000 (07:09 +0000)]
fix portal vanishing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4408
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 8 Sep 2008 05:52:16 +0000 (05:52 +0000)]
fix the portal transform for projectiles (unrelated to the crashes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4407
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div0 [Mon, 8 Sep 2008 05:31:10 +0000 (05:31 +0000)]
no idea about these portal crashes... added debug code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4406
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 7 Sep 2008 23:45:04 +0000 (23:45 +0000)]
Remove the imposter 'textures/Reaptxt/sun' once for all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4405
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div0 [Sun, 7 Sep 2008 16:18:23 +0000 (16:18 +0000)]
possibly fix velocity-killer bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4404
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 7 Sep 2008 16:12:53 +0000 (16:12 +0000)]
portal: better error handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4403
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div0 [Sun, 7 Sep 2008 15:43:59 +0000 (15:43 +0000)]
add a weird demo "cutter", and a race demo record extractor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4402
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div0 [Sun, 7 Sep 2008 15:42:32 +0000 (15:42 +0000)]
add debug code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4401
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div0 [Sun, 7 Sep 2008 13:52:45 +0000 (13:52 +0000)]
make strength make the porto grenades faster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4400
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div0 [Sun, 7 Sep 2008 13:50:17 +0000 (13:50 +0000)]
another typo bites the dust
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4399
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div0 [Sun, 7 Sep 2008 13:48:05 +0000 (13:48 +0000)]
fix typo breaking trigger_items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4398
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div0 [Sun, 7 Sep 2008 13:46:21 +0000 (13:46 +0000)]
text fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4397
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div0 [Sun, 7 Sep 2008 13:45:13 +0000 (13:45 +0000)]
trigger_multiple: add ALLENTS spawnflag (to respond to touches by ALL entities, not just players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4396
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div0 [Sun, 7 Sep 2008 13:36:17 +0000 (13:36 +0000)]
rename trigger_items to target_items (Radiant sucks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4395
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div0 [Sun, 7 Sep 2008 13:32:01 +0000 (13:32 +0000)]
fix the worst bugs in warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4394
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div0 [Sun, 7 Sep 2008 11:08:23 +0000 (11:08 +0000)]
add precaching to trigger_items; make it support a trigger brush too (not just targeting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4393
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div0 [Sat, 6 Sep 2008 22:01:42 +0000 (22:01 +0000)]
fix file cleanup bug FINALLY
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4392
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div0 [Sat, 6 Sep 2008 20:59:22 +0000 (20:59 +0000)]
+seta sv_status_privacy 1 // hide IP addresses from "status" replies shown to clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4391
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div0 [Sat, 6 Sep 2008 20:45:59 +0000 (20:45 +0000)]
debug messages; missing return
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4390
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div0 [Sat, 6 Sep 2008 20:35:05 +0000 (20:35 +0000)]
syntax cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4389
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div0 [Sat, 6 Sep 2008 20:05:50 +0000 (20:05 +0000)]
fix demo protecting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4388
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 Sep 2008 20:03:04 +0000 (20:03 +0000)]
pattern fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4387
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div0 [Sat, 6 Sep 2008 19:45:25 +0000 (19:45 +0000)]
make rcon2irc support the new join command in eventlog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4386
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div0 [Sat, 6 Sep 2008 19:33:14 +0000 (19:33 +0000)]
also add the IP address
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4385
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div0 [Sat, 6 Sep 2008 19:24:06 +0000 (19:24 +0000)]
add :recordset:<ID>:<time> event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4384
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div0 [Sat, 6 Sep 2008 18:39:47 +0000 (18:39 +0000)]
fixing warmup part 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4383
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 Sep 2008 18:39:31 +0000 (18:39 +0000)]
fixing warmup part 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4382
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div0 [Sat, 6 Sep 2008 16:14:34 +0000 (16:14 +0000)]
still show the dlight of unusable portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4380
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div0 [Sat, 6 Sep 2008 15:57:38 +0000 (15:57 +0000)]
better portal messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4379
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div0 [Sat, 6 Sep 2008 15:49:09 +0000 (15:49 +0000)]
really fix it :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4378
