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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Tue, 26 Aug 2008 15:53:40 +0000 (15:53 +0000)]
make the lasers less thick
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4203
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 15:41:31 +0000 (15:41 +0000)]
undo the min/max nudge for exact triggers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4202
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 14:13:54 +0000 (14:13 +0000)]
fix laser think
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4201
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 14:04:43 +0000 (14:04 +0000)]
allow displaying the locked door message more than once
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4200
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 13:54:21 +0000 (13:54 +0000)]
it was too much rain. fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4199
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 13:15:18 +0000 (13:15 +0000)]
misc_laser: optimization and bugfix, and documentation; trigger_flipflop and trigger_monoflop
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4198
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 26 Aug 2008 12:54:03 +0000 (12:54 +0000)]
Fix basementctf jumppads by using common/trigger texture instead of common/nodraw
Nexuiz or map bug?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4197
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 12:51:11 +0000 (12:51 +0000)]
oops, forgot entities.def for misc_laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4196
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 12:48:02 +0000 (12:48 +0000)]
laser beam texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4195
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 26 Aug 2008 12:37:50 +0000 (12:37 +0000)]
New slime2 texture.
Toxic: use new slime and real Nexuiz entities.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4194
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 12:12:25 +0000 (12:12 +0000)]
oops, forgot to commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4193
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 11:58:51 +0000 (11:58 +0000)]
misc_laser is now client side too (untested too)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4192
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 11:28:13 +0000 (11:28 +0000)]
oops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4191
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 11:25:05 +0000 (11:25 +0000)]
(untested) make rain and snow client side entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4190
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 11:05:47 +0000 (11:05 +0000)]
"wait" property
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4189
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 11:01:01 +0000 (11:01 +0000)]
func_pointparticles (untested)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4188
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 10:14:38 +0000 (10:14 +0000)]
new particle property "movedir"; traces in that direction. Length of the vector is how much of trace_plane_normal to use.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4187
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 08:29:28 +0000 (08:29 +0000)]
pointparticles: negative "impulse" is particles per 64^3 cube, instead of absolute particle count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4186
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 08:18:30 +0000 (08:18 +0000)]
particles: volume weighting = negative count, absolute weighting = positive count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4185
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 07:49:05 +0000 (07:49 +0000)]
fix func_sparks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4184
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 07:32:17 +0000 (07:32 +0000)]
CSQC handle func_sparks; more to come later (func_pointparticles planned); however, sparks are broken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4183
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 26 Aug 2008 05:54:07 +0000 (05:54 +0000)]
Q3A maps: switch crylink with hagar. Now, Plasmagun -> Hagar, BFG -> Crylink.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4182
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 25 Aug 2008 07:23:38 +0000 (07:23 +0000)]
improve the stupid workaround path for the hook drawing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4180
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 25 Aug 2008 06:53:58 +0000 (06:53 +0000)]
support fraglimit in qualifying-then-race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4179
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 25 Aug 2008 06:48:03 +0000 (06:48 +0000)]
proper mmsss display for fraglimit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4178
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 25 Aug 2008 06:35:52 +0000 (06:35 +0000)]
major cleanup of game type loading (closes some bug on SF)
new feature: if multiple game type cvars are set, the one NOT matching the last game is used
makes "g_ctf 1; changelevel dismal" work no matter what other game type cvars are set
gamecfg cvar is no longer used for switching game types, bot for AVOIDING one (nobody used that anyway); it now always contains the CURRENT game type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4177
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 17:44:48 +0000 (17:44 +0000)]
add green hook beam for non-teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4175
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 17:26:38 +0000 (17:26 +0000)]
new hook graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4174
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 15:54:53 +0000 (15:54 +0000)]
count hook-pulling as push (for "Who pushed me?")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4173
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 15:30:57 +0000 (15:30 +0000)]
new hook graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4172
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 15:11:32 +0000 (15:11 +0000)]
use particles/hookbeam only in new engines - looks slightly better in old ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4171
