2006-06-10 |
lordhavoc | fixed teamplay 1 so it blocks self damage like it's... |
tree | commitdiff |
2006-06-10 |
lordhavoc | major audit/cleanup/overhaul of weapon code, all identi... |
tree | commitdiff |
2006-06-09 |
div0 | don't reset campaign level at end... don't... (that... |
tree | commitdiff |
2006-06-09 |
div0 | a scale of 0.61 is the highest possible |
tree | commitdiff |
2006-06-09 |
lordhavoc | fix weapon bobbing/pitching code to take into account... |
tree | commitdiff |
2006-06-09 |
div0 | setting scale to prevent "own weapon sticks into wall" |
tree | commitdiff |
2006-06-07 |
div0 | polite bots don't attack chatting/inactive people |
tree | commitdiff |
2006-06-07 |
div0 | Don Strunzone's fault. |
tree | commitdiff |
2006-06-07 |
div0 | Now addng level numbers automatically |
tree | commitdiff |
2006-06-06 |
kadaverjack | fixed ctf capture timer |
tree | commitdiff |
2006-06-05 |
kadaverjack | - added sampling rate/channels to sound menu (changing... |
tree | commitdiff |
2006-06-04 |
kadaverjack | dedicated servers will now always switch to the first... |
tree | commitdiff |
2006-05-31 |
div0 | bots are now 1/3 more offense-friendly |
tree | commitdiff |
2006-05-29 |
esteel | secondary firemode now checks for the right amount... |
tree | commitdiff |
2006-05-29 |
lordhavoc | added sv_airaccelerate cvar, and fixed a misspelling... |
tree | commitdiff |
2006-05-29 |
lordhavoc | changed electro secondary fire to fire continuously... |
tree | commitdiff |
2006-05-29 |
div0 | bleach without the rocket-eating clip |
tree | commitdiff |
2006-05-29 |
lordhavoc | made bots play much worse on lower skill settings,... |
tree | commitdiff |
2006-05-26 |
div0 | generalized physics to have Quake-style and Nexuiz... |
tree | commitdiff |
2006-05-26 |
div0 | physics test cfg files |
tree | commitdiff |
2006-05-25 |
div0 | small parameter tuning |
tree | commitdiff |
2006-05-25 |
div0 | Quake-style physics with reduced bunnyhopping to try... |
tree | commitdiff |
2006-05-25 |
div0 | made Campaign_wordwrap common by putting it into campai... |
tree | commitdiff |
2006-05-24 |
div0 | Moved NixNex initialization where it belongs |
tree | commitdiff |
2006-05-23 |
savagex | add func_stardust (a simple entity with self.effects... |
tree | commitdiff |
2006-05-22 |
div0 | a piece of code I forgot to commit... but it's ifdeffed... |
tree | commitdiff |
2006-05-20 |
div0 | bot_ignore_bots |
tree | commitdiff |
2006-05-18 |
div0 | -campaign_mapcfgname[], +campaign_gametype[], +campaign... |
tree | commitdiff |
2006-05-14 |
div0 | campaign games are now pausable |
tree | commitdiff |
2006-05-14 |
div0 | sv_public now zeroed out; g_campaign set in a non-campa... |
tree | commitdiff |
2006-05-09 |
kadaverjack | - fixed bug that players didn't die when health rots... |
tree | commitdiff |
2006-05-07 |
lordhavoc | fix the nex impact to not appear on sky |
tree | commitdiff |
2006-05-06 |
div0 | don't need to transmit gibs that aren't seen and aren... |
tree | commitdiff |
2006-05-06 |
div0 | cl_nogibs (must be set at connect) |
tree | commitdiff |
2006-05-05 |
div0 | Variable LOD functions (no support for corpses yet... |
tree | commitdiff |
2006-05-05 |
div0 | Added a first attempt of detail reduction (just a stub... |
tree | commitdiff |
2006-05-02 |
div0 | - increased enemy search distance to about infinity |
tree | commitdiff |
2006-05-02 |
div0 | Bot support for Domination |
tree | commitdiff |
2006-05-01 |
div0 | Stupid bug. Stuuuuuupid bug. That's why LMS didn't... |
tree | commitdiff |
2006-05-01 |
div0 | enemy players now are low-priority "goals" in DM to... |
tree | commitdiff |
2006-05-01 |
div0 | weakened skills 0 to 2: |
tree | commitdiff |
2006-05-01 |
div0 | added "press jump" message |
tree | commitdiff |
2006-05-01 |
div0 | g_balance_teams fixed and defaults to 0 again. If the... |
tree | commitdiff |
2006-04-30 |
div0 | workaround for "team balance does not work" bug in... |
tree | commitdiff |
2006-04-30 |
div0 | havocbots now play CTF! |
tree | commitdiff |
2006-04-30 |
div0 | Now respects sv_stepheight. Stairs should now work... |
tree | commitdiff |
2006-04-30 |
div0 | Also use disabled items as waypoints; save some memory... |
tree | commitdiff |
2006-04-30 |
div0 | Fixed "overtime when not needed" bug in WinningCondiiton_* |
tree | commitdiff |
2006-04-30 |