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div0 [Sat, 6 Sep 2008 15:17:14 +0000 (15:17 +0000)]
better fix for the portal math
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4377
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div0 [Sat, 6 Sep 2008 15:00:48 +0000 (15:00 +0000)]
tourney + race qualifying mode neither makes sense nor does it work. Disabled.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4376
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div0 [Sat, 6 Sep 2008 14:55:01 +0000 (14:55 +0000)]
work around vectoangles weirdness by only portaling angles from -89 to +89
problem is that straight-up and straight-down angles cannot be uniquely specified, and portals sometimes WANT to make the player come out upside down. This avoids the problem of interpreting the non-unique angles right ALMOST... maybe I find a better idea later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4375
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div0 [Sat, 6 Sep 2008 13:45:24 +0000 (13:45 +0000)]
"impulse 99": set unlimited ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4374
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div0 [Sat, 6 Sep 2008 13:33:26 +0000 (13:33 +0000)]
update the patches: fix unnecessary whitespace at line ends, and update line numbers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4373
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div0 [Sat, 6 Sep 2008 08:44:06 +0000 (08:44 +0000)]
hopefully fix portal crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4372
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esteel [Fri, 5 Sep 2008 21:27:09 +0000 (21:27 +0000)]
enable g_tourney by default and see if div^h^h^hanyone complains now that its just for 60 seconds, has a simply display in the scoreboard and does not start with all guns :-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4371
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esteel [Fri, 5 Sep 2008 20:33:22 +0000 (20:33 +0000)]
add variable g_tourney_warmup_allguns 0 to make g_tourney different from LMS
fix weapon/health start values when using g_tourney
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4370
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 20:13:44 +0000 (20:13 +0000)]
fix weapon throwing if you do not have the weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4369
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esteel [Fri, 5 Sep 2008 19:43:02 +0000 (19:43 +0000)]
added a simple 'warmup' indicator to the scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4368
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div0 [Fri, 5 Sep 2008 19:40:49 +0000 (19:40 +0000)]
update changes list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4366
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div0 [Fri, 5 Sep 2008 19:39:18 +0000 (19:39 +0000)]
re-enable porto item on race, as it now is safe
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4364
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div0 [Fri, 5 Sep 2008 19:06:05 +0000 (19:06 +0000)]
properly refuse to portal projectiles owned by others too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4363
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div0 [Fri, 5 Sep 2008 18:39:39 +0000 (18:39 +0000)]
maybe missing initialization breaks ready-restart so much on my ctf server?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4362
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div0 [Fri, 5 Sep 2008 18:22:07 +0000 (18:22 +0000)]
do not require items in Race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4361
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esteel [Fri, 5 Sep 2008 17:55:03 +0000 (17:55 +0000)]
only care about warmupstage and warmuplimit if in tourney mode!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4360
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div0 [Fri, 5 Sep 2008 17:42:52 +0000 (17:42 +0000)]
reduce warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4359
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div0 [Fri, 5 Sep 2008 17:35:02 +0000 (17:35 +0000)]
fix portal.md3 path
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4358
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esteel [Fri, 5 Sep 2008 17:34:49 +0000 (17:34 +0000)]
renamed g_tourney_warmup_unlimited_time to g_tourney_warmup_limit and default it to 60 (-1 is totally unlimited, 0 is up to timelimit, other values limit it further)
being limited to 60 seconds, next step is to enable g_tourney too by default (i think CSQC needs to show this in a good way first, we try this later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4357
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div0 [Fri, 5 Sep 2008 17:29:17 +0000 (17:29 +0000)]
odd, but sometimes I get collisions to a SOLID_TRIGGER entity from SV_Impact. Added code to avoid collisions except from TouchAreaGrid.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4356
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div0 [Fri, 5 Sep 2008 13:12:09 +0000 (13:12 +0000)]
fix trigger_item not taking away items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4355
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esteel [Fri, 5 Sep 2008 13:11:00 +0000 (13:11 +0000)]
Capitalize some words in the FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4354
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div0 [Fri, 5 Sep 2008 13:01:26 +0000 (13:01 +0000)]
more portal race fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4353
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 09:52:52 +0000 (09:52 +0000)]
fix more bugs with race + portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4352
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 09:03:44 +0000 (09:03 +0000)]
better csqc portal display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4351
