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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Tue, 22 Apr 2008 08:34:11 +0000 (08:34 +0000)]
fix CTF and Domination leaving bogus entities around when the mode is not used
(game type specific entities should always remove(self) when that game type is not played)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3592
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lordhavoc [Mon, 21 Apr 2008 09:00:29 +0000 (09:00 +0000)]
turned off offsetmapping in ultra config (the only one that used it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3591
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esteel [Sun, 20 Apr 2008 21:19:46 +0000 (21:19 +0000)]
gl_vbo 0/1/2 in the menu so ati victims can change it (in case the default does not get changed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3590
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esteel [Tue, 15 Apr 2008 22:13:22 +0000 (22:13 +0000)]
new voices from torus.. guess we can have our finial build now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3589
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div0 [Sun, 13 Apr 2008 14:49:06 +0000 (14:49 +0000)]
support antilag_debug in g_antilag 2 too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3588
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esteel [Fri, 11 Apr 2008 22:19:21 +0000 (22:19 +0000)]
Morphed's ons sound effect while waiting for the last announcer sounds :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3587
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esteel [Fri, 11 Apr 2008 21:25:39 +0000 (21:25 +0000)]
fix small typo and remove leftover seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3586
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div0 [Fri, 11 Apr 2008 19:42:58 +0000 (19:42 +0000)]
- define autoswitch alias in default.cfg (so it can eventually be removed from stuffcmd)
- fix create dialog overlapping buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3585
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esteel [Fri, 11 Apr 2008 08:49:36 +0000 (08:49 +0000)]
the mac server scripts were wrong, the binaries are now named nexuiz-osx-dedicated and no longer nexuiz-osx-ppc-dedicated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3584
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esteel [Thu, 10 Apr 2008 19:46:08 +0000 (19:46 +0000)]
final fixes for the frag prints?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3583
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esteel [Thu, 10 Apr 2008 18:44:03 +0000 (18:44 +0000)]
some fixes for the frag prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3582
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esteel [Thu, 10 Apr 2008 18:35:23 +0000 (18:35 +0000)]
some fixes for the frag prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3581
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esteel [Thu, 10 Apr 2008 17:54:01 +0000 (17:54 +0000)]
adjusted the frag prints to the new announcers. a native speaker please check the wording thanks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3580
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esteel [Thu, 10 Apr 2008 17:24:43 +0000 (17:24 +0000)]
map picture for ons-reborn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3579
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esteel [Wed, 9 Apr 2008 20:25:11 +0000 (20:25 +0000)]
first batch of torus new announcer sounds! some few more including ons should come tomorrow.
Please test if you like them :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3578
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div0 [Wed, 9 Apr 2008 17:23:54 +0000 (17:23 +0000)]
small cleanup of the stuffs; reload effectinfo on clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3577
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esteel [Fri, 4 Apr 2008 06:28:18 +0000 (06:28 +0000)]
corrected typo reported by Green, aneurism is wrong, its aneurysm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3576
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avirox [Wed, 2 Apr 2008 21:40:54 +0000 (21:40 +0000)]
- Fixed: The demons of my own stupidity.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3575
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avirox [Wed, 2 Apr 2008 20:48:40 +0000 (20:48 +0000)]
- Added trigger support to Dom points when captured ("target" field)
- Added have_team_spawns support for Domination mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3574
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esteel [Wed, 2 Apr 2008 18:08:29 +0000 (18:08 +0000)]
it seems its a bad idea to insert effects in the middle of effectinfo.txt now that we use pointparticles.. lets see if this help when playing with svn clients on 2.4 servers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3573
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esteel [Wed, 2 Apr 2008 13:46:00 +0000 (13:46 +0000)]
having a ; in comments is bad, turn them into , as they end the comment and usually generates warnings for unknown commands but could yield undesired sideeffects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3572
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esteel [Wed, 2 Apr 2008 12:15:53 +0000 (12:15 +0000)]
damn somehow my commit 3567 had those missing..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3571
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lordhavoc [Wed, 2 Apr 2008 12:13:47 +0000 (12:13 +0000)]
redesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3570
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lordhavoc [Wed, 2 Apr 2008 12:06:25 +0000 (12:06 +0000)]
allow hitting yourself with bounced hagar projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3569
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lordhavoc [Wed, 2 Apr 2008 11:16:33 +0000 (11:16 +0000)]
overhauled crylink primary, now the first 4 pellets conform to a pattern
implemented bouncing crylink shots (not used if the cvar is 0, so this
works even if it's not defined)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3568
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esteel [Wed, 2 Apr 2008 11:01:31 +0000 (11:01 +0000)]
added morphed's ons-reborn map, added some ons sound dummies that REALLY need to be replaced and enabled ons in the create menu.
