]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil6_floors/e6c_floordented_bump.jpg
changed configs using r_hdr to use r_bloom instead for performance
[divverent/nexuiz.git] / data / textures / evil6_floors / e6c_floordented_bump.jpg
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-01-26 strahlemannadded bump maps to the textures that are used in dm14