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 15:02:38 +0000 (15:02 +0000)]
use "particles/hookbeam" for the grappling hook beam. Currently does not exist.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4170
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 13:31:50 +0000 (13:31 +0000)]
oops, hooking to world should not cancel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4169
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 13:27:17 +0000 (13:27 +0000)]
hook: new "tarzan" mode that can pull players "symmetrically"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4168
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 12:37:57 +0000 (12:37 +0000)]
use less memory :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4167
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 24 Aug 2008 12:12:20 +0000 (12:12 +0000)]
jitter-less grappling hook (and currently using a placeholder beam)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4166
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 24 Aug 2008 08:47:06 +0000 (08:47 +0000)]
credit sev for wicked skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4165
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 21:23:38 +0000 (21:23 +0000)]
hook: also detach when the aiment's deadflag changes (to prevent hook from staying on respawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4164
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 17:26:48 +0000 (17:26 +0000)]
make "teamstatus" work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4163
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 15:42:16 +0000 (15:42 +0000)]
fix ready-restart in CTF
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4162
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 15:40:42 +0000 (15:40 +0000)]
fix endless loop in scores clearing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4161
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 14:50:09 +0000 (14:50 +0000)]
remove unused var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4160
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 13:52:13 +0000 (13:52 +0000)]
avoid the recursion for a trivial case in ExactTrigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4159
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 13:39:04 +0000 (13:39 +0000)]
make trigger_swamp exact too. InitTrigger() is no longer used.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4158
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 12:33:02 +0000 (12:33 +0000)]
ops, a syntax error
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4157
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 12:12:19 +0000 (12:12 +0000)]
automatically set a cdtrack in generated mapinfo files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4156
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 12:10:55 +0000 (12:10 +0000)]
fix docs for the new features
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4155
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 11:55:42 +0000 (11:55 +0000)]
fix deprecation warnings; remove support for "fog" in mapname.cfg as forced fog (the only map that needs it already has it in worldspawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4154
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div0 [Sat, 23 Aug 2008 11:51:04 +0000 (11:51 +0000)]
MapInfo:
- Depcreate mapname.cfg files. From now on, these are only for the user to customize stuff like the CD track, but NOT for the mapper.
- Add a "cdtrack" command to mapinfo files.
- Add a "clientsettemp_for_type" command to mapinfo files (sets a cvar on the client for just this one round).
- Change all existing maps to this.
Compatibility issue: playing on old servers will be without background music. I think we can live with that.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4153
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div0 [Sat, 23 Aug 2008 09:48:04 +0000 (09:48 +0000)]
new command: cl_cmd settemp cvarname value (sets a cvar; the value is reset on csqc unload, that is, map change or disconnect)
DO NOT USE THIS YET. It is going to be used for replacing the existing mapname.cfg file in the long term.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4152
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 08:13:53 +0000 (08:13 +0000)]
it belongs THIS way round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4151
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 08:10:55 +0000 (08:10 +0000)]
race: hide kills/suicides columns in qualifying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4150
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 06:31:38 +0000 (06:31 +0000)]
make trigger_multiple exact too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4149
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 23 Aug 2008 06:10:54 +0000 (06:10 +0000)]
smaller score updates (requires new engine on the server)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4148
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 19:38:47 +0000 (19:38 +0000)]
reset voting on ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4147
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 16:12:19 +0000 (16:12 +0000)]
try to fix autojoin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4146
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 15:57:50 +0000 (15:57 +0000)]
don't draw that stupid spawn shield effect when waiting for the restart countdown
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4145
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 14:00:36 +0000 (14:00 +0000)]
autoshader: actually write "map $lightmap" right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4144
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 11:08:26 +0000 (11:08 +0000)]
also make trigger_hurt, func_ladder and trigger_impulse exact triggers. Tell me what's borked now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4143
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 11:01:02 +0000 (11:01 +0000)]
exact triggers: jumppads, teleporters and race checkpoints now work EXACTLY as
made in the map editor (not as bbox any more). This change might be desirable
on other entity types too.
