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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 4 Jan 2008 12:26:39 +0000 (12:26 +0000)]
untested support for a spectator team for teamsay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3098
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div0 [Fri, 4 Jan 2008 07:08:35 +0000 (07:08 +0000)]
starship reflecctions (maybe un-reflect some glass later?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3097
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div0 [Fri, 4 Jan 2008 06:21:45 +0000 (06:21 +0000)]
remove unnecessary strcat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3096
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div0 [Thu, 3 Jan 2008 19:41:33 +0000 (19:41 +0000)]
fix "invert mouse" control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3095
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div0 [Thu, 3 Jan 2008 19:07:39 +0000 (19:07 +0000)]
add a missing settemp_restore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3094
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div0 [Thu, 3 Jan 2008 13:08:18 +0000 (13:08 +0000)]
update TODO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3093
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div0 [Thu, 3 Jan 2008 12:54:26 +0000 (12:54 +0000)]
prepare some of the changes from player-voice to player-sounds. To be used for pain etc. sounds in the future.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3092
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div0 [Thu, 3 Jan 2008 08:20:40 +0000 (08:20 +0000)]
customizable mouse pointer and hotspot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3091
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div0 [Thu, 3 Jan 2008 01:06:41 +0000 (01:06 +0000)]
minor Xaw skin improvements; work around fteqcc bug as always
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3090
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div0 [Wed, 2 Jan 2008 21:09:41 +0000 (21:09 +0000)]
fix minor error message when menu_skin ""
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3089
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div0 [Wed, 2 Jan 2008 18:51:52 +0000 (18:51 +0000)]
fix menu handling when loading a map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3088
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div0 [Wed, 2 Jan 2008 18:04:09 +0000 (18:04 +0000)]
make xaw more black/white :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3087
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div0 [Wed, 2 Jan 2008 18:01:03 +0000 (18:01 +0000)]
oops... the code was untested :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3086
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div0 [Wed, 2 Jan 2008 17:57:29 +0000 (17:57 +0000)]
skin system for menu (menu_skin cvar); allow skin defined colors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3085
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div0 [Wed, 2 Jan 2008 14:08:46 +0000 (14:08 +0000)]
make audio sliders percent sliders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3084
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div0 [Wed, 2 Jan 2008 13:35:36 +0000 (13:35 +0000)]
SDL update for Win32
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3083
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div0 [Wed, 2 Jan 2008 13:31:21 +0000 (13:31 +0000)]
OS X: SDL 1.2.13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3082
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div0 [Wed, 2 Jan 2008 13:26:51 +0000 (13:26 +0000)]
OS X wants a libpng too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3081
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div0 [Wed, 2 Jan 2008 13:18:22 +0000 (13:18 +0000)]
update win32 libpng
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3080
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div0 [Wed, 2 Jan 2008 12:56:48 +0000 (12:56 +0000)]
fix OS X libraries for 10.5 (hopefully)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3079
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div0 [Wed, 2 Jan 2008 09:09:47 +0000 (09:09 +0000)]
minor bugfixes in effectinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3078
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div0 [Tue, 1 Jan 2008 22:44:31 +0000 (22:44 +0000)]
minor menu fading display bug fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3077
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div0 [Tue, 1 Jan 2008 22:37:00 +0000 (22:37 +0000)]
fix bug that causes the code to execute an invalid changelevel command when the map list is broken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3076
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div0 [Tue, 1 Jan 2008 22:03:51 +0000 (22:03 +0000)]
build script update, can now also make experimental builds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3075
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div0 [Tue, 1 Jan 2008 21:53:06 +0000 (21:53 +0000)]
precache uzi flash for SG
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3074
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div0 [Tue, 1 Jan 2008 21:36:21 +0000 (21:36 +0000)]
oops, Nex and RL switched. Thanks, m0rfar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3073
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div0 [Tue, 1 Jan 2008 15:44:10 +0000 (15:44 +0000)]
slightly changed fading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3072
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div0 [Tue, 1 Jan 2008 15:42:03 +0000 (15:42 +0000)]
remove intro video; make background menu and then menu fade on startup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3071
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div0 [Tue, 1 Jan 2008 15:05:28 +0000 (15:05 +0000)]
