2007-04-14 |
div0 | What was I smoking... old clients have the broken viewz... |
tree | commitdiff |
2007-04-14 |
div0 | fixed zoom factor to match current engines |
tree | commitdiff |
2007-04-14 |
div0 | teams_matter check fixed |
tree | commitdiff |
2007-04-13 |
div0 | damn, this function again. THIS IS DEBUG CODE... |
tree | commitdiff |
2007-04-13 |
div0 | waypoint sprites system |
tree | commitdiff |
2007-04-11 |
div0 | NO MORE TDEATH :) |
tree | commitdiff |
2007-04-08 |
div0 | more hook updates; less dlight |
tree | commitdiff |
2007-04-04 |
div0 | cleanup of player physics calls; no rebalancing in... |
tree | commitdiff |
2007-04-03 |
div0 | strcat cleanups; |
tree | commitdiff |
2007-04-01 |
div0 | g_balance_teams_complain to nag about team balance... |
tree | commitdiff |
2007-03-28 |
div0 | put the vote message in one line less so it's centered... |
tree | commitdiff |
2007-03-28 |
div0 | map voting; simple majority; vote nagging; FOR_EACH_PLAYER |
tree | commitdiff |
2007-03-17 |
div0 | talk2 support |
tree | commitdiff |
2007-03-16 |
div0 | "impossible shot" dprint killed |
tree | commitdiff |
2007-03-16 |
div0 | projectile velocity stuff |
tree | commitdiff |
2007-03-15 |
esteel | merged from trunk: removed clientcommand and reworded FAQ |
tree | commitdiff |
2007-02-21 |
div0 | spawnflag == 1 now also sets noalign... for Q3A maps |
tree | commitdiff |
2007-02-18 |
div0 | check for teamkills AFTER making sure it was a player |
tree | commitdiff |
2007-02-13 |
div0 | -clientcommands check (engine can do it now) |
tree | commitdiff |
2007-02-08 |
esteel | reverted that last checking as it will not work with... |
tree | commitdiff |
2007-02-08 |
kadaverjack | simplified nextmap check (might be a bit more efficient... |
tree | commitdiff |
2007-02-08 |
kadaverjack | check if "nextmap" is empty, to avoid error messages... |
tree | commitdiff |
2007-02-08 |
esteel | no mirror damage for hitting team corpses |
tree | commitdiff |
2007-02-07 |
div0 | merged LH's changes from trunk (droptofloor item/spawn... |
tree | commitdiff |
2007-02-06 |
esteel | made first machinegun (and thus secondary firemode... |
tree | commitdiff |
2007-01-27 |
div0 | oops... relink freshly spawned waypoint please |
tree | commitdiff |
2007-01-27 |
div0 | waypoints-from-items now configurable; |
tree | commitdiff |
2007-01-24 |
div0 | bugport of fix of unused function |
tree | commitdiff |
2007-01-22 |
div0 | if g_respawn_mapsettings is on, respawn settings can... |
tree | commitdiff |
2007-01-21 |
div0 | hopefully fix joining from spectator mode |
tree | commitdiff |
2007-01-21 |
div0 | prevent bad map cycles |
tree | commitdiff |
2007-01-17 |
div0 | only shuffle ONCE; add nexuiz-dinput.bat |
tree | commitdiff |
2007-01-14 |
div0 | only respawn using attack, jump, attack2, hook, use |
tree | commitdiff |
2007-01-14 |
div0 | hidden "g_running_guns" mutator; fteqcc bug checking... |
tree | commitdiff |
2007-01-14 |
div0 | respawn when RELEASING the button; |
tree | commitdiff |
2007-01-11 |
kadaverjack | fixed detection for empty nicknames |
tree | commitdiff |
2007-01-11 |
div0 | validate chmap for masters |
tree | commitdiff |
2007-01-11 |
div0 | vdo login command |
tree | commitdiff |
2007-01-03 |
div0 | renamed cnt to autoscreenshot to make sure |
tree | commitdiff |
2007-01-03 |
div0 | cmd info (something) prints the content of sv_info_... |
tree | commitdiff |
2007-01-03 |
div0 | autoscreenshot |
tree | commitdiff |
2006-12-31 |
div0 | nexuiz-linux-* features (vid_x11_display) |
tree | commitdiff |
2006-12-29 |
div0 | Crylink center fixed |
tree | commitdiff |
2006-12-23 |
div0 | speling |
tree | commitdiff |
2006-12-23 |
div0 | falling damage fix |
