]> icculus.org git repositories - divverent/nexuiz.git/history - textures/evil2_basefloor
RLE compressed all TGAs that had a compression ratio above 98.5% to prevent
[divverent/nexuiz.git] / textures / evil2_basefloor /
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-04-07 savagexsome bumpmaps for evil2_basefloor (not complete)
2005-11-07 savagexcommit 1.2.1 game media