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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 25 Oct 2008 13:20:27 +0000 (13:20 +0000)]
update flashblend with dlight on/off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4869
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div0 [Sat, 25 Oct 2008 10:46:45 +0000 (10:46 +0000)]
add "nolightmaps" option
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4868
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div0 [Sat, 25 Oct 2008 07:50:06 +0000 (07:50 +0000)]
fix ClientDisconnect possibly using a strunzoned string
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4867
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div0 [Fri, 24 Oct 2008 12:57:49 +0000 (12:57 +0000)]
try to fix RL behaviour when holding down a button
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4866
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esteel [Fri, 24 Oct 2008 12:33:18 +0000 (12:33 +0000)]
more precache fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4865
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div0 [Fri, 24 Oct 2008 12:13:39 +0000 (12:13 +0000)]
slightly different hook behaviour (projectiles that the hook teleports must now go THROUGH the hook's circle)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4864
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div0 [Fri, 24 Oct 2008 09:28:09 +0000 (09:28 +0000)]
fix SUB_Friction to only apply when onground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4862
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div0 [Fri, 24 Oct 2008 09:25:09 +0000 (09:25 +0000)]
add SUB_Friction (currently only used by target_spawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4861
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div0 [Fri, 24 Oct 2008 09:06:45 +0000 (09:06 +0000)]
more fixes - now we can have a companion cube :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4860
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div0 [Fri, 24 Oct 2008 08:03:21 +0000 (08:03 +0000)]
more door fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4859
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div0 [Fri, 24 Oct 2008 08:01:55 +0000 (08:01 +0000)]
func_door fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4858
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div0 [Fri, 24 Oct 2008 07:57:55 +0000 (07:57 +0000)]
create portals below creatures, not walkers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4857
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tzork [Fri, 24 Oct 2008 07:54:17 +0000 (07:54 +0000)]
renamed src files. to much turrets/turret_something/tturret... ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4856
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div0 [Fri, 24 Oct 2008 07:48:04 +0000 (07:48 +0000)]
change "player" checks to "iscreature" checks so one can have e.g. crates that push buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4855
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tzork [Fri, 24 Oct 2008 07:46:23 +0000 (07:46 +0000)]
Better inactive turrets handling. cvar for enforcing target re-scan at minimum intervals (g_turrets_targetscan_mindelay). Some helpfully comments in turrets.cfg. g_turrets_aimidle_delay controls how long turrets aim where the last known enemy was before returning to "idle aim".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4854
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div0 [Fri, 24 Oct 2008 07:35:00 +0000 (07:35 +0000)]
rocket launcher now detonates in the think function, should fix problems with shortly pressed buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4853
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div0 [Fri, 24 Oct 2008 07:09:33 +0000 (07:09 +0000)]
explicitly set dphitcontentsmask on players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4852
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div0 [Fri, 24 Oct 2008 06:37:10 +0000 (06:37 +0000)]
unlimited ammo revisited: distinguish between superweapons and normal weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4851
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div0 [Fri, 24 Oct 2008 06:21:24 +0000 (06:21 +0000)]
fix IT_UNLIMITED_AMMO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4850
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div0 [Fri, 24 Oct 2008 06:18:18 +0000 (06:18 +0000)]
fix spacing :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4849
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div0 [Fri, 24 Oct 2008 06:17:05 +0000 (06:17 +0000)]
offhand hook fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4848
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div0 [Thu, 23 Oct 2008 15:55:27 +0000 (15:55 +0000)]
fix missing precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4847
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tzork [Thu, 23 Oct 2008 13:45:43 +0000 (13:45 +0000)]
Walker & hlac texture updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4846
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div0 [Thu, 23 Oct 2008 13:35:10 +0000 (13:35 +0000)]
remove some tgas from the compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4845
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div0 [Thu, 23 Oct 2008 13:31:40 +0000 (13:31 +0000)]
new compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4844