play intro video on startup by QC now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3070
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div0 [Tue, 1 Jan 2008 13:29:50 +0000 (13:29 +0000)]
add background image by FruitieX; slightly tune skin alpha values to better work with it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3069
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div0 [Tue, 1 Jan 2008 13:18:07 +0000 (13:18 +0000)]
kill two VM_Warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3068
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div0 [Tue, 1 Jan 2008 11:04:39 +0000 (11:04 +0000)]
background image support; align "quit" to the bottom of the screen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3067
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div0 [Mon, 31 Dec 2007 13:38:56 +0000 (13:38 +0000)]
The key grabber uses the recent engine commit to be able to grab keys (so binding F keys works too). It will fail in previous engines. Update your engines, people!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3066
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div0 [Mon, 31 Dec 2007 13:16:22 +0000 (13:16 +0000)]
highlight the key grab button when the keyboard is grabbed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3065
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div0 [Mon, 31 Dec 2007 13:04:38 +0000 (13:04 +0000)]
editor for user defined key binds now works
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3064
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div0 [Mon, 31 Dec 2007 12:22:13 +0000 (12:22 +0000)]
first half of userbind system: the console support, and the menu can now show them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3063
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div0 [Mon, 31 Dec 2007 12:10:00 +0000 (12:10 +0000)]
allow ESCAPE to abort key grabbing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3062
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div0 [Mon, 31 Dec 2007 12:07:29 +0000 (12:07 +0000)]
my menu can finally edit key bindings! Usercommands are not supported yet, though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3061
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div0 [Sat, 29 Dec 2007 12:54:50 +0000 (12:54 +0000)]
Suddenly found a starship.map on my computer ;)
The de-recompiled bsp is faster than the BSP here before (by 28% to 35%), so committing it too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3060
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div0 [Fri, 28 Dec 2007 16:03:55 +0000 (16:03 +0000)]
make waypoint sprites a bit more visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3059
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div0 [Fri, 28 Dec 2007 15:20:52 +0000 (15:20 +0000)]
add our great new engine hacker to credits.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3058
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div0 [Thu, 27 Dec 2007 17:06:20 +0000 (17:06 +0000)]
add support for exclude patterns to zipdiff, and use it to exclude the oggs which just got replaygain patched
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3057
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div0 [Thu, 27 Dec 2007 14:43:53 +0000 (14:43 +0000)]
tZork's improved and bugfixed evil8 textures from silvercity reloaded
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3055
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div0 [Thu, 27 Dec 2007 14:35:11 +0000 (14:35 +0000)]
minor fix (allow skin 6 in team games, for CTF fbskins)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3054
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div0 [Tue, 25 Dec 2007 08:53:25 +0000 (08:53 +0000)]
decoronized reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3053
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div0 [Sun, 23 Dec 2007 20:42:18 +0000 (20:42 +0000)]
fog for silvercity and reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3052
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div0 [Sun, 23 Dec 2007 11:10:41 +0000 (11:10 +0000)]
properly network velocity for spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3051
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div0 [Sat, 22 Dec 2007 21:17:06 +0000 (21:17 +0000)]
maybe they are slightly better after dynamic compression... still don't like them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3050
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div0 [Sat, 22 Dec 2007 12:46:14 +0000 (12:46 +0000)]
made main beam as visible as before again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3049
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div0 [Sat, 22 Dec 2007 12:41:25 +0000 (12:41 +0000)]
after multiple requests, making Nex beam fade (and expand) faster. It now fades twice as fast, and expands 1.5 times as fast.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3048
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lordhavoc [Sat, 22 Dec 2007 11:09:45 +0000 (11:09 +0000)]
turned off r_bloom in all quality configs
turned on r_hdr in ultra.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3047
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div0 [Sat, 22 Dec 2007 11:06:36 +0000 (11:06 +0000)]
current effectinfo really needs r_shadow_usenormalmap...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3046
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div0 [Fri, 21 Dec 2007 20:57:17 +0000 (20:57 +0000)]
fix typo in attackinfive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3045
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div0 [Fri, 21 Dec 2007 20:27:37 +0000 (20:27 +0000)]
damn... 1/64 didn't work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3044
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div0 [Fri, 21 Dec 2007 20:04:28 +0000 (20:04 +0000)]
