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icculus.org git repositories - divverent/nexuiz.git/log
kadaverjack [Mon, 13 Feb 2006 20:42:00 +0000 (20:42 +0000)]
fixed another hovering item (nexdm14) and credit Netzwerg for Mac testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1040
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kadaverjack [Mon, 13 Feb 2006 20:02:21 +0000 (20:02 +0000)]
set default LMS timelimit to 30
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1039
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savagex [Mon, 13 Feb 2006 19:48:45 +0000 (19:48 +0000)]
Thanks to dstrek for Mac testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1038
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kadaverjack [Mon, 13 Feb 2006 18:14:19 +0000 (18:14 +0000)]
corrected spawnpoint orientation on nexdm15 (facing a wall is not nice :)), removed reduntant impulse and turned one healthpack on nexdm12
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1037
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savagex [Mon, 13 Feb 2006 16:50:50 +0000 (16:50 +0000)]
pause gfx file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1036
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kadaverjack [Mon, 13 Feb 2006 16:43:34 +0000 (16:43 +0000)]
remove RL from nexdm15 mapdescription as well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1035
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strahlemann [Mon, 13 Feb 2006 15:41:13 +0000 (15:41 +0000)]
changed the "jumppad-hole" on nexdm18_1on1remix for better movement
updated the dm18-levelshots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1034
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savagex [Mon, 13 Feb 2006 09:25:46 +0000 (09:25 +0000)]
update maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1033
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savagex [Mon, 13 Feb 2006 09:23:09 +0000 (09:23 +0000)]
nexctf02 has no info_player_deathmatch spawnpoints anymore. To make sure
we don't face trouble I move every mapcfg beside CTF into attic for
future use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1032
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kadaverjack [Mon, 13 Feb 2006 06:49:28 +0000 (06:49 +0000)]
- removed rocket launcher from nexdm15 (wasn't there in 1.2.1)
- removed some unobtainable weapons/useless ammo
- fixed item positions on various maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1031
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kadaverjack [Sun, 12 Feb 2006 21:00:24 +0000 (21:00 +0000)]
fixed more mapnames in ent-files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1030
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black [Sun, 12 Feb 2006 20:59:28 +0000 (20:59 +0000)]
Fix the valuebuttons being cut off by too small window sizes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1029
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strahlemann [Sun, 12 Feb 2006 19:57:44 +0000 (19:57 +0000)]
changed the "jumppad-holes" for better movement on nexdm18.bsp
removed info_player_deathmatch entities from nexctf02.ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1028
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kadaverjack [Sun, 12 Feb 2006 19:32:29 +0000 (19:32 +0000)]
improved teamchange centerprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1027
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strahlemann [Sun, 12 Feb 2006 18:35:23 +0000 (18:35 +0000)]
changed the "jumppad-holes" for better movement on nexctf02
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1026
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savagex [Sun, 12 Feb 2006 14:11:21 +0000 (14:11 +0000)]
removed the "we're valid HTML" bla bla. Apparently at least the CSS is
of questionable correctness...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1025
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savagex [Sun, 12 Feb 2006 13:51:05 +0000 (13:51 +0000)]
updated Readme (thank you green)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1024
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savagex [Sun, 12 Feb 2006 13:48:03 +0000 (13:48 +0000)]
as if anybody would read this file... MUahaahahahha!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1023
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savagex [Sun, 12 Feb 2006 13:19:26 +0000 (13:19 +0000)]
message for players that get moved during team balancing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1022
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savagex [Sun, 12 Feb 2006 11:46:05 +0000 (11:46 +0000)]
update a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1021
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kadaverjack [Sun, 12 Feb 2006 05:09:13 +0000 (05:09 +0000)]
fixed mapnames in ent-files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1020
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kadaverjack [Sun, 12 Feb 2006 00:57:23 +0000 (00:57 +0000)]
- changed gl_picmip to 1 by default
- don't bounce dead players on jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1019
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kadaverjack [Sat, 11 Feb 2006 21:28:25 +0000 (21:28 +0000)]
- "Kenny is ready" message for the ready button
- override cvar for lms lives
- alias reset "exec game_reset.cfg"
- powerups can now be disabled indepently from g_pickup_items
- several additions to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1018
