]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil8_base/e8_base1_gloss.jpg
sv_defaultplayercolors should not depend on sv_defaultcharacter (so you can force...
[divverent/nexuiz.git] / data / textures / evil8_base / e8_base1_gloss.jpg
2006-06-13 strahlemannadded some bump and gloss maps