small fixes (like message spam for sound to bots)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3043
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div0 [Fri, 21 Dec 2007 13:59:44 +0000 (13:59 +0000)]
start of a voice message system... PLEASE REPLACE sound/player/voice/*.ogg ASAP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3042
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lordhavoc [Fri, 21 Dec 2007 02:55:13 +0000 (02:55 +0000)]
several fixes to onslaught, it now works properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3041
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div0 [Thu, 20 Dec 2007 20:37:19 +0000 (20:37 +0000)]
don't do shoot anim when crouched... it looks bad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3040
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div0 [Thu, 20 Dec 2007 13:02:12 +0000 (13:02 +0000)]
add zipdiff script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3039
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div0 [Tue, 18 Dec 2007 20:24:14 +0000 (20:24 +0000)]
g_player_brightness cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3037
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div0 [Tue, 18 Dec 2007 15:31:29 +0000 (15:31 +0000)]
tag_weapon again... wtf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3036
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div0 [Tue, 18 Dec 2007 15:27:35 +0000 (15:27 +0000)]
tag_weapon? No, Q3A uses that for some RANDOM PLACE INSIDE THE MODEL. Use tag_attachweaponhere until further notice.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3035
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div0 [Tue, 18 Dec 2007 13:33:25 +0000 (13:33 +0000)]
also support "tag_weapon" for attaching the exterior weapon model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3034
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div0 [Mon, 17 Dec 2007 18:15:59 +0000 (18:15 +0000)]
fix animation setting bug (reported by leileilol)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3033
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div0 [Mon, 17 Dec 2007 15:29:31 +0000 (15:29 +0000)]
leileilol's effect updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3032
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black [Sun, 16 Dec 2007 22:05:49 +0000 (22:05 +0000)]
Merge Chris' csqc sys qc files into Nexuiz's.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3031
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lordhavoc [Sun, 16 Dec 2007 21:15:50 +0000 (21:15 +0000)]
added a sample nexuiz.game file for ZeroRadiant, needs some editing to
be usable, but useful as reference
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3030
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lordhavoc [Sun, 16 Dec 2007 21:14:52 +0000 (21:14 +0000)]
added a file needed for use of ZeroRadiant with Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3029
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div0 [Sun, 16 Dec 2007 11:53:23 +0000 (11:53 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3028
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div0 [Sat, 15 Dec 2007 21:50:27 +0000 (21:50 +0000)]
charmap in menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3027
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div0 [Sat, 15 Dec 2007 20:01:47 +0000 (20:01 +0000)]
de-wtf-ization, part 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3026
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div0 [Sat, 15 Dec 2007 15:02:07 +0000 (15:02 +0000)]
modplug support for all systems (requires locally installed libmodplug.a on Linux when building, though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3025
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div0 [Sat, 15 Dec 2007 11:56:07 +0000 (11:56 +0000)]
vorbisgain tags on the cdtracks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3024
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div0 [Fri, 14 Dec 2007 22:19:01 +0000 (22:19 +0000)]
yes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3023
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div0 [Fri, 14 Dec 2007 21:34:45 +0000 (21:34 +0000)]
fix player model precaching for the new player model formats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3022
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div0 [Fri, 14 Dec 2007 21:29:51 +0000 (21:29 +0000)]
also allow dpm, md3, psk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3021
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kadaverjack [Wed, 12 Dec 2007 18:46:02 +0000 (18:46 +0000)]
- changed sv_ready_restart to use a qc based restart function as suggested by nifrek (still experimental, please test! assault, arena & onslaught are still using the "restart" command atm)
- added missing variable for g_runematch cvar
- moved precaching to a new function which is called after all cvars are read (InitGameplayMode() is now the only place where gamemode cvars are read)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3020
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div0 [Wed, 12 Dec 2007 17:49:51 +0000 (17:49 +0000)]
news view
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3019
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div0 [Wed, 12 Dec 2007 13:56:45 +0000 (13:56 +0000)]
zsh$ svn propset svn:eol-style native **/*.{c,h,qm,qc,qh}
This apparently needs to be done regularily, as SVN is too brain-dead to accept a repository setting for this by file type.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3018
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div0 [Wed, 12 Dec 2007 13:38:33 +0000 (13:38 +0000)]
Black, next time, use LF instead of CRLF endings, or set the property "svn:eol-style" to "native". Maybe there is a way to enforce this server-side so that it doesn't have to be done manually for each .c/.h/.qc/.qh/.txt file.