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savagex [Sat, 11 Feb 2006 18:47:53 +0000 (18:47 +0000)]
no hitsound if hitting a dead player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1017
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savagex [Sat, 11 Feb 2006 17:22:53 +0000 (17:22 +0000)]
slightly corrected navnode for nexdm0slightly corrected navnode for
nexdm03
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1016
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esteel [Sat, 11 Feb 2006 13:26:42 +0000 (13:26 +0000)]
g_fullbrightplayers does no longer overwrite other effects (e.g. nex powerup)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1015
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urre [Sat, 11 Feb 2006 10:01:43 +0000 (10:01 +0000)]
Removed file/folder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1014
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urre [Sat, 11 Feb 2006 10:01:16 +0000 (10:01 +0000)]
Updated default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1013
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urre [Sat, 11 Feb 2006 10:01:02 +0000 (10:01 +0000)]
Renamed remotely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1012
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esteel [Sat, 11 Feb 2006 01:07:25 +0000 (01:07 +0000)]
tZorks name added as requested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1011
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esteel [Sat, 11 Feb 2006 00:39:21 +0000 (00:39 +0000)]
renamed credits.txt to nexuiz-credits.txt to avoid name clash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1010
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urre [Fri, 10 Feb 2006 21:06:07 +0000 (21:06 +0000)]
Optimized crap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1009
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urre [Fri, 10 Feb 2006 18:08:47 +0000 (18:08 +0000)]
Bleh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1008
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urre [Fri, 10 Feb 2006 18:04:50 +0000 (18:04 +0000)]
Made the Urrebot navigation optimization a cvar, for easier testing in the future. Off by default.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1007
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avirox [Fri, 10 Feb 2006 17:59:27 +0000 (17:59 +0000)]
- Added seta "urrebots_navopt" "0" to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1006
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kadaverjack [Fri, 10 Feb 2006 16:56:13 +0000 (16:56 +0000)]
don't allow laser alt-fire to switch to empty rocket launcher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1005
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kadaverjack [Thu, 9 Feb 2006 22:55:25 +0000 (22:55 +0000)]
tossed weapons now have more ammo and can be immediately picked up by other players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1004
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esteel [Thu, 9 Feb 2006 20:12:26 +0000 (20:12 +0000)]
voting is more robust/correct now. i forgot something. sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1003
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esteel [Thu, 9 Feb 2006 20:09:58 +0000 (20:09 +0000)]
added crylink to nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1002
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strahlemann [Thu, 9 Feb 2006 20:04:23 +0000 (20:04 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1001
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kadaverjack [Thu, 9 Feb 2006 19:59:22 +0000 (19:59 +0000)]
add missing variable declaration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1000
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m0rfar [Thu, 9 Feb 2006 19:49:29 +0000 (19:49 +0000)]
Deleted double weapons on nexdm05.ent and nexdm06.ent when using 0.03 ticrate.
Raised the spawn on crylink and rl on nexdm15.ent so they appear on default ticrate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@999
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esteel [Thu, 9 Feb 2006 19:38:53 +0000 (19:38 +0000)]
voting is more robust/correct now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@998
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kadaverjack [Thu, 9 Feb 2006 18:52:31 +0000 (18:52 +0000)]
no more "x frags left" sounds in runematch/domination
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@997
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savagex [Thu, 9 Feb 2006 16:53:37 +0000 (16:53 +0000)]
new effects default (bloom on but rtlighting off)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@996
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strahlemann [Thu, 9 Feb 2006 15:03:19 +0000 (15:03 +0000)]
fixed the larger cracks on nexdm13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@995
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kadaverjack [Thu, 9 Feb 2006 14:34:09 +0000 (14:34 +0000)]
readme for scorelog format
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@994
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kadaverjack [Thu, 9 Feb 2006 11:13:31 +0000 (11:13 +0000)]
corrected names of 2 cvars. that should fix imbalanced teams when hitting the "auto" button in teammenu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@993
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kadaverjack [Thu, 9 Feb 2006 10:25:01 +0000 (10:25 +0000)]
