2007-11-04 |
m0rfar | Hide the players for a tic and not 0.2 sec in teleporte... |
tree | commitdiff |
2007-11-04 |
savagex | first version of assault mode with winning condition... |
tree | commitdiff |
2007-11-03 |
div0 | fix TDM (always using 2 teams, ignoring g_tdm_teams... |
tree | commitdiff |
2007-11-02 |
div0 | Nothing sets flashblend, so remove it. |
tree | commitdiff |
2007-10-31 |
div0 | minor Assault fixes |
tree | commitdiff |
2007-10-30 |
div0 | Argh... didn't want to commit THIS function. |
tree | commitdiff |
2007-10-30 |
div0 | added utility for depth-first search; added debug comma... |
tree | commitdiff |
2007-10-28 |
div0 | support for team select dialog, disabled buttons and... |
tree | commitdiff |
2007-10-21 |
div0 | handle "alreadychangedlevel" slightly better |
tree | commitdiff |
2007-10-21 |
div0 | take back this stupid idea... sorry |
tree | commitdiff |
2007-10-21 |
div0 | darn... i+1 |
tree | commitdiff |
2007-10-21 |
div0 | help with map voting when people haven't downloaded... |
tree | commitdiff |
2007-10-19 |
div0 | call UpdateSelectedPlayer in server frames only (should... |
tree | commitdiff |
2007-10-16 |
div0 | observers spawn everywhere |
tree | commitdiff |
2007-10-15 |
div0 | assault maps are as_something.mapcfg (fix missing map... |
tree | commitdiff |
2007-10-10 |
div0 | replaced dprint by a QC function that checks for "devel... |
tree | commitdiff |
2007-10-10 |
div0 | added a "shtest" (not sure how well it is working,... |
tree | commitdiff |
2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
tree | commitdiff |
2007-10-02 |
div0 | fix "nixnex forgets to precache" bug |
tree | commitdiff |
2007-09-20 |
div0 | new cvar bot_vs_human: set to positive value to make... |
tree | commitdiff |
2007-09-12 |
div0 | fix "gotomap" command in case a map vote screen is... |
tree | commitdiff |
2007-09-12 |
div0 | make RadiusDamage() return damage actually dealt to... |
tree | commitdiff |
2007-09-12 |
div0 | fix small division by zero |
tree | commitdiff |
2007-09-04 |
div0 | forgot to add DAMAGE_YES here |
tree | commitdiff |
2007-09-01 |
div0 | separate refire timers for each weapon; fixes "faster... |
tree | commitdiff |
2007-08-23 |
div0 | fix spawnshield bug reported by Black Snack (allowed... |
tree | commitdiff |
2007-08-11 |
div0 | sv_defaultplayercolors should not depend on sv_defaultc... |
tree | commitdiff |
2007-08-10 |
div0 | new player colors (gfx/colormap_palette.lmp); default... |
tree | commitdiff |
2007-08-06 |
div0 | update extensions.qh; |
tree | commitdiff |
2007-07-07 |
div0 | keyhunt/runematch: fix objects not expiring in rapidly... |
tree | commitdiff |
2007-07-07 |
div0 | remove teleport from impulse 99 again, instead make... |
tree | commitdiff |
2007-07-06 |
div0 | impulse 99 now goes to the personal waypoint (deploy... |
tree | commitdiff |
2007-07-04 |
lordhavoc | added onslaught mode |
tree | commitdiff |
2007-06-30 |
div0 | Oops... assignmen the wrong way killed vdo |
tree | commitdiff |
2007-06-26 |
div0 | make ban list for no bans "" and not "1", less irritati... |
tree | commitdiff |
2007-06-26 |
div0 | ip ban code: minor bugfixes |
tree | commitdiff |
2007-06-26 |
div0 | banning, kicking and banning in voting, some display... |
tree | commitdiff |
2007-06-19 |
div0 | jonaskoelker's handicap patch: client side cvar cl_hand... |
tree | commitdiff |
2007-06-09 |
div0 | first attempt at "auto adjust skill"; not working well... |
tree | commitdiff |
2007-05-29 |
div0 | KH: copy sounds being used to sound/kh so they can... |
tree | commitdiff |
2007-05-28 |
div0 | reduce sound minimum time for jumppads from 0.5 to... |
tree | commitdiff |
2007-05-28 |
div0 | oops, forgot to commit this to trunk |
tree | commitdiff |
2007-05-25 |
div0 | log those who destroy a key |
tree | commitdiff |
2007-05-23 |
div0 | put hook line 9 qu away from origin to attach to the... |
tree | commitdiff |
2007-05-23 |
div0 | tZork's grappling hook; |
tree | commitdiff |
2007-05-23 |
savagex | assault mode: print some time warnings |
tree | commitdiff |
2007-05-23 |
esteel | forget to precache the new spawn sound |
tree | commitdiff |
2007-05-23 |
esteel | made g_spawnsound use a own spawn sound (copied telepor... |
tree | commitdiff |
2007-05-23 |
div0 | hook has two places with the origin; fixed |
tree | commitdiff |
2007-05-23 |
div0 | moved electro blob a little bit to the right to be... |
tree | commitdiff |
2007-05-23 |
lordhavoc | don't need as many .effects on leileilol's new projecti... |
