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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 16 Mar 2009 07:24:22 +0000 (07:24 +0000)]
don't inherit dlight causing effects to the first person model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6187
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Mar 2009 07:19:57 +0000 (07:19 +0000)]
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6186
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 21:14:56 +0000 (21:14 +0000)]
h_ weapons source files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6185
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Mar 2009 21:04:39 +0000 (21:04 +0000)]
no longer need w_*.zym
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6184
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Mar 2009 21:03:57 +0000 (21:03 +0000)]
add warning for minstanex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6183
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mand1nga [Sun, 15 Mar 2009 20:41:24 +0000 (20:41 +0000)]
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6182
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div0 [Sun, 15 Mar 2009 20:11:05 +0000 (20:11 +0000)]
CR reload time := 2 (for the new anim)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6181
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 18:59:31 +0000 (18:59 +0000)]
Shotgun moved forward a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6180
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div0 [Sun, 15 Mar 2009 18:58:46 +0000 (18:58 +0000)]
fix some precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6179
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div0 [Sun, 15 Mar 2009 18:51:23 +0000 (18:51 +0000)]
fix some casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6178
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 18:45:21 +0000 (18:45 +0000)]
Grenademodel centered, Hagar lowered, Minstanex raised.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6177
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esteel [Sun, 15 Mar 2009 12:04:06 +0000 (12:04 +0000)]
added all the new weapon models to the compatpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6176
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div0 [Sun, 15 Mar 2009 10:41:13 +0000 (10:41 +0000)]
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6175
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div0 [Sun, 15 Mar 2009 10:19:49 +0000 (10:19 +0000)]
fix seeker shotorg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6174
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Mar 2009 10:15:05 +0000 (10:15 +0000)]
improve shotgun and shootfromcenter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6173
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 01:41:21 +0000 (01:41 +0000)]
Source files (blends and md5s) for h_ weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6172
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 01:31:51 +0000 (01:31 +0000)]
update animation for certain weapons to make it more unique
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6171
f962a42d -fe04-0410-a3ab-
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mand1nga [Sun, 15 Mar 2009 01:01:55 +0000 (01:01 +0000)]
Fixed bug in the routing to alternative goals. Don't rate enemies as goals when they're too close.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6170
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 15 Mar 2009 00:33:28 +0000 (00:33 +0000)]
added motorsep to Thanks list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6169
f962a42d -fe04-0410-a3ab-
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motorsep [Sun, 15 Mar 2009 00:10:25 +0000 (00:10 +0000)]
the rest of the weapons' hands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6168
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 23:36:59 +0000 (23:36 +0000)]
Porto and RL hands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6167
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 23:21:08 +0000 (23:21 +0000)]
Nex hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6166
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motorsep [Sat, 14 Mar 2009 23:05:38 +0000 (23:05 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 22:55:42 +0000 (22:55 +0000)]
Laser hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6164
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div0 [Sat, 14 Mar 2009 22:46:50 +0000 (22:46 +0000)]
fix hook origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6163
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 22:26:21 +0000 (22:26 +0000)]
Hookgun hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6162
f962a42d -fe04-0410-a3ab-
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mand1nga [Sat, 14 Mar 2009 22:09:56 +0000 (22:09 +0000)]
Fixed typo in last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6161
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 22:02:41 +0000 (22:02 +0000)]
HLAC hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6160
f962a42d -fe04-0410-a3ab-
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mand1nga [Sat, 14 Mar 2009 21:53:42 +0000 (21:53 +0000)]
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6159
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 21:53:36 +0000 (21:53 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 21:53:13 +0000 (21:53 +0000)]
bugfix for basement (some texture alignment, and brush alignment)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6157
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 21:43:15 +0000 (21:43 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 21:24:55 +0000 (21:24 +0000)]
fix texture path in v_hagar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6155
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 21:17:57 +0000 (21:17 +0000)]
GL hand updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6154
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 21:03:58 +0000 (21:03 +0000)]
display "sv_cmd gettaginfo" more accurately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6153
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 20:59:41 +0000 (20:59 +0000)]
new v_hagar.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6152
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 20:00:29 +0000 (20:00 +0000)]
updated GL hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6151
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 19:46:51 +0000 (19:46 +0000)]
GL hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6150
