2006-06-10 |
lordhavoc | fixed teamplay 1 so it blocks self damage like it's... |
tree | commitdiff |
2006-06-10 |
lordhavoc | major audit/cleanup/overhaul of weapon code, all identi... |
tree | commitdiff |
2006-06-10 |
lordhavoc | fixed grate texture used in warfare to not be mipmapped... |
tree | commitdiff |
2006-06-10 |
lordhavoc | changed nex impact effect a bit |
tree | commitdiff |
2006-06-09 |
div0 | don't reset campaign level at end... don't... (that... |
tree | commitdiff |
2006-06-09 |
div0 | a scale of 0.61 is the highest possible |
tree | commitdiff |
2006-06-09 |
lordhavoc | changed default cl_forwardspeed, cl_sidespeed, and... |
tree | commitdiff |
2006-06-09 |
div0 | properly marked saved cvars as seta |
tree | commitdiff |
2006-06-09 |
div0 | realigned |
tree | commitdiff |
2006-06-09 |
lordhavoc | fix weapon bobbing/pitching code to take into account... |
tree | commitdiff |
2006-06-09 |
esteel | bumped versions to 2.0 / 20000 |
tree | commitdiff |
2006-06-09 |
lordhavoc | converted b_sky to solid colors (4 colors for up image... |
tree | commitdiff |
2006-06-09 |
savagex | sav-greaysky1 into attic |
tree | commitdiff |
2006-06-09 |
lordhavoc | changed textures on lift button to playerclip instead... |
tree | commitdiff |
2006-06-09 |
div0 | setting scale to prevent "own weapon sticks into wall" |
tree | commitdiff |
2006-06-08 |
esteel | Another demo. Hinting at new physics and weapons. |
tree | commitdiff |
2006-06-08 |
m0rfar | A benchmarking demo |
tree | commitdiff |
2006-06-08 |
div0 | DSI's not pining! DSI's passed on! This map is no more... |
tree | commitdiff |
2006-06-08 |
vermeulen | Got rid of the Dismal map in the campaign, since for... |
tree | commitdiff |
2006-06-08 |
vermeulen | Got rid of non-existent maps in the campaign mode. |
tree | commitdiff |
2006-06-07 |
div0 | menu mouse speed slider |
tree | commitdiff |
2006-06-07 |
div0 | added cvar: scmenu_mouse_speed |
tree | commitdiff |
2006-06-07 |
div0 | polite bots don't attack chatting/inactive people |
tree | commitdiff |
2006-06-07 |
m0rfar | typo |
tree | commitdiff |
2006-06-07 |
div0 | Don Strunzone's fault. |
tree | commitdiff |
2006-06-07 |
div0 | damn typos |
tree | commitdiff |
2006-06-07 |
div0 | preparations for slowmo/low gravity mutators |
tree | commitdiff |
2006-06-07 |
div0 | Now addng level numbers automatically |
tree | commitdiff |
2006-06-07 |
div0 | preparations for slowmo/low gravity mutators |
tree | commitdiff |
2006-06-06 |
esteel | Corrected Docs to say Nexuiz 2.0 |
tree | commitdiff |
2006-06-06 |
m0rfar | tweaks |
tree | commitdiff |
2006-06-06 |
kadaverjack | fixed ctf capture timer |
tree | commitdiff |
2006-06-05 |
m0rfar | added and changed some ambient sounds in Toxic |
tree | commitdiff |
2006-06-05 |
div0 | encoded unused ambient sounds to OggVorbis to save... |
tree | commitdiff |
2006-06-05 |
m0rfar | Added 2 purple circles at MH spawn :) |
tree | commitdiff |
2006-06-05 |
div0 | lossless jpegoptim run saving about 10 megabytes |
tree | commitdiff |
2006-06-05 |
savagex | fixed jumppads on evilspace and did some item tweaks |
tree | commitdiff |
2006-06-05 |
kadaverjack | - added sampling rate/channels to sound menu (changing... |
tree | commitdiff |
2006-06-05 |
esteel | updated demo menu and examples in server.cfg |
tree | commitdiff |
2006-06-05 |
esteel | Demo menu is much better now. Scrollbar still missing |
tree | commitdiff |
2006-06-04 |
kadaverjack | dedicated servers will now always switch to the first... |
tree | commitdiff |
2006-06-04 |
esteel | demo menu now easier, need to recompile menu.dat |
tree | commitdiff |
2006-06-03 |
savagex | new dsi glass texture |
tree | commitdiff |
2006-06-03 |
savagex | alter dsi glass shader to use a different texture ... |
tree | commitdiff |
2006-06-03 |
savagex | some rtlights for farewell and warfare |
tree | commitdiff |
2006-06-01 |
esteel | accidently commited parts of the new demos menu with... |
tree | commitdiff |
2006-06-01 |
esteel | added low, default and high graphical setting config... |
tree | commitdiff |
2006-06-01 |
m0rfar | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489... |
tree | commitdiff |
2006-06-01 |
m0rfar | Added 'disable gibs' options in player menu |
tree | commitdiff |
