2009-03-26 |
div0 | jetpack: more control |
tree | commitdiff |
2009-03-26 |
div0 | now twice as expensive (jetpack) |
tree | commitdiff |
2009-03-26 |
div0 | jetpack fuel HUD |
tree | commitdiff |
2009-03-26 |
div0 | fix insane ammo consumption when trying to move down :P |
tree | commitdiff |
2009-03-26 |
div0 | cvar check |
tree | commitdiff |
2009-03-26 |
div0 | Add a team check to trigger_teleport and trigger_push... |
tree | commitdiff |
2009-03-26 |
div0 | new and better jetpack code and settings |
tree | commitdiff |
2009-03-26 |
div0 | undo MF_ROCKET |
tree | commitdiff |
2009-03-26 |
div0 | weapon stay 2: allow ammo from dropped weapons |
tree | commitdiff |
2009-03-25 |
div0 | even less up speed |
tree | commitdiff |
2009-03-25 |
div0 | jetpack: less upspeed |
tree | commitdiff |
2009-03-25 |
div0 | s/ammo/fuel/ :P |
tree | commitdiff |
2009-03-25 |
div0 | damn, add a missing check |
tree | commitdiff |
2009-03-25 |
div0 | cvar check |
tree | commitdiff |
2009-03-25 |
div0 | jetpack: show remaining ammo |
tree | commitdiff |
2009-03-25 |
div0 | fix jetpack when out of ammo |
tree | commitdiff |
2009-03-25 |
div0 | fix jetpack acceleration |
tree | commitdiff |
2009-03-25 |
div0 | feature not for 2.5: jetpack |
tree | commitdiff |
2009-03-25 |
div0 | nixnex: remove non-normal weapons |
tree | commitdiff |
2009-03-25 |
div0 | swap silvercity with strength (skill difference) |
tree | commitdiff |
2009-03-24 |
m0rfar | invisibility was too strong imo. raised alpha to 0.15 |
tree | commitdiff |
2009-03-24 |
m0rfar | Add glowmaps to the OLD ctf flag skins. To simulate... |
tree | commitdiff |
2009-03-24 |
div0 | comment-only changes, updated locations that refer... |
tree | commitdiff |
2009-03-24 |
div0 | - add a "forbidden" flag to mapinfo that's stronger... |
tree | commitdiff |
2009-03-24 |
div0 | campaign rename |
tree | commitdiff |
2009-03-24 |
div0 | add a new campaign |
tree | commitdiff |
2009-03-24 |
div0 | rename the campaing txt file |
tree | commitdiff |
2009-03-24 |
div0 | we no longer need mutator_reset.cfg |
tree | commitdiff |
2009-03-24 |
div0 | Downer + TDM |
tree | commitdiff |
2009-03-24 |
div0 | also set the engine cvars timelimit and fraglimit so... |
tree | commitdiff |
2009-03-24 |
div0 | oops... |
tree | commitdiff |
2009-03-24 |
div0 | campaign: more fixes |
tree | commitdiff |
2009-03-24 |
div0 | sprites updates; Dom point sprites |
tree | commitdiff |
2009-03-24 |
div0 | domination: waypointsprites support to make it a viable... |
tree | commitdiff |
2009-03-24 |
div0 | allow leaving campaign again :P |
tree | commitdiff |
2009-03-24 |
div0 | oops, forgot these files |
tree | commitdiff |
2009-03-24 |
div0 | make the campaign cheatproof by ignoring the cvars... |
tree | commitdiff |
2009-03-24 |
div0 | skyway can KH |
tree | commitdiff |
2009-03-24 |
div0 | undo the r_dynamic check there, as it's now forced... |
tree | commitdiff |
2009-03-24 |
div0 | force r_dynamic 1 |
tree | commitdiff |
2009-03-23 |
tzork | Fix dual plasma (now uses both barrels) |
tree | commitdiff |
2009-03-23 |
tzork | fix turret NaN crash due to runaway angles. |
tree | commitdiff |
2009-03-23 |
m0rfar | Downsized weaponskins to 512x512. Does look about the... |
tree | commitdiff |
2009-03-23 |
m0rfar | r_shadow_realtime_dlight depends on r_dynamic |
tree | commitdiff |
2009-03-23 |
div0 | gibs: handle wasfreed |
tree | commitdiff |
2009-03-23 |
div0 | add some cleartemps calls |
tree | commitdiff |
2009-03-23 |
tzork | Fix a possible (but unlikely) error in turret_do_updates |
tree | commitdiff |
2009-03-22 |
mand1nga | Fix for bot_aim() suggested by Qantourisc, makes this... |
tree | commitdiff |
2009-03-22 |
tzork | fixed a ent leak. |
tree | commitdiff |
2009-03-22 |
tzork | Testmap for a* + walkers. |
tree | commitdiff |
2009-03-22 |
tzork | updated turrets cfg. |
tree | commitdiff |
2009-03-22 |