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 19:00:45 +0000 (19:00 +0000)]
Electro hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6149
f962a42d -fe04-0410-a3ab-
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motorsep [Sat, 14 Mar 2009 18:38:45 +0000 (18:38 +0000)]
Crylink hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6148
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 13:59:52 +0000 (13:59 +0000)]
tiny cleanup for the shot origin stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6147
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 13:48:18 +0000 (13:48 +0000)]
fix loading of the zyms
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6146
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sat, 14 Mar 2009 13:30:14 +0000 (13:30 +0000)]
added support for models/weapons/h_name.zym models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6145
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 13:03:39 +0000 (13:03 +0000)]
more robustness for weapon animation (should fix the jerkiness)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6144
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Mar 2009 12:55:44 +0000 (12:55 +0000)]
document breakage of func_illusionary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6143
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 13 Mar 2009 21:25:41 +0000 (21:25 +0000)]
do the same as last commit, but don't rely on the function call happening in a non-clmovement frame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6142
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 13 Mar 2009 21:23:18 +0000 (21:23 +0000)]
fight float inaccuracy in the animation system
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6141
f962a42d -fe04-0410-a3ab-
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mand1nga [Fri, 13 Mar 2009 21:20:35 +0000 (21:20 +0000)]
Updated bots changes again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6140
f962a42d -fe04-0410-a3ab-
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mand1nga [Fri, 13 Mar 2009 21:18:14 +0000 (21:18 +0000)]
Updated changes in bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6139
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 13 Mar 2009 19:42:37 +0000 (19:42 +0000)]
New camping rifle animations by motorsep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6138
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 13 Mar 2009 18:28:38 +0000 (18:28 +0000)]
campingrifle animinfo fix by motersep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6137
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 13 Mar 2009 12:50:50 +0000 (12:50 +0000)]
abort the vote if there was just 1 choice anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6136
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 13 Mar 2009 12:28:03 +0000 (12:28 +0000)]
also the radar images got changed from _mini to _radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6135
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 13 Mar 2009 12:24:36 +0000 (12:24 +0000)]
add the new .dpm models to the compat pack in case people run svn trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6134
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 13 Mar 2009 12:21:49 +0000 (12:21 +0000)]
derive the shot origin automatically from the hand model; properly support shootfromcenter again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6133
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 13 Mar 2009 10:53:41 +0000 (10:53 +0000)]
fix weapon position with qcweaponanimation off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6132
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 13 Mar 2009 10:42:23 +0000 (10:42 +0000)]
minor edits to make code more similar to old versions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6131
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 13 Mar 2009 05:28:50 +0000 (05:28 +0000)]
changed idle fps to 10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6130
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 13 Mar 2009 05:25:30 +0000 (05:25 +0000)]
motorsep did a hand model for the camping rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6129
f962a42d -fe04-0410-a3ab-
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mand1nga [Fri, 13 Mar 2009 00:32:14 +0000 (00:32 +0000)]
Fixed addvote alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6128
f962a42d -fe04-0410-a3ab-
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mand1nga [Thu, 12 Mar 2009 15:42:05 +0000 (15:42 +0000)]
Basic ladder handling for bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6127
f962a42d -fe04-0410-a3ab-
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mand1nga [Thu, 12 Mar 2009 14:02:10 +0000 (14:02 +0000)]
More bots related cvars descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6126
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 13:32:43 +0000 (13:32 +0000)]
make physics nearly normal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6125
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 13:07:08 +0000 (13:07 +0000)]
give laser secondary a little force, but not much
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6124
f962a42d -fe04-0410-a3ab-
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esteel [Thu, 12 Mar 2009 13:04:16 +0000 (13:04 +0000)]
swap laser modes in havoc, so primary is for jumping, similar to stock nexuiz and secondary does damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6123
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 13:02:52 +0000 (13:02 +0000)]
eject multiple shell casings from secondary fire of shotgun if ammo is
more than 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6122
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 13:01:09 +0000 (13:01 +0000)]
eject multiple shell casings from shotgun if ammo is more than 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6121
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 12:25:17 +0000 (12:25 +0000)]
fixed a bug that caused the campingrifle's reload anim to not play
fixed a bug with weapon switches/respawning in qc weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6120
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 12:24:58 +0000 (12:24 +0000)]
forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6119
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 12:23:21 +0000 (12:23 +0000)]
tweaked ammo limits a bit in havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6118
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 12 Mar 2009 11:28:07 +0000 (11:28 +0000)]