If we can't get proper sounds maybe revert this revision or atleast remove the create menu item. Commiting now anyway..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3567
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esteel [Wed, 2 Apr 2008 09:36:04 +0000 (09:36 +0000)]
sync pro/default.cfg with data
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3566
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esteel [Mon, 31 Mar 2008 14:16:47 +0000 (14:16 +0000)]
rcon2irc is no longer in an archive but a directory so there is no need to tell people to extract it :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3565
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lordhavoc [Mon, 31 Mar 2008 11:38:01 +0000 (11:38 +0000)]
generalized div0's fix for playerclip messing up trueaim, now all the
tracelines in W_SetupShot are with a SOLID_BBOX player entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3564
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div0 [Mon, 31 Mar 2008 11:30:12 +0000 (11:30 +0000)]
traceline_hitcorpse AGAINĀ²
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3563
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div0 [Sun, 30 Mar 2008 18:17:56 +0000 (18:17 +0000)]
svn propset svn:keywords Revision rcon2irc.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3562
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div0 [Sun, 30 Mar 2008 18:10:15 +0000 (18:10 +0000)]
fix color code bug in rcon2irc (this time for real)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3561
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esteel [Sat, 29 Mar 2008 12:11:50 +0000 (12:11 +0000)]
some nitpicking :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3560
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esteel [Sat, 29 Mar 2008 08:47:17 +0000 (08:47 +0000)]
make it rcon2irc-*.tar.bz2 in the Docs so the filename can change without need to change the readme.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3559
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div0 [Sat, 29 Mar 2008 07:32:12 +0000 (07:32 +0000)]
oops, tiny omission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3558
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div0 [Sat, 29 Mar 2008 07:29:10 +0000 (07:29 +0000)]
add rcon client Perl script; slight bugfix to rcon2irc (namely, handling of the "other" ^ character in the cool font)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3557
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esteel [Wed, 26 Mar 2008 13:21:53 +0000 (13:21 +0000)]
bumped g_nexuizversion to 2.4svn for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3556
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esteel [Wed, 26 Mar 2008 13:19:47 +0000 (13:19 +0000)]
added divVerents rcon irc gateway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3555
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m0rfar [Tue, 25 Mar 2008 22:32:22 +0000 (22:32 +0000)]
ruiner: hush harmless warning.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3554
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m0rfar [Tue, 25 Mar 2008 16:41:23 +0000 (16:41 +0000)]
Strength: clipped one grate and one hiding spot.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3553
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m0rfar [Tue, 25 Mar 2008 15:23:04 +0000 (15:23 +0000)]
Document final_rage compile settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3552
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div0 [Mon, 24 Mar 2008 15:02:00 +0000 (15:02 +0000)]
oops, forgot this $(RM) command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3551
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div0 [Mon, 24 Mar 2008 15:01:10 +0000 (15:01 +0000)]
new target: make pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3550
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div0 [Mon, 24 Mar 2008 14:33:05 +0000 (14:33 +0000)]
fix bug in Makefile causing implicit rule qcsrc/menu/item: qcsrc/menu/item.c to be invoked for esteel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3549
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div0 [Mon, 24 Mar 2008 10:14:22 +0000 (10:14 +0000)]
Makefile: add support for env vars $FTEQCC and $PERL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3548
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div0 [Mon, 24 Mar 2008 10:13:09 +0000 (10:13 +0000)]
add a Makefile for the progs/menu.dat files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3547
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esteel [Sun, 23 Mar 2008 14:41:33 +0000 (14:41 +0000)]
added a line to remind server admins to signup the release mailinglist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3546
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strahlemann [Sat, 22 Mar 2008 15:35:14 +0000 (15:35 +0000)]
recompiled reslimed using the -patchmeta switch. Lowered the fog density and alpha
No fps improvements for me here, but some small glitches on some patches got fixed this way.
