]> icculus.org git repositories - divverent/nexuiz.git/history - data
fixed teamplay 1 so it blocks self damage like it's supposed to (note
[divverent/nexuiz.git] / data /
2006-06-10 lordhavocfixed teamplay 1 so it blocks self damage like it's...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-10 lordhavocfixed grate texture used in warfare to not be mipmapped...
2006-06-10 lordhavocchanged nex impact effect a bit
2006-06-09 div0don't reset campaign level at end... don't... (that...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 lordhavocchanged default cl_forwardspeed, cl_sidespeed, and...
2006-06-09 div0properly marked saved cvars as seta
2006-06-09 div0realigned
2006-06-09 lordhavocfix weapon bobbing/pitching code to take into account...
2006-06-09 esteelbumped versions to 2.0 / 20000
2006-06-09 lordhavocconverted b_sky to solid colors (4 colors for up image...
2006-06-09 savagexsav-greaysky1 into attic
2006-06-09 lordhavocchanged textures on lift button to playerclip instead...
2006-06-09 div0setting scale to prevent "own weapon sticks into wall"
2006-06-08 esteelAnother demo. Hinting at new physics and weapons.
2006-06-08 m0rfarA benchmarking demo
2006-06-08 div0DSI's not pining! DSI's passed on! This map is no more...
2006-06-08 vermeulenGot rid of the Dismal map in the campaign, since for...
2006-06-08 vermeulenGot rid of non-existent maps in the campaign mode.
2006-06-07 div0menu mouse speed slider
2006-06-07 div0added cvar: scmenu_mouse_speed
2006-06-07 div0polite bots don't attack chatting/inactive people
2006-06-07 m0rfartypo
2006-06-07 div0Don Strunzone's fault.
2006-06-07 div0damn typos
2006-06-07 div0preparations for slowmo/low gravity mutators
2006-06-07 div0Now addng level numbers automatically
2006-06-07 div0preparations for slowmo/low gravity mutators
2006-06-06 esteelCorrected Docs to say Nexuiz 2.0
2006-06-06 m0rfartweaks
2006-06-06 kadaverjackfixed ctf capture timer
2006-06-05 m0rfaradded and changed some ambient sounds in Toxic
2006-06-05 div0encoded unused ambient sounds to OggVorbis to save...
2006-06-05 m0rfarAdded 2 purple circles at MH spawn :)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-05 esteelupdated demo menu and examples in server.cfg
2006-06-05 esteelDemo menu is much better now. Scrollbar still missing
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-06-04 esteeldemo menu now easier, need to recompile menu.dat
2006-06-03 savagexnew dsi glass texture
2006-06-03 savagexalter dsi glass shader to use a different texture ...
2006-06-03 savagexsome rtlights for farewell and warfare
2006-06-01 esteelaccidently commited parts of the new demos menu with...
2006-06-01 esteeladded low, default and high graphical setting config...
2006-06-01 m0rfargit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489...
2006-06-01 m0rfarAdded 'disable gibs' options in player menu
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-31 lordhavocremoved these outdated demos
2006-05-30 savagexfix evil4_metals/mtltekfloor
2006-05-30 esteelremoved (moved to attic) all explosion sprites
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 morphedfix for particles and one nasty texture in nexdm01
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 savagexMap Dismal is now CTF only
2006-05-29 morphedgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472...
2006-05-29 m0rfarmore typos
2006-05-29 m0rfartypo
2006-05-29 savagexnew compile of warfare
2006-05-29 savagexnew default cycle for maps
2006-05-29 savagexrename nexdm06 to starship
2006-05-29 savagexmove Starship back into maps
2006-05-29 savagexmove DSI into attic as the source is lost and that...
2006-05-29 savagexanother sky variation in stralenex1.shader
2006-05-29 savagexmake stardust effect cooler
2006-05-29 morphednew high res particles
2006-05-29 savagexrename maps
2006-05-29 savagexmove some maps out of the way... they don't meet our...
2006-05-29 div0default is now physicsQBR
2006-05-29 morphedfew new bumpmaps for "evil6_trims"
2006-05-29 vermeulenAdded Div0 to the team credits and added 'menu artist...
2006-05-29 lordhavocmade bots play much worse on lower skill settings,...
2006-05-29 lordhavocremoved fire effect from big rocket explosion when...
2006-05-29 div0added physicsQBR
2006-05-28 esteelMain menu buttons no longer get colored when selected
2006-05-28 esteelMenu adjusted to fit this new style made by Morphed
2006-05-28 savagexbump version to "1.6"
2006-05-28 savagexadd nexdm19, 20, 21 to default map cycle
2006-05-27 strahlemannminor fixes to dm20
2006-05-27 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447...
2006-05-26 div0QBF+ had too much air control
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div00.5 is better than 0.6
2006-05-26 div0QBF+: down with the maxspeed/maxairspeed again
2006-05-26 div0QBFplus
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-26 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440...
2006-05-26 div0physics test cfg files
2006-05-25 kadaverjackfixed fov slider in menu & updated FAQ for 1.6 release
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
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