tzork | Massive turrets updates. |
tree | commitdiff |
2009-03-22 |
tzork | pathlib changed to use with AStar. |
tree | commitdiff |
2009-03-21 |
div0 | DP_QC_GETTIME, sv_cmd time |
tree | commitdiff |
2009-03-21 |
div0 | make gettaginfo_relative_ent invisible :( |
tree | commitdiff |
2009-03-21 |
div0 | minstagib: play hit sound for shidl hits again |
tree | commitdiff |
2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
tree | commitdiff |
2009-03-20 |
div0 | easy cel shading: q3map2 ... -bsp -celshader cel/black_... |
tree | commitdiff |
2009-03-20 |
div0 | add lots of useful color tga files |
tree | commitdiff |
2009-03-20 |
div0 | use the walk movetype instead, hope it's better |
tree | commitdiff |
2009-03-20 |
div0 | clear onground while dragging |
tree | commitdiff |
2009-03-20 |
div0 | dragging: that bounce is annoying :P |
tree | commitdiff |
2009-03-20 |
div0 | don't change angles of submodel |
tree | commitdiff |
2009-03-20 |
div0 | fix spawning from spectator mode (no longer cause a... |
tree | commitdiff |
2009-03-20 |
div0 | use the same tag scale workaround for misc_follow attaching |
tree | commitdiff |
2009-03-20 |
div0 | prevent bugs with dragging a player while he dies |
tree | commitdiff |
2009-03-20 |
div0 | entity dragging: make it more gravity gun-like |
tree | commitdiff |
2009-03-20 |
div0 | document this change |
tree | commitdiff |
2009-03-20 |
div0 | target_spawn: allow cloning from other ents |
tree | commitdiff |
2009-03-19 |
div0 | actualyl, let's not reset FL_ONGROUND after dragging... |
tree | commitdiff |
2009-03-19 |
div0 | let stuff unset onground after being dragged |
tree | commitdiff |
2009-03-19 |
div0 | block movetype while dragging |
tree | commitdiff |
2009-03-19 |
div0 | weapon system: fix "" errors |
tree | commitdiff |
2009-03-19 |
div0 | make turrets work again |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: start at the 32 grid |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: don't overshoot when moving back |
tree | commitdiff |
2009-03-19 |
div0 | some drag cursor improvements :P |
tree | commitdiff |
2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
tree | commitdiff |
2009-03-18 |
div0 | sv_pogostick 1 (it's harmless, it can do nothing you... |
tree | commitdiff |
2009-03-18 |
div0 | typo fix, and some StartFrame speedup |
tree | commitdiff |
2009-03-18 |
div0 | UpdateSelectedPlayer: use PVS to optimize |
tree | commitdiff |
2009-03-18 |
div0 | merge entities.def (ZQ_PAUSE) |
tree | commitdiff |
2009-03-18 |
div0 | use checkpvs() for bot waypointing |
tree | commitdiff |
2009-03-17 |
div0 | new jumppad code - working so it's used now |
tree | commitdiff |
2009-03-17 |
div0 | experimental new jumppad handling code, probably buggy... |
tree | commitdiff |
2009-03-17 |
div0 | fix the D < 0 case |
tree | commitdiff |
2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
tree | commitdiff |
2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
tree | commitdiff |
2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
tree | commitdiff |
2009-03-16 |
div0 | simpler muzzle flash handling |
tree | commitdiff |
2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
tree | commitdiff |
2009-03-16 |
div0 | in weapon arena, spawn powerups and health and armor... |
tree | commitdiff |
2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
tree | commitdiff |
2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
tree | commitdiff |
2009-03-15 |
div0 | no longer need w_*.zym |
tree | commitdiff |
2009-03-15 |
div0 | add warning for minstanex |
tree | commitdiff |
2009-03-15 |
mand1nga | Narrow the search for nearest waypoints to no more... |
tree | commitdiff |
2009-03-15 |
div0 | CR reload time := 2 (for the new anim) |
tree | commitdiff |
2009-03-15 |
motorsep | Shotgun moved forward a bit |
tree | commitdiff |
2009-03-15 |
div0 | fix some precaches |
tree | commitdiff |
next |