lordhavoc | fixed laser cvar names in aiming code |
tree | commitdiff |
2006-04-30 |
div0 | Ignoring team balance settings for campaign mode |
tree | commitdiff |
2006-04-30 |
div0 | Using Dompoints as waypoints - at least SOMETHING... |
tree | commitdiff |
2006-04-30 |
div0 | Fixed g_campaign team balance |
tree | commitdiff |
2006-04-30 |
div0 | Made more bot skills work (now the range from 0 to... |
tree | commitdiff |
2006-04-30 |
div0 | Minor fixes (woah... they compile now!) ;) |
tree | commitdiff |
2006-04-30 |
lordhavoc | replaced mauvebot and urrebot with havocbot (Urre didn... |
tree | commitdiff |
2006-04-29 |
div0 | Improved handling of winning the last level. |
tree | commitdiff |
2006-04-29 |
div0 | FIRST unset the variable. THEN raise the error. |
tree | commitdiff |
2006-04-29 |
div0 | Redone campaign mode for better integration with the... |
tree | commitdiff |
2006-04-26 |
div0 | Added a basic singleplayer campaign as an example.... |
tree | commitdiff |
2006-04-26 |
div0 | Added: a field ".winning" that's true if and only if... |
tree | commitdiff |
2006-04-22 |
div0 | fixed GiveFrags, LMS works again |
tree | commitdiff |
2006-04-22 |
div0 | New Hagar secondary - corrected aiming, made it explode... |
tree | commitdiff |
2006-04-22 |
savagex | hagar: secondary hagar shall go nuts on players on... |
tree | commitdiff |
2006-04-22 |
savagex | made secondary hagar fire mode bounce exactly *once... |
tree | commitdiff |
2006-04-21 |
div0 | New mutator "cloaked": makes everyone have 25% alpha. |
tree | commitdiff |
2006-04-21 |
lordhavoc | updated particle effects |
tree | commitdiff |
2006-04-20 |
kadaverjack | fixed 2 arena bugs |
tree | commitdiff |
2006-04-20 |
lordhavoc | changed item respawn effect to a custom te_wizspike... |
tree | commitdiff |
2006-04-20 |
div0 | Now THAT was why the crouch key didn't feel right.... |
tree | commitdiff |
2006-04-20 |
div0 | reduced grappling hook minimum length; pull can now... |
tree | commitdiff |
2006-04-18 |
kadaverjack | added arena to game_reset.cfg and changed welcome messa... |
tree | commitdiff |
2006-04-18 |
div0 | Removed friction on downstepping |
tree | commitdiff |
2006-04-17 |
kadaverjack | new gamemode: arena |
tree | commitdiff |
2006-04-15 |
black | Revert first change in the trunk. |
tree | commitdiff |
2006-04-15 |
black | Rename menu[qc] to oldmenu[qc]. |
tree | commitdiff |
2006-04-13 |
div0 | Now overtime also gets initiated by equal frags and... |
tree | commitdiff |
2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
tree | commitdiff |
2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
tree | commitdiff |
2006-04-12 |
div0 | Overtime message is better like that... |
tree | commitdiff |
2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
tree | commitdiff |
2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
tree | commitdiff |
2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
tree | commitdiff |
2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
tree | commitdiff |
2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
tree | commitdiff |
2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
tree | commitdiff |
2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
tree | commitdiff |
2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
tree | commitdiff |
2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
tree | commitdiff |
2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
tree | commitdiff |
2006-04-08 |
div0 | bug with player falling through might be just a map... |
tree | commitdiff |
2006-04-08 |
div0 | speed cutoff too close, increased |
tree | commitdiff |
2006-04-08 |
div0 | Restricted to up to 7 replacements. |
tree | commitdiff |
2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
tree | commitdiff |
2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
tree | commitdiff |
2006-04-08 |
esteel | drop all runes when going to spectator mode |
tree | commitdiff |
2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
tree | commitdiff |
2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
tree | commitdiff |
2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
tree | commitdiff |
2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
tree | commitdiff |
2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
tree | commitdiff |
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