fixed laser switch-to-last-weapon bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@992
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urre [Thu, 9 Feb 2006 09:20:34 +0000 (09:20 +0000)]
Reinstated navigation "optimization" for profiling tests.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@991
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urre [Thu, 9 Feb 2006 08:57:07 +0000 (08:57 +0000)]
Made Urrebots choose character names and models, by request from Vermeulen.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@990
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strahlemann [Thu, 9 Feb 2006 00:31:03 +0000 (00:31 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@989
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kadaverjack [Wed, 8 Feb 2006 22:29:12 +0000 (22:29 +0000)]
move old nexskin to attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@988
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kadaverjack [Wed, 8 Feb 2006 22:24:07 +0000 (22:24 +0000)]
fixed 2 nex bugs (nex beam stopped at first player and players behing clip brushes weren't damaged)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@987
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savagex [Wed, 8 Feb 2006 21:18:11 +0000 (21:18 +0000)]
missing break;
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@986
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black [Wed, 8 Feb 2006 21:07:43 +0000 (21:07 +0000)]
Add some untested code which is supposed to check the mapcfgs and jump to the next map in the list if the mapcfg isn't found.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@985
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kadaverjack [Wed, 8 Feb 2006 20:35:58 +0000 (20:35 +0000)]
linux binaries are now named *-686-*, not *-x86-*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@984
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savagex [Wed, 8 Feb 2006 20:15:14 +0000 (20:15 +0000)]
g_maplist... again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@983
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kadaverjack [Wed, 8 Feb 2006 18:03:45 +0000 (18:03 +0000)]
- anisotropy/gl_picmip switches, dropweapon/show_info buttons, g_minstagib_invis_alp
ha cvar added to menu
- readme file for score logging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@982
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savagex [Wed, 8 Feb 2006 17:54:16 +0000 (17:54 +0000)]
add nexdmextra2 to map cycle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@981
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urre [Wed, 8 Feb 2006 13:22:16 +0000 (13:22 +0000)]
Disabled optimised navigation until fixed (it turned out to be slower).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@980
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m0rfar [Tue, 7 Feb 2006 20:11:29 +0000 (20:11 +0000)]
my real name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@979
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strahlemann [Tue, 7 Feb 2006 19:19:17 +0000 (19:19 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@978
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strahlemann [Tue, 7 Feb 2006 18:42:43 +0000 (18:42 +0000)]
fixed nexctf01 (1,35 MB)
fixed caulk-bug in nexdmextra2 and used _lightmapscale 0.25 with normal-maps for compile (bump-effect is however not very noticeable)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@977
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m0rfar [Tue, 7 Feb 2006 18:36:50 +0000 (18:36 +0000)]
Recompiled nexdm16. Fixed texture problems and adjusted lighting. FPS Boost on some areas
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@976
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savagex [Tue, 7 Feb 2006 18:28:12 +0000 (18:28 +0000)]
nex damage set to 150
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@975
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strahlemann [Tue, 7 Feb 2006 18:16:26 +0000 (18:16 +0000)]
added RTLights and bump-maps to nexdm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@974
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m0rfar [Tue, 7 Feb 2006 11:40:07 +0000 (11:40 +0000)]
Fixed skybox on nexdm16
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@973
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m0rfar [Tue, 7 Feb 2006 00:30:51 +0000 (00:30 +0000)]
nexctf01 recompiled by tZork
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@972
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urre [Mon, 6 Feb 2006 20:38:16 +0000 (20:38 +0000)]
First working version of the (hopefully) optimised navigation.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@971
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urre [Mon, 6 Feb 2006 20:28:52 +0000 (20:28 +0000)]
Altered error and success messages, no more search error spamming.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@970
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urre [Mon, 6 Feb 2006 20:06:27 +0000 (20:06 +0000)]
Fixed a bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@969
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urre [Mon, 6 Feb 2006 19:49:15 +0000 (19:49 +0000)]
As usual I can't test my changes, and seeing as this is a fairly major change, I hope someone can do the extensive testing required to see if it works.
Among other minor changes, Urrebots now save paths between navnodes, for faster navigation.