Added Docs/compile-settings.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3545
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esteel [Sat, 22 Mar 2008 01:34:18 +0000 (01:34 +0000)]
O.o aft does not like links with ? only in SOME files.. in FAQ they did work but here it does not like the irc:// links, make them into normal text for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3544
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esteel [Sat, 22 Mar 2008 00:50:59 +0000 (00:50 +0000)]
aft does not like links with ? in them, i was sure the way i did it before worked once, seems broken now. fixed by using ANOTHER DEPRECATED way for urls O.o
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3543
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m0rfar [Fri, 21 Mar 2008 17:01:27 +0000 (17:01 +0000)]
dieselpower: match 2.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3542
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m0rfar [Fri, 21 Mar 2008 16:49:12 +0000 (16:49 +0000)]
bleach: match 2.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3541
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m0rfar [Fri, 21 Mar 2008 16:42:29 +0000 (16:42 +0000)]
starship: nexuiz items.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3540
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m0rfar [Fri, 21 Mar 2008 16:28:44 +0000 (16:28 +0000)]
darkzone: nexuiz items.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3539
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m0rfar [Fri, 21 Mar 2008 16:17:03 +0000 (16:17 +0000)]
evilspace: Nexuiz items. Matches 2.3 now, but have 2 new health shards for balance :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3538
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m0rfar [Fri, 21 Mar 2008 15:57:56 +0000 (15:57 +0000)]
warfare: replaced most items to Nexuiz entities... should match 2.3 now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3537
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m0rfar [Fri, 21 Mar 2008 15:34:39 +0000 (15:34 +0000)]
warfare: Changed some q3 weapon names to nexuiz names. This fixes stuff.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3536
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esteel [Fri, 21 Mar 2008 15:02:34 +0000 (15:02 +0000)]
using dyndns now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3535
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div0 [Fri, 21 Mar 2008 12:59:36 +0000 (12:59 +0000)]
replace evil4 shaders by simpler stuff (revert when full multistage ever gets added)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3534
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esteel [Fri, 21 Mar 2008 12:43:06 +0000 (12:43 +0000)]
tZork was so kind to fix a 'no damage in lava' bug on final_rage. Thanks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3533
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div0 [Fri, 21 Mar 2008 07:22:15 +0000 (07:22 +0000)]
oops, that WAS a bug in the updating... if glslgamma is already 1, it's fine and should be kept even if hwgamma was 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3532
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div0 [Fri, 21 Mar 2008 07:20:46 +0000 (07:20 +0000)]
add a hint :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3531
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div0 [Fri, 21 Mar 2008 07:18:43 +0000 (07:18 +0000)]
more clever update logic, to actually port r_glsl_contrastboost over to v_contrastboost and !v_hwgamma to v_glslgamma
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3530
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div0 [Fri, 21 Mar 2008 07:09:24 +0000 (07:09 +0000)]
new saved cvar g_configversion; allows special config changes to be done on game upgrade, but only then; g_configversion 0 == 1.0 to 2.4, g_configversion 1 == 2.4.1 to ...; handled by config_update.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3529
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div0 [Thu, 20 Mar 2008 20:21:05 +0000 (20:21 +0000)]
add missing effect sliders; "fix" the "bug" that showfps was in multiple panes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3528
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div0 [Thu, 20 Mar 2008 10:59:21 +0000 (10:59 +0000)]
makebuild fixed again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3527
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div0 [Thu, 20 Mar 2008 10:58:32 +0000 (10:58 +0000)]
TC parameters tuned
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3526
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div0 [Thu, 20 Mar 2008 10:39:35 +0000 (10:39 +0000)]
revert the transparency fix for crosshairs 7, 8, 9, 10. Even though broken transparent images look ugly, this helps visibility, which is a good thing in case of crosshairs - so back to 2.3 with them. May or may not change something visually, don't know, I don't see a difference, but this may fix tChr's problem.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3525
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esteel [Wed, 19 Mar 2008 23:52:49 +0000 (23:52 +0000)]
added crosshair 11, a two colored version of ch 8 in case people do not like it they can still use the old one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3524
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blub0 [Wed, 19 Mar 2008 19:45:31 +0000 (19:45 +0000)]
centerprint command available for the client via menu_cmd cp blah, might make a more flexible version later? alignment, images...?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3523
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blub0 [Wed, 19 Mar 2008 17:56:23 +0000 (17:56 +0000)]
sry, used true instead of TRUE in the rpn, which does work in menu code but not in server code, changed to TRUE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3522
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blub0 [Wed, 19 Mar 2008 16:24:26 +0000 (16:24 +0000)]
fixed RPN set functions, added a DB object to it and basic functionality for the DB, added floor and ceil functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3521
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esteel [Wed, 19 Mar 2008 14:41:40 +0000 (14:41 +0000)]
added a space behind some ; to make it more readable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3520
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div0 [Wed, 19 Mar 2008 09:27:10 +0000 (09:27 +0000)]
oops, another bug in there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3519
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div0 [Wed, 19 Mar 2008 08:32:27 +0000 (08:32 +0000)]
fix makebuild
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3518
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morphed [Tue, 18 Mar 2008 15:19:14 +0000 (15:19 +0000)]
new RL hud icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3517
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blub0 [Mon, 17 Mar 2008 21:44:14 +0000 (21:44 +0000)]
Finally tetris key handling is in it's perfect state. If not, then it's div's fault :P because he remote-controlled me :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3516
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blub0 [Mon, 17 Mar 2008 21:16:27 +0000 (21:16 +0000)]
changed tetris keypress detection, now also works when looking straight up or rotating over 90 degrees...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3515
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blub0 [Mon, 17 Mar 2008 17:39:35 +0000 (17:39 +0000)]
fixed tetris tile-moving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3514
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esteel [Mon, 17 Mar 2008 13:47:40 +0000 (13:47 +0000)]
put my new nick instead of the old in a comment and a docs file
slight Docs changes regarding mapdownload
again proveread Docs, should be uptodate now, gamemodes.txt got a warning because it has info regarding mapcfg and the old menu left
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3513
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blub0 [Mon, 17 Mar 2008 13:04:52 +0000 (13:04 +0000)]
onslaught ready reset code, all those who promised to test it haven't reported any bugs with it, I couldn't find any either, so I assume it is working :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3512
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esteel [Sun, 16 Mar 2008 10:18:28 +0000 (10:18 +0000)]
small clearifications for server stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3511
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esteel [Sun, 16 Mar 2008 10:17:31 +0000 (10:17 +0000)]
added bloodprionsctf to maplist
turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds.
