2009-09-11 |
div0 | try to work around dead bodies |
tree | commitdiff |
2009-09-11 |
div0 | fix death message for firemines |
tree | commitdiff |
2009-09-11 |
div0 | fix ballistic bullet compression |
tree | commitdiff |
2009-09-11 |
div0 | fix typo |
tree | commitdiff |
2009-09-11 |
div0 | optimize zcurveparticles by combining multiple instance... |
tree | commitdiff |
2009-09-11 |
div0 | more antilag fixes |
tree | commitdiff |
2009-09-11 |
tzork | Always use setorigin |
tree | commitdiff |
2009-09-10 |
div0 | work around engine weirdness in antilag |
tree | commitdiff |
2009-09-10 |
div0 | fix antilag ionteraction with ballistics (but, why?) |
tree | commitdiff |
2009-09-09 |
div0 | do not restart the jump anim using the teleport bit... |
tree | commitdiff |
2009-09-09 |
div0 | no campaign with sv_cheats |
tree | commitdiff |
2009-09-09 |
div0 | that's it. Now alpha in the middle of the two, and... |
tree | commitdiff |
2009-09-09 |
div0 | if we go this route, we need more alpha |
tree | commitdiff |
2009-09-09 |
div0 | another attempt... |
tree | commitdiff |
2009-09-09 |
div0 | increase alpha of hidden items |
tree | commitdiff |
2009-09-08 |
div0 | random weapon arena: try to ensure the weapon ALWAYS... |
tree | commitdiff |
2009-09-08 |
mrbougo | define localcmd correctly in svqc; add client- and... |
tree | commitdiff |
2009-09-08 |
div0 | do not switch weapon after suicide (respawn will do... |
tree | commitdiff |
2009-09-08 |
div0 | stupid stupid stupid ;) |
tree | commitdiff |
2009-09-08 |
div0 | add missing fdecl |
tree | commitdiff |
2009-09-08 |
div0 | random weapon arena: switch gun after frag too |
tree | commitdiff |
2009-09-08 |
div0 | fix #523 (items being too bright) |
tree | commitdiff |
2009-09-08 |
div0 | Random Mutator Day: RANDOM WEAPON ARENA. You spawn... |
tree | commitdiff |
2009-09-08 |
tzork | Turrets update: |
tree | commitdiff |
2009-09-07 |
m0rfar | g_ctf_captimerecord_allow_assisted -> g_ctf_captimereco... |
tree | commitdiff |
2009-09-07 |
div0 | remove a print from turrets |
tree | commitdiff |
2009-09-07 |
div0 | laser: add a cvar g_balance_laser_*_shotangle to change... |
tree | commitdiff |
2009-09-06 |
tzork | Make turrets faster, part 1. |
tree | commitdiff |
2009-09-06 |
div0 | magic ear: decolorize before matching |
tree | commitdiff |
2009-09-06 |
div0 | make flac turret able to hit fireball, hopefully |
tree | commitdiff |
2009-09-06 |
div0 | remove EF_FLAME flag :P |
tree | commitdiff |
2009-09-06 |
div0 | fireball: support setting turrets on fire |
tree | commitdiff |
2009-09-06 |
div0 | fireball: also hurt turrets |
tree | commitdiff |
2009-09-06 |
div0 | swap rocket and grenade explode effect, as grenade... |
tree | commitdiff |
2009-09-06 |
div0 | move antilag player recording elsewhere, as per suggest... |
tree | commitdiff |
2009-09-05 |
div0 | increase float accuracy for race time accumulation |
tree | commitdiff |
2009-09-05 |
div0 | race: use a time accumulator fed by player physics... |
tree | commitdiff |
2009-09-04 |
mand1nga | Updated cvar checksum |
tree | commitdiff |
2009-09-04 |
mand1nga | Refactored goal stack into an array |
tree | commitdiff |
2009-09-04 |
div0 | allow recalling the welcome message by +show_info in... |
tree | commitdiff |
2009-09-04 |
div0 | properly mark splash damage for electro |
tree | commitdiff |
2009-09-04 |
div0 | change the values networked as "long" in scores and... |
tree | commitdiff |
2009-09-04 |
div0 | hm... if we start networking score items as long if... |
tree | commitdiff |
2009-09-03 |
mand1nga | Fix warning |
tree | commitdiff |
2009-09-03 |
blub0 | making it compile again - div0: please check the pow... |
tree | commitdiff |
2009-09-03 |
blub0 | reverting the preparations, we first need a stringwidth... |
tree | commitdiff |
2009-09-03 |
div0 | send scores as long when needed, and race times always... |
tree | commitdiff |
2009-09-03 |
div0 | trigger_impulse: make it sane again (strength 1 = ident... |
tree | commitdiff |
2009-09-03 |
lordhavoc | fixed a bug which prevented falloff modes from working... |
tree | commitdiff |
2009-09-03 |
lordhavoc | rewrote acceleration/damping mode in trigger_impulse... |
tree | commitdiff |
2009-09-03 |