This commit presents the saved paths as chat bubble icons across the map, and the bots should say "boo hoo!" if they can't find a saved path, if they work at all that is.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@968
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savagex [Mon, 6 Feb 2006 18:16:43 +0000 (18:16 +0000)]
bump version to 1.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@967
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kadaverjack [Mon, 6 Feb 2006 14:46:35 +0000 (14:46 +0000)]
EF_NOSHADOW for all projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@966
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kadaverjack [Mon, 6 Feb 2006 03:11:24 +0000 (03:11 +0000)]
no shadows for missiles & grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@965
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kadaverjack [Mon, 6 Feb 2006 01:09:22 +0000 (01:09 +0000)]
moved a spawnpoint on nexctf02 to prevent players falling through the floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@964
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savagex [Sun, 5 Feb 2006 17:09:07 +0000 (17:09 +0000)]
even more conservative defaults (800x600 w/o bloom)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@963
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savagex [Sun, 5 Feb 2006 16:37:49 +0000 (16:37 +0000)]
update credits to reflect reality (and Nexuiz.com) ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@962
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esteel [Sun, 5 Feb 2006 15:06:54 +0000 (15:06 +0000)]
script to reduce path problem
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@961
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savagex [Sun, 5 Feb 2006 13:38:13 +0000 (13:38 +0000)]
replace placeholder "welcome to nexuiz" announcer sound with the 1.0 one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@960
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kadaverjack [Sat, 4 Feb 2006 20:31:41 +0000 (20:31 +0000)]
- version number in FAQ is now 1.5
- disconnect after "instanst action"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@959
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savagex [Sat, 4 Feb 2006 16:01:42 +0000 (16:01 +0000)]
instantaction for nexdm09 and 07
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@958
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kadaverjack [Fri, 3 Feb 2006 13:47:15 +0000 (13:47 +0000)]
fixed extralife bug in minstagib tdm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@957
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kadaverjack [Thu, 2 Feb 2006 23:06:11 +0000 (23:06 +0000)]
- fixed playercount in lms
- set intermission at matchend for spectators
- spectating bots can be removed now
- added score logfile option
- fixed bug where exteriorweapon entity was still visible when a player was gibbed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@956
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esteel [Thu, 2 Feb 2006 22:17:51 +0000 (22:17 +0000)]
added crosshair 6 to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@955
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savagex [Thu, 2 Feb 2006 19:54:27 +0000 (19:54 +0000)]
new range for crosshair size
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@954
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savagex [Thu, 2 Feb 2006 19:41:31 +0000 (19:41 +0000)]
reduce max brightness to sane levels
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@953
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savagex [Thu, 2 Feb 2006 19:34:36 +0000 (19:34 +0000)]
next release will be named 1.5 to reflect the multitude of changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@952
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savagex [Thu, 2 Feb 2006 18:54:31 +0000 (18:54 +0000)]
give proper colormap to corpses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@951
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esteel [Thu, 2 Feb 2006 18:52:52 +0000 (18:52 +0000)]
changed instantaction maps. removed nexdm04/08 and added nexdmextra1/2 because of navnode support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@950
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m0rfar [Thu, 2 Feb 2006 16:02:28 +0000 (16:02 +0000)]
dom_nexctf02 have same dom-capture colors as the other maps.
When capturing points in blue base - the word blue is blue in the message.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@949
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m0rfar [Thu, 2 Feb 2006 13:15:49 +0000 (13:15 +0000)]
Fixed dom-capture message-colors on these maps.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@948
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wazat [Thu, 2 Feb 2006 03:01:45 +0000 (03:01 +0000)]
added flash grenade to spy
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@947
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avirox [Thu, 2 Feb 2006 02:22:48 +0000 (02:22 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@946
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avirox [Thu, 2 Feb 2006 02:22:18 +0000 (02:22 +0000)]
- Added Proximity Mine code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@945
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avirox [Thu, 2 Feb 2006 02:21:41 +0000 (02:21 +0000)]
- Added JetJump for scout
- Tweaked sentrygun fire (we're gonna need this replaced)
- Added "switch_teams" function for info_tfgoal items
- Added Proximity Mine to Soldier class
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@944
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savagex [Wed, 1 Feb 2006 20:10:13 +0000 (20:10 +0000)]
hagar secondary now uses old aiming again (makes more sense for lob
weapons - I aggree to Urre here)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@943
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savagex [Wed, 1 Feb 2006 19:55:04 +0000 (19:55 +0000)]
change grenade-launcher aiming back to pre-TrueAim(tm)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@942
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kadaverjack [Wed, 1 Feb 2006 17:54:22 +0000 (17:54 +0000)]
add secondary function for laser: switch to last used weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@941
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