Also, merged a patch from res2k.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3017
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div0 [Mon, 10 Dec 2007 15:05:55 +0000 (15:05 +0000)]
Q3A uses g_speed 320, not 400
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3016
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div0 [Mon, 10 Dec 2007 10:46:15 +0000 (10:46 +0000)]
add player model selector; add function draw_CenterText
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3015
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black [Sun, 9 Dec 2007 23:48:41 +0000 (23:48 +0000)]
Remove debug prints from the gecko controls.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3014
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div0 [Sun, 9 Dec 2007 23:43:18 +0000 (23:43 +0000)]
some fog for silvercity (requires a current DP engine build with fog min/max distance)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3013
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black [Sun, 9 Dec 2007 23:10:09 +0000 (23:10 +0000)]
Woops, Ive committed too much :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3012
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black [Sun, 9 Dec 2007 23:01:08 +0000 (23:01 +0000)]
Get rid of the attic - this is not cvs and if anyone needs stuff from it, they can copy it from the previous revision.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3011
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div0 [Sat, 8 Dec 2007 10:52:12 +0000 (10:52 +0000)]
ctf movetype fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3010
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div0 [Fri, 7 Dec 2007 22:34:17 +0000 (22:34 +0000)]
check DP_GECKO_SUPPORT before using Gecko builtins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3009
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div0 [Fri, 7 Dec 2007 18:54:16 +0000 (18:54 +0000)]
add noalign support to flags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3008
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lordhavoc [Fri, 7 Dec 2007 18:08:17 +0000 (18:08 +0000)]
implemented models/player/whatever.md3.animinfo file support so md3
player models can be used (also .dpm and all other model formats)
added models/player/template.md3.animinfo example
note: animinfo can not be used for zym player models because it does not
include dead1/dead2 anims - this can be added if needed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3007
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black [Fri, 7 Dec 2007 13:43:44 +0000 (13:43 +0000)]
Woops, forgot to commit some changes to make it work again yesterday (+ debug messages)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3006
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black [Thu, 6 Dec 2007 17:22:52 +0000 (17:22 +0000)]
Add a gecko control to the scmenu, too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3005
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black [Thu, 6 Dec 2007 14:25:02 +0000 (14:25 +0000)]
Add config.qh so that msys.qh doesn't need to contain nexuiz specific #defines.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3004
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black [Thu, 6 Dec 2007 14:23:23 +0000 (14:23 +0000)]
Woops, forgot to remove one #ifdef..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3003
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black [Thu, 6 Dec 2007 14:22:25 +0000 (14:22 +0000)]
Add gecko.c and support for DP's gecko system to msys.h and mbuiltin.qh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3002
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div0 [Thu, 6 Dec 2007 09:36:16 +0000 (09:36 +0000)]
allow custom jumppad sounds using trigger_push.noise
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3001
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div0 [Thu, 6 Dec 2007 09:21:33 +0000 (09:21 +0000)]
fix jumppad sound on targetless jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3000
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div0 [Wed, 5 Dec 2007 21:39:45 +0000 (21:39 +0000)]
merged mbuiltin files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2999
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lordhavoc [Sat, 1 Dec 2007 13:01:32 +0000 (13:01 +0000)]
rebalanced pro - need feedback
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2998
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div0 [Thu, 29 Nov 2007 08:48:21 +0000 (08:48 +0000)]
add real crosshair buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2997
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