blub0 | Okay, this is preparation for the freetype support... |
tree | commitdiff |
2009-09-03 |
div0 | fix routing to personal waypoints that I broke today |
tree | commitdiff |
2009-09-03 |
div0 | - do not crash on "disconnect" or "quit" in CTF |
tree | commitdiff |
2009-09-03 |
div0 | prevent screwup when trying to route to a waypoint... |
tree | commitdiff |
2009-09-03 |
div0 | race: big preparation for higher-res timer; see the... |
tree | commitdiff |
2009-09-03 |
mand1nga | Refactored waypoint linking into human readable code... |
tree | commitdiff |
2009-09-03 |
mand1nga | Refactored lag simulation to human-readable code |
tree | commitdiff |
2009-09-02 |
div0 | [NOT FOR 2.5.2] fireball: better damage reporting to... |
tree | commitdiff |
2009-09-02 |
div0 | fix bogus "unreachable code" by changing the break... |
tree | commitdiff |
2009-09-02 |
div0 | [NOT FOR 2.5.2] fireball now uses less alpha on shockwave |
tree | commitdiff |
2009-09-02 |
div0 | redo fire math |
tree | commitdiff |
2009-09-01 |
div0 | [NOT FOR 2.5.2] uncomment the stuff I commented out... |
tree | commitdiff |
2009-09-01 |
div0 | [NOT FOR 2.5.2] fireball weapon: code changes, cfgs |
tree | commitdiff |
2009-09-01 |
div0 | do not rot/regen fuel when using unlimited ammo |
tree | commitdiff |
2009-09-01 |
tzork | <div0> add a 0 as second argument then commit |
tree | commitdiff |
2009-09-01 |
div0 | modeleffects: also network skin |
tree | commitdiff |
2009-09-01 |
div0 | spawnflag 256 on most damageable entities = ignore... |
tree | commitdiff |
2009-09-01 |
div0 | fix typo |
tree | commitdiff |
2009-09-01 |
div0 | teleport bit for projectiles |
tree | commitdiff |
2009-09-01 |
div0 | proper shockwave origin |
tree | commitdiff |
2009-09-01 |
div0 | fix size calc in shockwave |
tree | commitdiff |
2009-08-31 |
lordhavoc | fix transparent items behavior for teamed items |
tree | commitdiff |
2009-08-31 |
div0 | turn off warmup in runematch too (warmup code SUCKS) |
tree | commitdiff |
2009-08-31 |
div0 | [NOT FOR 2.5.2] projectiles on jumppads: make them... |
tree | commitdiff |
2009-08-30 |
lordhavoc | made items transparent when awaiting respawn, not invisible |
tree | commitdiff |
2009-08-30 |
div0 | add a subsystem to set players on fire (unused) |
tree | commitdiff |
2009-08-29 |
mand1nga | Even distribution of attackers |
tree | commitdiff |
2009-08-29 |
div0 | new cvars sv_taunt, sv_autotaunt |
tree | commitdiff |
2009-08-28 |
div0 | jumppads: do not touch pushltime on non-players |
tree | commitdiff |
2009-08-28 |
div0 | { |
tree | commitdiff |
2009-08-26 |
tzork | Fix turrets bboxes. |
tree | commitdiff |
2009-08-26 |
div0 | make CTF flag cap shockwave clientside too |
tree | commitdiff |
2009-08-26 |
div0 | onslaught: change another model effect to be clientside... |
tree | commitdiff |
2009-08-26 |
div0 | shockwave is now clientside (smoother) |
tree | commitdiff |
2009-08-26 |
fruitiex | ctf speedrun impulse fix by TH |
tree | commitdiff |
2009-08-26 |
mand1nga | Fixed tracking of stats in warmup stage |
tree | commitdiff |
2009-08-26 |
mand1nga | Too much visual basic? .. |
tree | commitdiff |
2009-08-25 |
fruitiex | more team cleanups by TH |
tree | commitdiff |
2009-08-25 |
fruitiex | g_warmup_limit fix by terencehill + timeout slowmo... |
tree | commitdiff |
2009-08-25 |
div0 | remove stupid prints and unused function |
tree | commitdiff |
2009-08-25 |
div0 | onslaught shockwave: make this feature available to... |
tree | commitdiff |
2009-08-24 |
mrbougo | update cfg hashes |
tree | commitdiff |
2009-08-24 |
div0 | fix nex whoosh spamming misc_laser |
tree | commitdiff |
2009-08-23 |
mand1nga | whoops |
tree | commitdiff |
2009-08-23 |
mand1nga | Enable code for jetpack navigation, although the featur... |
tree | commitdiff |
2009-08-23 |
mand1nga | Don't attack neutral entities |
tree | commitdiff |
2009-08-23 |
fruitiex | show only needed ammo types on the HUD in nixnex and... |
tree | commitdiff |
2009-08-23 |
fruitiex | 3in1 gameplay patch by Taoki, bot domination fix (now... |
tree | commitdiff |
2009-08-23 |
mand1nga | New awesome effects for Onslaught |
tree | commitdiff |
2009-08-23 |
mand1nga | Fix compiler warnings |
tree | commitdiff |
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