]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc/gamec
Fixed some death message problems
[divverent/nexuiz.git] / qcsrc / gamec /
2005-03-02 vermeulenlFixed some death message problems
2005-03-01 vermeulenlSavageX's mapcfg loading code
2005-02-24 vermeulenlGot rid of the gamecfgs stuff, added timing for the...
2005-02-20 vermeulenlVarious small items
2005-02-15 vermeulenlAdded Urre's light code
2005-02-15 vermeulenlMade 'impulse 13' copy the exact position, model, and...
2005-02-13 vermeulenlDelete some gamemodes, now we only have these left:
2005-02-11 lordhavocbots now know the nexuiz weapons
2005-02-11 lordhavocadded nexuiz health and armor items to item evaluation
2005-02-11 lordhavocnow sets fixangle and resets punchangle and punchvector...
2005-02-11 vermeulenlAdded bots again
2005-02-09 lordhavocfixed 'weapon flying away' bug with jump pads
2005-02-09 lordhavocmade cl_client.c compile again - you can not assign...
2005-02-09 vermeulenlFixed small bug with damage and kills
2005-02-09 lordhavocremoved 'big fall' death code
2005-02-08 vermeulenlAdded crylink trails
2005-02-07 lordhavocallow changing player model while alive
2005-02-07 lordhavocmade kill command work
2005-02-07 lordhavochurt no longer waits 1 second between hurts
2005-02-07 lordhavocuse all 4 hitground sounds, not just the first 3
2005-02-07 lordhavocremoved aliases from qc, added them to default.cfg
2005-02-01 vermeulenlAdded water drowning
2005-01-28 lordhavoccrylink projectiles redesigned (it now resembles a...
2005-01-28 lordhavocjumppads now also launch corpses (including dummies)
2005-01-28 lordhavocreduced pain tint (red/white/pink screen tint and view...
2005-01-28 lordhavocjumpjet test code (disabled)
2005-01-28 vermeulenlAdded a massive push when shot with the Nex
2005-01-23 lordhavocmajor tweaks to ammo pickups, item respawn times, and...
2005-01-22 lordhavocfixed weapon dropping on death
2005-01-22 lordhavocfixed a large number of weapon switch issues (switchwea...
2005-01-22 lordhavocuncommented w_clear() on death so you don't have a...
2005-01-22 lordhavoctarget_jumppad no longer acts as a trigger_push (this...
2005-01-22 lordhavocadded item_armor_shard, item_armor_body (?), and item_a...
2005-01-22 lordhavocmade uzi use IT_NAILS hud ammo
2005-01-21 lordhavocraised items so that the map entities (have their origi...
2005-01-17 vermeulenlsmall error
2005-01-17 vermeulenlAdded more push when shot with bullets
2005-01-15 vermeulenlUpdated TODO
2005-01-14 lordhavocnextthink = -1 is bad, set it to 0
2005-01-14 lordhavocfixed the laser not giving any kick when on the ground...
2005-01-09 seienabunaeRemoved velocity tilting the player models (it was...
2005-01-09 seienabunaeSome changes to the grenade launcher and shotgun that...
2005-01-09 seienabunaeSajtification
2005-01-09 seienabunaeAdded varargs to bprint and dprint
2004-12-16 blackhc-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extensi...
2004-12-16 vermeulenlChange some damages
2004-12-12 blackhc-Added 2 missing ; (and thus compiles in FteQCC again)
2004-12-08 vermeulenlAdded "flash.md3" to rocket launcher
2004-12-03 vermeulenlAdded back some of LordHavocs changes
2004-11-26 lordhavocmade this compile in fteqcc again
2004-11-26 vermeulenlGot rid of third attack and replaced it with a zoom
2004-11-22 vermeulenlMore Vortex changes
2004-11-11 vermeulenlMore changes by Vortex (bots, weapon system)
2004-11-02 vermeulenlUpdating