better error message for cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6117
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 10:47:51 +0000 (10:47 +0000)]
updated Havoc config
moved weaponreplace lines into weapons configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6116
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 09:37:45 +0000 (09:37 +0000)]
fix two weapon bugs that were overriding player animations
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6115
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 12 Mar 2009 08:43:29 +0000 (08:43 +0000)]
implement sv_gameplayfix_slidemoveprojectiles behaviour
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6114
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 12 Mar 2009 08:17:44 +0000 (08:17 +0000)]
make qc-based weapon animation look better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6113
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 07:23:17 +0000 (07:23 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 06:52:05 +0000 (06:52 +0000)]
fixed muzzleflashes with sv_qcweaponanimation mode
implemented support for models/weapons/h_name.dpm (and .animinfo)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6111
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 05:21:34 +0000 (05:21 +0000)]
fix bugs with camping rifle introduced by my anim changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6110
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 04:34:03 +0000 (04:34 +0000)]
added sv_qcweaponanimation cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6109
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 12 Mar 2009 04:32:41 +0000 (04:32 +0000)]
added sv_qcweaponanimation cvar which enables entirely qc-based weapon
animations if set to 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6108
f962a42d -fe04-0410-a3ab-
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mand1nga [Thu, 12 Mar 2009 03:56:37 +0000 (03:56 +0000)]
Bots: Swimming support (only to get out of water)
Avoid evaluation of pick-ups under water
Adjusted detection of vertical jumpads
If there is no enemy at sight wear the laser instead of no weapon
Doors recognition (tested only with accident_v3)
Avoid another strategy think if an alternative goal was chosen on the same frame
Fixed some indents and trailing whitespaces (done automatically by codeblocks, sorry)
Other minor fixes/changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6107
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 11 Mar 2009 21:44:17 +0000 (21:44 +0000)]
fix compile (don't need the weapon model qh files)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6106
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 11 Mar 2009 21:39:56 +0000 (21:39 +0000)]
added dpm weapon support
added motorsep's fixed up w_uzi model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6105
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Mar 2009 20:45:17 +0000 (20:45 +0000)]
-allweapons
+mostweapons
remove seeker from LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6104
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esteel [Wed, 11 Mar 2009 19:59:46 +0000 (19:59 +0000)]
a very simple approach at switching between havoc and data
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6103
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div0 [Wed, 11 Mar 2009 19:46:32 +0000 (19:46 +0000)]
get rid of the v_flipped toggle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6102
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div0 [Tue, 10 Mar 2009 15:19:37 +0000 (15:19 +0000)]
fix a typo in movetypes.qc that can cause entities to leave onground state
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6101
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esteel [Tue, 10 Mar 2009 09:35:37 +0000 (09:35 +0000)]
small typo in a cvar description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6100
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div0 [Tue, 10 Mar 2009 08:09:08 +0000 (08:09 +0000)]
resync the weapon cfg files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6099
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esteel [Tue, 10 Mar 2009 07:04:55 +0000 (07:04 +0000)]
while i'm at it, also add my alias sv_restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6098
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esteel [Tue, 10 Mar 2009 06:58:10 +0000 (06:58 +0000)]
last checking works, so use gametype in server.cfg
add aliases sv_loadconfig and addvote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6097
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div0 [Tue, 10 Mar 2009 06:39:43 +0000 (06:39 +0000)]
initialize mapinfo on startup (so the gametype command becomes available)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6096
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esteel [Mon, 9 Mar 2009 20:56:34 +0000 (20:56 +0000)]
also credit terencehill
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6094
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esteel [Mon, 9 Mar 2009 18:39:30 +0000 (18:39 +0000)]
credited MrBougo, raise your hand if you want your realname added too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6093
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esteel [Mon, 9 Mar 2009 18:34:33 +0000 (18:34 +0000)]
basics.html spellchecked by MrBougo, thanks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6092
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div0 [Mon, 9 Mar 2009 15:41:54 +0000 (15:41 +0000)]
fix CR reloadtime(?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6091
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div0 [Mon, 9 Mar 2009 14:34:23 +0000 (14:34 +0000)]
shootfromcenter: try to display the weapon model in the middle of the screen to show to the player that this mode is active (fails for minstanex and seeker, needs model fixes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6090
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div0 [Mon, 9 Mar 2009 13:20:21 +0000 (13:20 +0000)]
show "1 vote" instead of "1 votes"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6088
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div0 [Mon, 9 Mar 2009 12:23:05 +0000 (12:23 +0000)]
try to fix the "don't care" message spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6087
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div0 [Mon, 9 Mar 2009 10:25:01 +0000 (10:25 +0000)]
fix typo in a cvar name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6085
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