2006-05-31 |
savagex | correct scaling of bloodprison seems to be 1.2 |
tree | commitdiff |
2006-05-31 |
div0 | bots are now 1/3 more offense-friendly |
tree | commitdiff |
2006-05-31 |
m0rfar | fixed ent pos |
tree | commitdiff |
2006-05-31 |
lordhavoc | removed ramp-shaped playerclip brushes on stairs so... |
tree | commitdiff |
2006-05-31 |
lordhavoc | removed these outdated demos |
tree | commitdiff |
2006-05-30 |
savagex | fix evil4_metals/mtltekfloor |
tree | commitdiff |
2006-05-30 |
esteel | removed (moved to attic) all explosion sprites |
tree | commitdiff |
2006-05-29 |
esteel | secondary firemode now checks for the right amount... |
tree | commitdiff |
2006-05-29 |
lordhavoc | changed annoying e6btrim_light texture to e6supptrim... |
tree | commitdiff |
2006-05-29 |
lordhavoc | added sv_airaccelerate cvar, and fixed a misspelling... |
tree | commitdiff |
2006-05-29 |
lordhavoc | changed electro secondary fire to fire continuously... |
tree | commitdiff |
2006-05-29 |
morphed | fix for particles and one nasty texture in nexdm01 |
tree | commitdiff |
2006-05-29 |
savagex | fix z-fighting on Aneurysm |
tree | commitdiff |
2006-05-29 |
div0 | bleach without the rocket-eating clip |
tree | commitdiff |
2006-05-29 |
savagex | Map Dismal is now CTF only |
tree | commitdiff |
2006-05-29 |
morphed | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472... |
tree | commitdiff |
2006-05-29 |
m0rfar | more typos |
tree | commitdiff |
2006-05-29 |
m0rfar | typo |
tree | commitdiff |
2006-05-29 |
savagex | new compile of warfare |
tree | commitdiff |
2006-05-29 |
savagex | new default cycle for maps |
tree | commitdiff |
2006-05-29 |
savagex | rename nexdm06 to starship |
tree | commitdiff |
2006-05-29 |
savagex | move Starship back into maps |
tree | commitdiff |
2006-05-29 |
savagex | move DSI into attic as the source is lost and that... |
tree | commitdiff |
2006-05-29 |
savagex | another sky variation in stralenex1.shader |
tree | commitdiff |
2006-05-29 |
savagex | make stardust effect cooler |
tree | commitdiff |
2006-05-29 |
morphed | new high res particles |
tree | commitdiff |
2006-05-29 |
savagex | rename maps |
tree | commitdiff |
2006-05-29 |
savagex | move some maps out of the way... they don't meet our... |
tree | commitdiff |
2006-05-29 |
div0 | default is now physicsQBR |
tree | commitdiff |
2006-05-29 |
morphed | few new bumpmaps for "evil6_trims" |
tree | commitdiff |
2006-05-29 |
vermeulen | Added Div0 to the team credits and added 'menu artist... |
tree | commitdiff |
2006-05-29 |
lordhavoc | made bots play much worse on lower skill settings,... |
tree | commitdiff |
2006-05-29 |
lordhavoc | removed fire effect from big rocket explosion when... |
tree | commitdiff |
2006-05-29 |
div0 | added physicsQBR |
tree | commitdiff |
2006-05-28 |
esteel | Main menu buttons no longer get colored when selected |
tree | commitdiff |
2006-05-28 |
esteel | Menu adjusted to fit this new style made by Morphed |
tree | commitdiff |
2006-05-28 |
savagex | bump version to "1.6" |
tree | commitdiff |
2006-05-28 |
savagex | add nexdm19, 20, 21 to default map cycle |
tree | commitdiff |
2006-05-27 |
strahlemann | minor fixes to dm20 |
tree | commitdiff |
2006-05-27 |
strahlemann | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447... |
tree | commitdiff |
2006-05-26 |
div0 | QBF+ had too much air control |
tree | commitdiff |
2006-05-26 |
div0 | generalized physics to have Quake-style and Nexuiz... |
tree | commitdiff |
2006-05-26 |
div0 | 0.5 is better than 0.6 |
tree | commitdiff |
2006-05-26 |
div0 | QBF+: down with the maxspeed/maxairspeed again |
tree | commitdiff |
2006-05-26 |
div0 | QBFplus |
tree | commitdiff |
2006-05-26 |
strahlemann | relighted dm20. sunlight now comes from the direction... |
tree | commitdiff |
2006-05-26 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440... |
tree | commitdiff |
2006-05-26 |
div0 | physics test cfg files |
tree | commitdiff |
2006-05-25 |
kadaverjack | fixed fov slider in menu & updated FAQ for 1.6 release |
tree | commitdiff |
2006-05-25 |
div0 | small parameter tuning |
tree | commitdiff |
2006-05-25 |
div0 | Quake-style physics with reduced bunnyhopping to try... |
tree | commitdiff |
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