2005-03-21 |
lordhavoc | fixed 'eye gibbing repeatedly' bug (hopefully) and... |
tree | commitdiff |
2005-03-21 |
lordhavoc | implemented teamplay damage blocking and team kill... |
tree | commitdiff |
2005-03-21 |
lordhavoc | made lava and slime kill a lot faster (probably still... |
tree | commitdiff |
2005-03-14 |
vermeulenl | Added savagex's telefragged code |
tree | commitdiff |
2005-03-14 |
vermeulenl | Add an effect for the laser explosion, added g_casings |
tree | commitdiff |
2005-03-08 |
vermeulenl | Made it so you can change your skin whenever |
tree | commitdiff |
2005-03-04 |
vermeulenl | Make the weapon pickup message green, just to seperate... |
tree | commitdiff |
2005-03-02 |
vermeulenl | Fixed some death message problems |
tree | commitdiff |
2005-03-01 |
vermeulenl | SavageX's mapcfg loading code |
tree | commitdiff |
2005-02-24 |
vermeulenl | Got rid of the gamecfgs stuff, added timing for the... |
tree | commitdiff |
2005-02-20 |
vermeulenl | Various small items |
tree | commitdiff |
2005-02-15 |
vermeulenl | Added Urre's light code |
tree | commitdiff |
2005-02-15 |
vermeulenl | Made 'impulse 13' copy the exact position, model, and... |
tree | commitdiff |
2005-02-13 |
vermeulenl | Delete some gamemodes, now we only have these left: |
tree | commitdiff |
2005-02-11 |
lordhavoc | bots now know the nexuiz weapons |
tree | commitdiff |
2005-02-11 |
lordhavoc | added nexuiz health and armor items to item evaluation |
tree | commitdiff |
2005-02-11 |
lordhavoc | now sets fixangle and resets punchangle and punchvector... |
tree | commitdiff |
2005-02-11 |
vermeulenl | Added bots again |
tree | commitdiff |
2005-02-09 |
lordhavoc | fixed 'weapon flying away' bug with jump pads |
tree | commitdiff |
2005-02-09 |
lordhavoc | made cl_client.c compile again - you can not assign... |
tree | commitdiff |
2005-02-09 |
vermeulenl | Fixed small bug with damage and kills |
tree | commitdiff |
2005-02-09 |
lordhavoc | removed 'big fall' death code |
tree | commitdiff |
2005-02-08 |
vermeulenl | Added crylink trails |
tree | commitdiff |
2005-02-07 |
lordhavoc | allow changing player model while alive |
tree | commitdiff |
2005-02-07 |
lordhavoc | made kill command work |
tree | commitdiff |
2005-02-07 |
lordhavoc | hurt no longer waits 1 second between hurts |
tree | commitdiff |
2005-02-07 |
lordhavoc | use all 4 hitground sounds, not just the first 3 |
tree | commitdiff |
2005-02-07 |
lordhavoc | removed aliases from qc, added them to default.cfg |
tree | commitdiff |
2005-02-01 |
vermeulenl | Added water drowning |
tree | commitdiff |
2005-01-28 |
lordhavoc | crylink projectiles redesigned (it now resembles a... |
tree | commitdiff |
2005-01-28 |
lordhavoc | jumppads now also launch corpses (including dummies) |
tree | commitdiff |
2005-01-28 |
lordhavoc | reduced pain tint (red/white/pink screen tint and view... |
tree | commitdiff |
2005-01-28 |
lordhavoc | jumpjet test code (disabled) |
tree | commitdiff |
2005-01-28 |
vermeulenl | Added a massive push when shot with the Nex |
tree | commitdiff |
2005-01-23 |
lordhavoc | major tweaks to ammo pickups, item respawn times, and... |
tree | commitdiff |
2005-01-22 |
lordhavoc | fixed weapon dropping on death |
tree | commitdiff |
2005-01-22 |
lordhavoc | fixed a large number of weapon switch issues (switchwea... |
tree | commitdiff |
2005-01-22 |
lordhavoc | uncommented w_clear() on death so you don't have a... |
tree | commitdiff |
2005-01-22 |
lordhavoc | target_jumppad no longer acts as a trigger_push (this... |
tree | commitdiff |
2005-01-22 |
lordhavoc | added item_armor_shard, item_armor_body (?), and item_a... |
tree | commitdiff |
2005-01-22 |
lordhavoc | made uzi use IT_NAILS hud ammo |
tree | commitdiff |
2005-01-21 |
lordhavoc | raised items so that the map entities (have their origi... |
tree | commitdiff |
2005-01-17 |
vermeulenl | small error |
tree | commitdiff |
2005-01-17 |
vermeulenl | Added more push when shot with bullets |
tree | commitdiff |
2005-01-15 |
vermeulenl | Updated TODO |
tree | commitdiff |
2005-01-14 |
lordhavoc | nextthink = -1 is bad, set it to 0 |
tree | commitdiff |
2005-01-14 |
lordhavoc | fixed the laser not giving any kick when on the ground... |
tree | commitdiff |
2005-01-09 |
seienabunae | Removed velocity tilting the player models (it was... |
tree | commitdiff |
2005-01-09 |
seienabunae | Some changes to the grenade launcher and shotgun that... |
tree | commitdiff |
2005-01-09 |
seienabunae | Sajtification |
tree | commitdiff |
2005-01-09 |
seienabunae | Added varargs to bprint and dprint |
tree | commitdiff |
2004-12-16 |
blackhc | -Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extensi... |
tree | commitdiff |
2004-12-16 |
vermeulenl | Change some damages |
tree | commitdiff |
2004-12-12 |
blackhc | -Added 2 missing ; (and thus compiles in FteQCC again) |
tree | commitdiff |
2004-12-08 |
vermeulenl | Added "flash.md3" to rocket launcher |
tree | commitdiff |
2004-12-03 |
vermeulenl | Added back some of LordHavocs changes |
tree | commitdiff |
2004-11-26 |
lordhavoc | made this compile in fteqcc again |
tree | commitdiff |
2004-11-26 |
vermeulenl | Got rid of third attack and replaced it with a zoom |
tree | commitdiff |
2004-11-22 |
vermeulenl | More Vortex changes |
tree | commitdiff |
2004-11-11 |
vermeulenl | More changes by Vortex (bots, weapon system) |
tree | commitdiff |
2004-11-02 |
vermeulenl | Updating |
tree | commitdiff |
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