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div0 [Fri, 5 Sep 2008 08:25:50 +0000 (08:25 +0000)]
more behaviour fixes for race+portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4350
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 07:58:20 +0000 (07:58 +0000)]
add missing functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4349
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 07:30:23 +0000 (07:30 +0000)]
minor race targeting fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4348
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 06:59:20 +0000 (06:59 +0000)]
obvious portal fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4347
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 Sep 2008 06:52:32 +0000 (06:52 +0000)]
trigger_items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4346
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div0 [Fri, 5 Sep 2008 06:07:56 +0000 (06:07 +0000)]
more portal gun changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4345
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 4 Sep 2008 15:20:35 +0000 (15:20 +0000)]
make portal creation more symmetric
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4344
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div0 [Thu, 4 Sep 2008 14:38:03 +0000 (14:38 +0000)]
if someone teleports, recharge the portal's health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4343
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div0 [Thu, 4 Sep 2008 14:11:04 +0000 (14:11 +0000)]
in race game mode, there cannot be a porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4342
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div0 [Thu, 4 Sep 2008 13:53:51 +0000 (13:53 +0000)]
mprove speed/lifetime of porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4341
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 4 Sep 2008 13:38:44 +0000 (13:38 +0000)]
possibly fix telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4340
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 4 Sep 2008 13:22:11 +0000 (13:22 +0000)]
oops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4339
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div0 [Thu, 4 Sep 2008 13:13:32 +0000 (13:13 +0000)]
g_weaponreplace_*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4338
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div0 [Thu, 4 Sep 2008 12:35:39 +0000 (12:35 +0000)]
update entities.def; add working inv_weapon9
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4337
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div0 [Thu, 4 Sep 2008 12:23:14 +0000 (12:23 +0000)]
fix autoswitch :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4336
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div0 [Thu, 4 Sep 2008 12:16:23 +0000 (12:16 +0000)]
make item respawn times customizable as groups; fix weapons cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4335
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div0 [Thu, 4 Sep 2008 12:03:44 +0000 (12:03 +0000)]
support teamed items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4334
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div0 [Thu, 4 Sep 2008 11:33:07 +0000 (11:33 +0000)]
fix server startup bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4333
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div0 [Thu, 4 Sep 2008 11:03:57 +0000 (11:03 +0000)]
do not add fixedmakevectors to menu qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4332
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div0 [Thu, 4 Sep 2008 10:55:19 +0000 (10:55 +0000)]
bail out of a safe origin cannot be found for a portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4331
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esteel [Thu, 4 Sep 2008 10:34:20 +0000 (10:34 +0000)]
removed g_instagib as it nolonger exists and sync vote commands with defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4330
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esteel [Thu, 4 Sep 2008 09:47:41 +0000 (09:47 +0000)]
added workaround for flickering on intel chips to FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4329
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div0 [Thu, 4 Sep 2008 09:36:37 +0000 (09:36 +0000)]
drop flag when going through a portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4328
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div0 [Thu, 4 Sep 2008 09:33:58 +0000 (09:33 +0000)]
fix frag counting for portal-telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4327
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div0 [Thu, 4 Sep 2008 09:15:16 +0000 (09:15 +0000)]
fix portals halfway on edge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4326
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div0 [Thu, 4 Sep 2008 09:00:23 +0000 (09:00 +0000)]
fix portal math
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4325
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div0 [Wed, 3 Sep 2008 19:59:40 +0000 (19:59 +0000)]
fix portal behaviour AGAIN... :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4324
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div0 [Wed, 3 Sep 2008 19:29:22 +0000 (19:29 +0000)]
fix sbar_hudselector 0 HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4323
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div0 [Wed, 3 Sep 2008 19:18:48 +0000 (19:18 +0000)]
use the old Nex model and old Nex shot origin; make csqc aware of the weapon impulses (see sbar_hudselector 1 HUD)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4322
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div0 [Wed, 3 Sep 2008 18:43:11 +0000 (18:43 +0000)]
fix the porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4321
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