raised userbinds from 16 to 20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3510
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div0 [Sat, 15 Mar 2008 18:24:58 +0000 (18:24 +0000)]
oops... missed it in svn diff :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3509
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div0 [Sat, 15 Mar 2008 18:18:02 +0000 (18:18 +0000)]
Blub, thanks for your newline adding diff pointing this bug out :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3508
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div0 [Sat, 15 Mar 2008 18:16:32 +0000 (18:16 +0000)]
move "gametype" cvar to the right place :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3507
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blub0 [Sat, 15 Mar 2008 17:54:46 +0000 (17:54 +0000)]
my 'hello commit', i hope I didn't miss anything... some constants moved to common/ for later use in csqc, some builtins added, broadcasting gametype to players as gametype cvar, for later use in csqc, too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3506
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div0 [Sat, 15 Mar 2008 15:56:33 +0000 (15:56 +0000)]
test: another build machine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3505
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strahlemann [Thu, 13 Mar 2008 13:07:49 +0000 (13:07 +0000)]
changed some 25 armors to 100 armors on dieselpower
renamed Strahlemann -> Paul Evers in mapinfos for consistency
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3504
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div0 [Wed, 12 Mar 2008 07:40:29 +0000 (07:40 +0000)]
traceline_antilag ought to not antilag for bot's tracing (these simulate lag depending on skill, and lead their shots to compensate for it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3503
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esteel [Tue, 11 Mar 2008 20:37:16 +0000 (20:37 +0000)]
tell people to have minplayers < maxplayers :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3502
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esteel [Tue, 11 Mar 2008 20:20:40 +0000 (20:20 +0000)]
ups, thought fraglimit/timelimit can now be used. corrected and list the override variables now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3501
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esteel [Tue, 11 Mar 2008 19:37:03 +0000 (19:37 +0000)]
added frag/timelimit to Docs/server/server.cfg. With mapinfo they now work as intended
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3500
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div0 [Tue, 11 Mar 2008 05:08:32 +0000 (05:08 +0000)]
major_i_ty
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3499
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m0rfar [Mon, 10 Mar 2008 23:58:56 +0000 (23:58 +0000)]
Use my real name in author
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3498
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lordhavoc [Mon, 10 Mar 2008 18:23:53 +0000 (18:23 +0000)]
oops, multiply self.ping by 0.001 for g_antilag 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3497
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lordhavoc [Mon, 10 Mar 2008 18:22:17 +0000 (18:22 +0000)]
replaced traceline_hitcorpse with traceline_antilag, added an additional
parameter for this, does the same as traceline_hitcorpse if given 0 as
the lag parameter, OR if g_antilag is not 2
changed the aiming-based g_antilag check to use 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3496
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div0 [Mon, 10 Mar 2008 06:24:40 +0000 (06:24 +0000)]
for now, use DirectSound again - waveOut has some issues left :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3495
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lordhavoc [Sun, 9 Mar 2008 17:01:32 +0000 (17:01 +0000)]
clarified item_armor2 and item_armorInv to use item_armor_large calls
added a comment about the conflict on item_armor1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3494
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lordhavoc [Sun, 9 Mar 2008 16:45:31 +0000 (16:45 +0000)]
slightly clarify item_health handling (use item_health_mega and
item_health_medium calls instead of 100 and 25)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3493
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