Usage:
- In the spawn functions, call EXACTTRIGGER_INIT; instead of InitTrigger();
- In the touch function, first do the classname checks, then call EXACTTRIGGER_TOUCH;
(this will abort the touch function if it is a bad touch)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4142
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 22 Aug 2008 08:02:39 +0000 (08:02 +0000)]
fix score clearing in race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4141
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 21 Aug 2008 16:28:44 +0000 (16:28 +0000)]
and actually fixed it now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4140
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 21 Aug 2008 16:20:23 +0000 (16:20 +0000)]
race: completed spectator support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4139
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 21 Aug 2008 16:03:05 +0000 (16:03 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4138
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 21 Aug 2008 16:02:44 +0000 (16:02 +0000)]
add torus' player sounds; remove the debug sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4137
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 21 Aug 2008 15:32:44 +0000 (15:32 +0000)]
Race: send stuff to people spectating someone too (incomplete)
New spectator mode display (csqc)
Spectating now allows changing spectating speed (using mouse wheel)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4136
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 17 Aug 2008 13:35:05 +0000 (13:35 +0000)]
Fix "Invalid key in skin file: MARGIN_INPUTBOX" for the wickedskins.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4135
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 16:58:35 +0000 (16:58 +0000)]
new time display in qualifying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4134
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 15:57:59 +0000 (15:57 +0000)]
when hooked to a player, detach once he hurts you
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4133
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 15:52:35 +0000 (15:52 +0000)]
hook: use MOVETYPE_FOLLOW. You know what for.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4132
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 15:06:59 +0000 (15:06 +0000)]
nodetail 1 as default for map voting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4131
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 11:15:42 +0000 (11:15 +0000)]
refactor common setmodel calls for moving brushes and triggers; ALWAYS support .mins/.maxs explicitly set instead of using an actual model (good for ent files)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4130
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 10:02:37 +0000 (10:02 +0000)]
DP_CSQC_ENTITY_REMOVE_IS_B0RKED - #ifdef for CSQC networking bug workarounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4129
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 13 Aug 2008 08:31:03 +0000 (08:31 +0000)]
remove workarounds for broken MSG_ALL - let's see what breaks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4128
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 19:04:49 +0000 (19:04 +0000)]
work around current csqc networking bugs crashing clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4126
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 18:58:49 +0000 (18:58 +0000)]
fix player skipping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4125
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 18:33:49 +0000 (18:33 +0000)]
oops... hide crosshair when scoreboard is forced too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4124
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 17:36:11 +0000 (17:36 +0000)]
fix spuriously appearing ready-nagger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4123
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 12:32:53 +0000 (12:32 +0000)]
race: turn off ALL telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4121
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 07:55:55 +0000 (07:55 +0000)]
add Race game type to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4119
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 06:42:50 +0000 (06:42 +0000)]
do not set equality if there is no player at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4118
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div0 [Tue, 12 Aug 2008 06:39:39 +0000 (06:39 +0000)]
fix timelimit condition for race winning conditions. Makes endmatch work again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4117
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div0 [Tue, 12 Aug 2008 05:42:03 +0000 (05:42 +0000)]
fix clientdisconnect crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4116
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div0 [Tue, 12 Aug 2008 05:37:17 +0000 (05:37 +0000)]
make checkpoints orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4115
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div0 [Tue, 12 Aug 2008 05:31:43 +0000 (05:31 +0000)]
if at the end of the qualifying time, 2/3 of the players (3 or more) had completed a lap - start the race instead of ending the match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4114
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div0 [Mon, 11 Aug 2008 20:00:25 +0000 (20:00 +0000)]
color display fix for lap count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4113
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div0 [Mon, 11 Aug 2008 19:24:04 +0000 (19:24 +0000)]
wanted to handle independent players with OR, not AND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4112
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div0 [Mon, 11 Aug 2008 19:21:58 +0000 (19:21 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4111
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div0 [Mon, 11 Aug 2008 19:20:58 +0000 (19:20 +0000)]
recount ready players at disconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4110
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div0 [Mon, 11 Aug 2008 19:16:01 +0000 (19:16 +0000)]
/me sucks at two's complement. FIXED.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4109
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div0 [Mon, 11 Aug 2008 19:08:29 +0000 (19:08 +0000)]
undo that. That's better handled by vcall kick.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4108
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div0 [Mon, 11 Aug 2008 19:02:21 +0000 (19:02 +0000)]
make independent player able to shoot normal players (but not vice versa) so race games don't stay in overtime so long if someone refuses to finish
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4107
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div0 [Mon, 11 Aug 2008 18:58:51 +0000 (18:58 +0000)]
better scoreboard forcing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4106
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div0 [Mon, 11 Aug 2008 18:39:35 +0000 (18:39 +0000)]
fix to race winning condition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4105
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div0 [Mon, 11 Aug 2008 16:59:35 +0000 (16:59 +0000)]
fix all unuseds except for the fteqcc bug ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4104
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div0 [Mon, 11 Aug 2008 16:58:25 +0000 (16:58 +0000)]
remove unuseds (except for the fteqcc bug ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4103
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div0 [Mon, 11 Aug 2008 10:19:38 +0000 (10:19 +0000)]
make ENTER also save the cvar of the current input box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4102
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div0 [Mon, 11 Aug 2008 08:16:29 +0000 (08:16 +0000)]
race: let everyone complete his lap when the race is over; players who have completed their race get the intermission scoreboard but still can walk (as nonsolid players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4101
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div0 [Sun, 10 Aug 2008 17:49:50 +0000 (17:49 +0000)]
new improvements (winning condition, zero is worst handling)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4100
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div0 [Sun, 10 Aug 2008 16:51:37 +0000 (16:51 +0000)]
add notes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4099
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