]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc
fixed a large number of weapon switch issues (switchweapon is no longer cleared on...
[divverent/nexuiz.git] / qcsrc /
2004-01-30 vermeulenlweapon changes
2004-01-26 vermeulenlA lot of very small things
2004-01-21 lordhavocadded func_bobbing and func_rotating (according to...
2004-01-01 vermeulenlnew secondary fire for the electro
2003-12-28 vermeulenlblah
2003-12-09 vermeulenladded some entities
2003-12-07 vermeulenl*** empty log message ***
2003-12-07 vermeulenlspawning works now... kinda
2003-12-07 vermeulenlsome basic changes
2003-12-07 vermeulenlchange nex zoom, and adjusted some damages
2003-12-03 vermeulenlmade mistake in weapons.qc
2003-12-03 vermeulenltodo list update, much better
2003-12-02 vermeulenlnew laser, and changed the speed
2003-12-01 vermeulenlsecondary rocket fire, faster movement, higher jumping...
2003-12-01 lordhavocmarked two todo items as done (velocity for damage...
2003-12-01 lordhavocimplemented damage force (knock gibs and casings around...
2003-11-19 seienabunaeFixed a small bug with the +moveup/+movedown keys under...
2003-11-17 vermeulenlsupajoes new stuff
2003-11-07 vermeulenlA lot of stuff
2003-11-05 vermeulenlBasic animation
2003-10-24 vermeulenlGot rid of CTF,
2003-10-17 seienabunaeFixed a small bug with the +moveup/+movedown keys under...
2003-10-16 seienabunaeUpdated the todo
2003-10-16 seienabunaeYou can now move shellcasings by hitting them with...
2003-10-15 seienabunaeRemoved some silly tabs in todo
2003-10-06 vermeulenlTomaz
2003-09-21 vermeulenlplayer speed change
2003-09-20 vermeulenl*** empty log message ***
2003-09-19 vermeulenlI forgot to add this
2003-09-19 vermeulenlI completely changed the physics. I did a bunch of...
2003-09-14 vermeulenlSmall bug
2003-09-03 blackhcplasma function optimized (only one entity field is...
2003-09-01 electro_benanimated plasma ball
2003-09-01 vermeulenlFor games over the net we can't have the players start...
2003-08-31 electro_benre-fixed target_push
2003-08-30 blackhcnext/prev weapon fixed
2003-08-30 electro_benall q3 jumppads work properly now
2003-08-30 electro_benall q3 jumppads work properly now
2003-08-29 electro_beninfo_notnull and target_position fix?
2003-08-28 electro_benfixed jumppad origin orientation bug, now more like q3
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benjumppad support for bots (they can use the double jumpp...
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benwayset update
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_bennew waypoint set
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benbots should be able to pick up weapons and powerups...
2003-08-27 electro_benjumppads patched... for mappers
2003-08-27 electro_benjumppads and respawning removed from todo list, they...
2003-08-19 electro_benjump can now trigger respawn (as well as fire)
2003-08-19 electro_benplayer deaths/respawning now semi-operational
2003-08-19 vermeulenlanother small change
2003-08-19 electro_ben- jumppads, mapped just like q3 (trigger_push targettin...
2003-08-19 electro_ben*** empty log message ***
2003-08-19 electro_ben- bot plugged in (frikbot base)
2003-08-19 electro_benthe frikbot core, slight variable changes to get it...
2003-08-19 vermeulenltodo stuff (again)
2003-08-19 vermeulenltodo stuff
2003-08-17 vermeulenllittle mistake
2003-08-17 vermeulenlquite a lot of stuff. Now the crylink and Nex go threw...
2003-08-12 vermeulenlrain/snow added, not tested
2003-08-12 vermeulenladded casings
2003-08-12 vermeulenlsmall changes, hagar explosion, and i moved all the...
2003-08-11 seienabunaeTurned ugly Explosion function into ImpactEffect
2003-08-11 vermeulenlSome weapon changes... this new one requires you have...
2003-08-11 seienabunaeAdded secondary fire mode, three of the weapons have...
2003-08-11 seienabunaeSmall change, rocket jumping should take out a bit...
2003-08-11 seienabunaeno message
2003-08-11 seienabunaeMinor change
2003-08-11 seienabunaeAdded teleporters
2003-08-11 seienabunaeFixed radius damage from healing the victim at certain...
2003-08-11 seienabunaeUpdated todo
2003-08-11 seienabunaeMoved explosion effects a bit away from walls
2003-08-11 vermeulenlTodo list
2003-08-11 seienabunaeAdded explosion sprites
2003-08-11 vermeulenlgot rid of the hagar and crylink floats
2003-08-11 vermeulenlJust some more weapon stuff (crylink, hagar, ammo updat...
2003-08-10 seienabunaeAssimilated subs.qc into the already existing func.qc
2003-08-10 seienabunaeThe grenade and rocket launchers now do full damage...
2003-08-10 vermeulenlI just messed up some things...
2003-08-10 vermeulenlFixed order of weapons
2003-08-10 vermeulenlSmall changes, and misc_model
2003-08-10 vermeulenlMoved the defs from the plat.qc to field.qc
2003-08-10 vermeulenlPlat.qc added
2003-08-10 seienabunaeMoved some functions to func.qc
2003-08-10 seienabunaeFixed RadiusDamage
2003-08-09 seienabunaeno message
2003-08-09 seienabunaeDeleted
2003-08-09 seienabunaeAdded defs files
2003-08-09 seienabunaeDeleting files that should not be there :)
2003-08-09 vermeulenlPutting on cvs...