]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc/weapons.qc
Adjusted the control panel to fit with the other option panels (height).
[divverent/nexuiz.git] / qcsrc / weapons.qc
2004-08-06 vermeulenlChanged the crylink weapon, new primary fire and moved...
2004-07-30 dankorRe-add all files from scratch. Using fresh source from...
2004-07-30 dankorRemoved old stuff. Will upload fresh.
2004-03-31 lordhavocdeath code has been refactored
2004-03-10 vermeulenlvarious changes to the health system, added secondary...
2004-02-26 vermeulenlWEAPON ANIMATIONS
2004-02-24 vermeulenlsmall changes
2004-02-24 vermeulenltetris
2004-02-23 vermeulenlchanged laser effect, rocket damage, laser damage,...
2004-02-21 vermeulenlsmall mistake
2004-02-21 vermeulenlweapon changes, todo readme changed
2004-02-12 vermeulenltemp change to fix railgun damage problems
2004-02-11 vermeulenlsmall changes
2004-02-09 lordhavocview tilt and tint from damage
2004-02-07 vermeulenlproblems with caps and unix
2004-02-03 vermeulenlbasic changes
2004-02-01 vermeulenlI should really stop commiting everytime I do little...
2004-01-30 vermeulenlsome uzi changes
2004-01-30 vermeulenlweapon changes
2004-01-26 vermeulenlA lot of very small things
2004-01-01 vermeulenlnew secondary fire for the electro
2003-12-07 vermeulenlsome basic changes
2003-12-07 vermeulenlchange nex zoom, and adjusted some damages
2003-12-03 vermeulenlmade mistake in weapons.qc
2003-12-02 vermeulenlnew laser, and changed the speed
2003-12-01 vermeulenlsecondary rocket fire, faster movement, higher jumping...
2003-12-01 lordhavocimplemented damage force (knock gibs and casings around...
2003-11-07 vermeulenlA lot of stuff
2003-10-16 seienabunaeYou can now move shellcasings by hitting them with...
2003-10-06 vermeulenlTomaz
2003-09-19 vermeulenlI completely changed the physics. I did a bunch of...
2003-09-03 blackhcplasma function optimized (only one entity field is...
2003-09-01 electro_benanimated plasma ball
2003-08-30 blackhcnext/prev weapon fixed
2003-08-19 electro_benplayer deaths/respawning now semi-operational
2003-08-17 vermeulenllittle mistake
2003-08-17 vermeulenlquite a lot of stuff. Now the crylink and Nex go threw...
2003-08-12 vermeulenladded casings
2003-08-12 vermeulenlsmall changes, hagar explosion, and i moved all the...
2003-08-11 seienabunaeTurned ugly Explosion function into ImpactEffect
2003-08-11 vermeulenlSome weapon changes... this new one requires you have...
2003-08-11 seienabunaeAdded secondary fire mode, three of the weapons have...
2003-08-11 seienabunaeMoved explosion effects a bit away from walls
2003-08-11 seienabunaeAdded explosion sprites
2003-08-11 vermeulenlJust some more weapon stuff (crylink, hagar, ammo updat...
2003-08-10 seienabunaeThe grenade and rocket launchers now do full damage...
2003-08-10 vermeulenlI just messed up some things...
2003-08-10 vermeulenlFixed order of weapons
2003-08-10 vermeulenlSmall changes, and misc_model
2003-08-10 seienabunaeMoved some functions to func.qc
2003-08-09 vermeulenlPutting on cvs...