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div0 [Thu, 23 Oct 2008 13:17:45 +0000 (13:17 +0000)]
move the spawn funcs of hlac and seeker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4843
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div0 [Thu, 23 Oct 2008 13:16:37 +0000 (13:16 +0000)]
move weapon slots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4842
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div0 [Thu, 23 Oct 2008 13:11:27 +0000 (13:11 +0000)]
add some missing cvars for hlac and seeker; fix newlines in constants.qh; slightly tune down seeker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4841
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div0 [Thu, 23 Oct 2008 13:01:13 +0000 (13:01 +0000)]
HLAC: use projectiledeathtype properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4840
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div0 [Thu, 23 Oct 2008 12:58:59 +0000 (12:58 +0000)]
fix the death messages of seeker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4839
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div0 [Thu, 23 Oct 2008 12:37:46 +0000 (12:37 +0000)]
seeker now honors IT_UNLIMITED_AMMO too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4838
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div0 [Thu, 23 Oct 2008 12:26:25 +0000 (12:26 +0000)]
add limiting to target_spawn (now can refuse to spawn more than a given count)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4837
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tzork [Thu, 23 Oct 2008 12:22:48 +0000 (12:22 +0000)]
basic TFL_DMG_DEATH_NORESPAWN support (.damage_flags).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4836
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div0 [Thu, 23 Oct 2008 12:03:50 +0000 (12:03 +0000)]
trigger_relay_if - to help with entity factories that create a limited number of objects (to not spam the server).
A factory is now:
- a target_spawn
- a trigger_relay_if targeting the target_spawn
- a trigger_multivibrator targeting the trigger_relay_if
For later, what about making a target_spawnfactory entity that creates all these.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4835
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tzork [Thu, 23 Oct 2008 11:33:00 +0000 (11:33 +0000)]
make walker validate its .target as a walker_checkpoint before trying to use it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4834
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tzork [Thu, 23 Oct 2008 11:14:52 +0000 (11:14 +0000)]
Oops forgot turret_unit_walker.qc
ONS - Turrets linked to unowned nodes deactivate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4833
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tzork [Thu, 23 Oct 2008 11:06:48 +0000 (11:06 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4832
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tzork [Thu, 23 Oct 2008 10:53:23 +0000 (10:53 +0000)]
oops configs and inv icons is nice to have too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4831
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tzork [Thu, 23 Oct 2008 10:48:56 +0000 (10:48 +0000)]
HLAC and Tag Seeker weapons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4830
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tzork [Thu, 23 Oct 2008 09:38:00 +0000 (09:38 +0000)]
The walker is back.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4829
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div0 [Thu, 23 Oct 2008 09:18:57 +0000 (09:18 +0000)]
fix handling of isolated CPs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4828
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div0 [Thu, 23 Oct 2008 08:47:24 +0000 (08:47 +0000)]
do not spawn near out-of-power nodes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4827
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tzork [Thu, 23 Oct 2008 06:39:27 +0000 (06:39 +0000)]
Another round of turret updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4826
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div0 [Thu, 23 Oct 2008 06:23:23 +0000 (06:23 +0000)]
reverse the logic of the turrets flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4825
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div0 [Thu, 23 Oct 2008 06:05:13 +0000 (06:05 +0000)]
fix turrets for onslaught: default them to have no team and attack nobody if not powered, make them not shoot at control point (that's the players' job!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4824
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div0 [Wed, 22 Oct 2008 17:24:56 +0000 (17:24 +0000)]
fix latest commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4822
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div0 [Wed, 22 Oct 2008 17:21:51 +0000 (17:21 +0000)]
better handle the case of missing minimap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4821
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div0 [Wed, 22 Oct 2008 16:33:43 +0000 (16:33 +0000)]
add hook here too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4819
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div0 [Wed, 22 Oct 2008 16:32:49 +0000 (16:32 +0000)]
stupid typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4818
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div0 [Wed, 22 Oct 2008 14:22:02 +0000 (14:22 +0000)]
precache hookgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4816
