]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
- New game mode: Key Hunt
[divverent/nexuiz.git] / data / qcsrc / server /
2007-05-02 div0- New game mode: Key Hunt
2007-05-01 esteelfunc_bob can also damage players now if dmg/dmgtime...
2007-04-28 kadaverjackoops, rockets only need to turn when they got damaged...
2007-04-28 kadaverjack- always turn missiles in direction of flight
2007-04-25 div0yet another autoscreenshot fix
2007-04-25 div0improved redirection system; remove netname workaround
2007-04-25 div0remove workaround for broken strdecolorize
2007-04-25 div0fix jumppad sound for bots
2007-04-23 kadaverjackadded target_teleporter support
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-20 div0hit sound fix again
2007-04-20 div0deleted ent files not needed any more; now using all...
2007-04-20 div0spawnpoints drop on g_spawnpoints_autodrop; merged...
2007-04-20 div0The Big Merge:
2007-04-20 div0fix: bots following carried flags, bot waypoints being...
2007-04-18 div0capture time with 2 decimals
2007-04-18 kadaverjackmerged from trunk: r2327, r2333 & r2335
2007-04-18 div0EF_LOWPRECISION whereever needed
2007-04-17 div0gamecommand support;
2007-04-14 div0What was I smoking... old clients have the broken viewz...
2007-04-14 div0fixed zoom factor to match current engines
2007-04-14 div0teams_matter check fixed
2007-04-13 div0damn, this function again. THIS IS DEBUG CODE...
2007-04-13 div0waypoint sprites system
2007-04-11 div0NO MORE TDEATH :)
2007-04-08 div0more hook updates; less dlight
2007-04-04 div0cleanup of player physics calls; no rebalancing in...
2007-04-03 div0strcat cleanups;
2007-04-01 div0g_balance_teams_complain to nag about team balance...
2007-03-28 div0put the vote message in one line less so it's centered...
2007-03-28 div0map voting; simple majority; vote nagging; FOR_EACH_PLAYER
2007-03-17 div0talk2 support
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 div0projectile velocity stuff
2007-03-15 esteelmerged from trunk: removed clientcommand and reworded FAQ
2007-02-21 div0spawnflag == 1 now also sets noalign... for Q3A maps
2007-02-18 div0check for teamkills AFTER making sure it was a player
2007-02-13 div0-clientcommands check (engine can do it now)
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-02-08 esteelno mirror damage for hitting team corpses
2007-02-07 div0merged LH's changes from trunk (droptofloor item/spawn...
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2007-01-27 div0oops... relink freshly spawned waypoint please
2007-01-27 div0waypoints-from-items now configurable;
2007-01-24 div0bugport of fix of unused function
2007-01-22 div0if g_respawn_mapsettings is on, respawn settings can...
2007-01-21 div0hopefully fix joining from spectator mode
2007-01-21 div0prevent bad map cycles
2007-01-17 div0only shuffle ONCE; add nexuiz-dinput.bat
2007-01-14 div0only respawn using attack, jump, attack2, hook, use
2007-01-14 div0hidden "g_running_guns" mutator; fteqcc bug checking...
2007-01-14 div0respawn when RELEASING the button;
2007-01-11 kadaverjackfixed detection for empty nicknames
2007-01-11 div0validate chmap for masters
2007-01-11 div0vdo login command
2007-01-03 div0renamed cnt to autoscreenshot to make sure
2007-01-03 div0cmd info (something) prints the content of sv_info_...
2007-01-03 div0autoscreenshot
2006-12-31 div0nexuiz-linux-* features (vid_x11_display)
2006-12-29 div0Crylink center fixed
2006-12-23 div0speling
2006-12-23 div0falling damage fix
2006-12-23 div0fallthrough detection now uses -131072 units
2006-12-21 div0no more flag fallthrough
2006-12-21 div0door crusher patch
2006-12-21 div0winning condiiton bug in LMS
2006-12-18 div0quit_when_empty
2006-12-18 div0spawn_debug 2
2006-12-17 div0version nagging; strstr fix
2006-12-14 div0fix division by zero in bots (thanks DCC)
2006-12-12 div0damn lms bug...
2006-12-12 div0developer 1 -> try to find that LMS bug... switch devel...
2006-12-11 div0do not subtract from dead count for players who have...
2006-12-09 esteelUse Team_ColorCode like in trunk
2006-12-09 div0really prevent same map from coming again
2006-12-09 div0prevent same map from appearing again even when size...
2006-12-08 div0%p macro
2006-12-08 div0bloodprison fix; choose lowest scoring team in case...
2006-12-08 div0made colors for voting display match chat better
2006-12-08 div0vote -> chat
2006-12-08 div0more intelligence for maplist editing
2006-12-06 div0chat area changes
2006-12-05 m0rfarHitground sounds is less likely to be played now. It...
2006-12-04 div0g_maplist_ editing commands
2006-12-03 div0green's simplification
2006-12-03 div0oops, annoying dprint
2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-12-03 div0"shuffle now" command
2006-12-03 div0new maplist code, g_maplist_shuffle, g_maplist_selectra...
2006-12-02 div0chat bubble status --> eventlog
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-30 div0separate minstagib settings
2006-11-29 esteelremoved variable was defined twice (attack_finished)
2006-11-29 div0Nex balance changes
2006-11-29 esteelregister campaign variable first to make it stop compla...
2006-11-28 div0preserve campaign cvars in data/campaign.cfg
2006-11-27 esteelset classname for flags (needed for q3 compatibility
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