tree | commitdiff |
2007-05-23 |
lordhavoc | rockets should cast shadows |
tree | commitdiff |
2007-05-23 |
lordhavoc | mortar shells should cast shadows |
tree | commitdiff |
2007-05-23 |
lordhavoc | cleaned up teamplay damage checks and fixed teamplay... |
tree | commitdiff |
2007-05-23 |
lordhavoc | tweaked ebomb model from leileilol, and corresponding... |
tree | commitdiff |
2007-05-22 |
div0 | slightly better ebomb origin |
tree | commitdiff |
2007-05-22 |
div0 | leileilol's projectiles (electro bomb toned down a... |
tree | commitdiff |
2007-05-22 |
div0 | move SG smoke so it appears at the right point after... |
tree | commitdiff |
2007-05-22 |
lordhavoc | fix W_SetupShot calls to not have any start points... |
tree | commitdiff |
2007-05-21 |
div0 | oops, a dprint... |
tree | commitdiff |
2007-05-21 |
savagex | assault rounds now last 300 seconds by default (can... |
tree | commitdiff |
2007-05-21 |
savagex | assault mode: use proper sprites |
tree | commitdiff |
2007-05-20 |
div0 | bots: in LMS and Arena, spectators should count as... |
tree | commitdiff |
2007-05-20 |
div0 | yes, it DID break. Server stood still when no player... |
tree | commitdiff |
2007-05-20 |
div0 | make flags and keys obey playerclip |
tree | commitdiff |
2007-05-20 |
savagex | nothing to see here |
tree | commitdiff |
2007-05-20 |
savagex | document some stuff in assault.qc |
tree | commitdiff |
2007-05-20 |
div0 | move map voting to CheckRules_World, let's see if it... |
tree | commitdiff |
2007-05-20 |
savagex | only fire target_objective_decrease *once* |
tree | commitdiff |
2007-05-20 |
savagex | = != == |
tree | commitdiff |
2007-05-20 |
savagex | added func_assault_wall, which disappears once its... |
tree | commitdiff |
2007-05-20 |
savagex | more gradual color codes for damage (instead just white... |
tree | commitdiff |
2007-05-20 |
savagex | func_assault_destructible now show their damage with... |
tree | commitdiff |
2007-05-20 |
savagex | add assault to teamplay logic |
tree | commitdiff |
2007-05-20 |
savagex | when a round ends (last objective fulfilled) all player... |
tree | commitdiff |
2007-05-20 |
savagex | after assault round end: Respawn all clients, centerpri... |
tree | commitdiff |
2007-05-20 |
savagex | new logic for func_assault_destructible (it doesn't... |
tree | commitdiff |
2007-05-19 |
savagex | target_objective_decrease only fires if activator.team... |
tree | commitdiff |
2007-05-19 |
savagex | func_assault_destructible are only attackable by attack... |
tree | commitdiff |
2007-05-19 |
savagex | some stuff for spawn point selection. |
tree | commitdiff |
2007-05-19 |
div0 | brighter capture flash |
tree | commitdiff |
2007-05-19 |
savagex | spawnpoint filter for assault only kicks in for targets... |
tree | commitdiff |
2007-05-19 |
savagex | added spawn point selection code for assault. If spawnp... |
tree | commitdiff |
2007-05-19 |
div0 | only allow game type changes by suggestions if g_maplis... |
tree | commitdiff |
2007-05-19 |
div0 | draw capture effect in capturer team color, not in... |
tree | commitdiff |
2007-05-19 |
div0 | damn fteqcc; this time: |
tree | commitdiff |
2007-05-19 |
savagex | added target_assault_roundstart which is triggered... |
tree | commitdiff |
2007-05-19 |
savagex | target_objective_decrease that are assigned to an active |
tree | commitdiff |
2007-05-18 |
savagex | new: func_assault_destructible |
tree | commitdiff |
2007-05-18 |
savagex | target_objective_decrease is now only triggerable once... |
tree | commitdiff |
2007-05-18 |
savagex | rename entities according to convention, introduce |
tree | commitdiff |
2007-05-18 |
savagex | moved magic "this objective is inactive" value to const... |
tree | commitdiff |
2007-05-18 |
savagex | my try at implementing a few assault basics. NOT WORKIN... |
tree | commitdiff |
2007-05-18 |
div0 | fix keyhunt friendly fire exploit |
tree | commitdiff |
2007-05-17 |
div0 | menu: allow sensitivity up to 30 |
tree | commitdiff |
2007-05-17 |
div0 | keyhunt: dlight effect for end of round (capture, lost... |
tree | commitdiff |
2007-05-17 |
div0 | slime should dissolve corpses too! |
tree | commitdiff |
2007-05-16 |
div0 | fix unused stats feature |
tree | commitdiff |
2007-05-16 |
div0 | remove some debug prints |
tree | commitdiff |
2007-05-15 |
div0 | keyhunt collect sound should originate from player... |
tree | commitdiff |
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