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div0 [Wed, 22 Oct 2008 14:21:21 +0000 (14:21 +0000)]
fix hook shot origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4815
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div0 [Wed, 22 Oct 2008 13:13:51 +0000 (13:13 +0000)]
sort it :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4814
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esteel [Wed, 22 Oct 2008 13:11:31 +0000 (13:11 +0000)]
also delete files from build-compat-pack.sh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4813
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div0 [Wed, 22 Oct 2008 13:09:20 +0000 (13:09 +0000)]
add m as default bind for enlarged radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4812
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div0 [Wed, 22 Oct 2008 13:06:05 +0000 (13:06 +0000)]
add the "radar" command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4811
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esteel [Wed, 22 Oct 2008 13:04:50 +0000 (13:04 +0000)]
added new files since revision 4768 to build-compat-pack.sh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4810
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div0 [Wed, 22 Oct 2008 13:01:38 +0000 (13:01 +0000)]
always exec turrets.cfg on startup, so turret maps work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4809
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div0 [Wed, 22 Oct 2008 12:10:50 +0000 (12:10 +0000)]
as ons_map no longer is ons specific, rename it to "radar" and keep "ons_map" as an alias.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4808
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div0 [Wed, 22 Oct 2008 12:07:24 +0000 (12:07 +0000)]
turn off crosshair in ons_showmap mode too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4807
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div0 [Wed, 22 Oct 2008 11:29:07 +0000 (11:29 +0000)]
hook gun model by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4806
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div0 [Wed, 22 Oct 2008 11:24:34 +0000 (11:24 +0000)]
- experimental CSQC change: get rid of old ONS team radar code, support ons_showmap using the new radar by changing its parameters when M key is used
- send preferred hook shot origin over the net to csqc to support both onhand and offhand hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4805
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div0 [Wed, 22 Oct 2008 09:02:18 +0000 (09:02 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4804
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div0 [Wed, 22 Oct 2008 08:59:18 +0000 (08:59 +0000)]
more stuff in the team radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4803
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div0 [Wed, 22 Oct 2008 08:14:49 +0000 (08:14 +0000)]
add simple radar icons for ons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4802
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div0 [Wed, 22 Oct 2008 07:34:05 +0000 (07:34 +0000)]
onslaught sprite code is back, now using csqc. no radar support yet, but that will be easy.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4801
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div0 [Wed, 22 Oct 2008 06:16:35 +0000 (06:16 +0000)]
add wickedz skin and set it as default. FINALLY...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4800
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div0 [Wed, 22 Oct 2008 06:07:59 +0000 (06:07 +0000)]
add the perl script that annotates effectinfo.txt; fix effectindexdump command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4799
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div0 [Wed, 22 Oct 2008 06:02:33 +0000 (06:02 +0000)]
effectinfo.txt: improve self-documentation (hope I broke nothing) by referencing the code that uses the effects
clientcommands: add cheat commands "cmd pointparticles" and "cmd trailparticles" to try out effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4798
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div0 [Tue, 21 Oct 2008 17:45:12 +0000 (17:45 +0000)]
experimental g_start_delay cvar to wait for other players to join
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4797
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div0 [Tue, 21 Oct 2008 17:21:36 +0000 (17:21 +0000)]
func_breakable: more cleanups, assault merge, entities.def docs
hook: onhand hook now is turned off by offhand hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4796
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div0 [Tue, 21 Oct 2008 14:32:57 +0000 (14:32 +0000)]
clean up the func_breakable mess a bit; TODO merge it with assault's
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4795
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div0 [Tue, 21 Oct 2008 13:48:58 +0000 (13:48 +0000)]
allow $target in target_spawn too, to do counters or similar stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4794
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div0 [Tue, 21 Oct 2008 10:07:35 +0000 (10:07 +0000)]
slightly more visible race penalty nagging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4793
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div0 [Tue, 21 Oct 2008 08:08:24 +0000 (08:08 +0000)]
improved settings, fixed pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4792
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div0 [Tue, 21 Oct 2008 06:34:20 +0000 (06:34 +0000)]
slight retune of the gravity bomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4791
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div0 [Tue, 21 Oct 2008 06:20:01 +0000 (06:20 +0000)]
add on-hand hook weapon placable by mapper (weapon_hook)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4790
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div0 [Sun, 19 Oct 2008 19:10:11 +0000 (19:10 +0000)]
oops, remove debug code :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4788
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div0 [Sun, 19 Oct 2008 19:08:32 +0000 (19:08 +0000)]
hook code cleanup. Should simplify a later change to an onhand hook.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4787
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div0 [Sat, 18 Oct 2008 22:00:50 +0000 (22:00 +0000)]
switch icons in reverse ctf ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4786
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div0 [Sat, 18 Oct 2008 21:56:01 +0000 (21:56 +0000)]
forgot these two files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4785
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div0 [Sat, 18 Oct 2008 21:54:14 +0000 (21:54 +0000)]
add reverse ctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4784
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div0 [Sat, 18 Oct 2008 21:37:22 +0000 (21:37 +0000)]
add cl_zoomsensitivity to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4783
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div0 [Sat, 18 Oct 2008 17:14:35 +0000 (17:14 +0000)]
fix comment :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4782
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div0 [Sat, 18 Oct 2008 17:10:35 +0000 (17:10 +0000)]
more stuff :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4781
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div0 [Sat, 18 Oct 2008 17:09:18 +0000 (17:09 +0000)]
majority explained
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4780
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div0 [Sat, 18 Oct 2008 17:08:08 +0000 (17:08 +0000)]
new simple majority method
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4779
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div0 [Sat, 18 Oct 2008 17:05:32 +0000 (17:05 +0000)]
-sv_vote_simple_majority
+sv_vote_simple_majority_factor
Allows to win a vote by either 2/3 majority of the voters, OR 1/2 majority of the players.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4778
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div0 [Fri, 17 Oct 2008 14:58:31 +0000 (14:58 +0000)]
add a way to hide maps from the menu in mapinfo (campaign should still be able to use them then)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4777
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div0 [Fri, 17 Oct 2008 13:57:21 +0000 (13:57 +0000)]
fix it again, correctly this time :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4776
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div0 [Fri, 17 Oct 2008 13:56:24 +0000 (13:56 +0000)]
fix max fields check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4775
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div0 [Thu, 16 Oct 2008 16:24:26 +0000 (16:24 +0000)]
and 0.1s more again...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4774
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div0 [Thu, 16 Oct 2008 15:59:53 +0000 (15:59 +0000)]
play complaint a bit earlier
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4773
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div0 [Thu, 16 Oct 2008 15:52:35 +0000 (15:52 +0000)]
delay teamkill sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4772
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div0 [Thu, 16 Oct 2008 15:36:56 +0000 (15:36 +0000)]
use "airshot" for in-air mortar hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4771
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div0 [Thu, 16 Oct 2008 13:51:55 +0000 (13:51 +0000)]
undo the last change, instead make argv force a tempstring to be returned to fix this once and for all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4770
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div0 [Thu, 16 Oct 2008 13:48:07 +0000 (13:48 +0000)]
fix bug that allowed ALL votes...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4769
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div0 [Thu, 16 Oct 2008 13:23:09 +0000 (13:23 +0000)]
no change, but some helper macros fro death types
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4768
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div0 [Thu, 16 Oct 2008 13:22:11 +0000 (13:22 +0000)]
add the sounds to the compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4767
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div0 [Thu, 16 Oct 2008 13:19:12 +0000 (13:19 +0000)]
move antilag recording to the known working place again... SV_PlayerPhysics contains the wrong time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4766
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div0 [Thu, 16 Oct 2008 11:51:57 +0000 (11:51 +0000)]
bugfix target_spawn, and change docs to match it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4765
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