tree | commitdiff |
2006-12-23 |
div0 | fallthrough detection now uses -131072 units |
tree | commitdiff |
2006-12-21 |
div0 | no more flag fallthrough |
tree | commitdiff |
2006-12-21 |
div0 | door crusher patch |
tree | commitdiff |
2006-12-21 |
div0 | winning condiiton bug in LMS |
tree | commitdiff |
2006-12-18 |
div0 | quit_when_empty |
tree | commitdiff |
2006-12-18 |
div0 | spawn_debug 2 |
tree | commitdiff |
2006-12-17 |
div0 | version nagging; strstr fix |
tree | commitdiff |
2006-12-14 |
div0 | fix division by zero in bots (thanks DCC) |
tree | commitdiff |
2006-12-12 |
div0 | damn lms bug... |
tree | commitdiff |
2006-12-12 |
div0 | developer 1 -> try to find that LMS bug... switch devel... |
tree | commitdiff |
2006-12-11 |
div0 | do not subtract from dead count for players who have... |
tree | commitdiff |
2006-12-09 |
esteel | Use Team_ColorCode like in trunk |
tree | commitdiff |
2006-12-09 |
div0 | really prevent same map from coming again |
tree | commitdiff |
2006-12-09 |
div0 | prevent same map from appearing again even when size... |
tree | commitdiff |
2006-12-08 |
div0 | %p macro |
tree | commitdiff |
2006-12-08 |
div0 | bloodprison fix; choose lowest scoring team in case... |
tree | commitdiff |
2006-12-08 |
div0 | made colors for voting display match chat better |
tree | commitdiff |
2006-12-08 |
div0 | vote -> chat |
tree | commitdiff |
2006-12-08 |
div0 | more intelligence for maplist editing |
tree | commitdiff |
2006-12-06 |
div0 | chat area changes |
tree | commitdiff |
2006-12-05 |
m0rfar | Hitground sounds is less likely to be played now. It... |
tree | commitdiff |
2006-12-04 |
div0 | g_maplist_ editing commands |
tree | commitdiff |
2006-12-03 |
div0 | green's simplification |
tree | commitdiff |
2006-12-03 |
div0 | oops, annoying dprint |
tree | commitdiff |
2006-12-03 |
div0 | remove stupid requirement to manually call g_maplist_sh... |
tree | commitdiff |
2006-12-03 |
div0 | "shuffle now" command |
tree | commitdiff |
2006-12-03 |
div0 | new maplist code, g_maplist_shuffle, g_maplist_selectra... |
tree | commitdiff |
2006-12-02 |
div0 | chat bubble status --> eventlog |
tree | commitdiff |
2006-12-01 |
savagex | add a nice patch from esteel to fix the rapid weapon... |
tree | commitdiff |
2006-11-30 |
div0 | separate minstagib settings |
tree | commitdiff |
2006-11-29 |
esteel | removed variable was defined twice (attack_finished) |
tree | commitdiff |
2006-11-29 |
div0 | Nex balance changes |
tree | commitdiff |
2006-11-29 |
esteel | register campaign variable first to make it stop compla... |
tree | commitdiff |
2006-11-28 |
div0 | preserve campaign cvars in data/campaign.cfg |
tree | commitdiff |
2006-11-27 |
esteel | set classname for flags (needed for q3 compatibility |
tree | commitdiff |
2006-11-27 |
esteel | somethings better be saved in config.cfg :) |
tree | commitdiff |
2006-11-27 |
savagex | add func_rain and func_snow from dpmod to Nexuiz trunk... |
tree | commitdiff |
2006-11-25 |
kadaverjack | raised weapon_shotgun so it doesn't clip through the... |
tree | commitdiff |
2006-11-12 |
kadaverjack | spawnfunctions for q3 ctf flags |
tree | commitdiff |
2006-11-12 |
div0 | no more fbskins for teamplay |
tree | commitdiff |
2006-11-11 |
kadaverjack | cleaned up my autoscreenshot changes from this morning |
tree | commitdiff |
2006-11-11 |
kadaverjack | fixed sv_autoscreenshot (again... the last fix worked... |
tree | commitdiff |
2006-11-10 |
div0 | no -1 for teamchangers |
tree | commitdiff |
2006-11-08 |
div0 | multi-campaign support (still to do: changing campaign... |
tree | commitdiff |
2006-11-06 |
div0 | MERGE: bail out on multiple worldspawns |
tree | commitdiff |
2006-10-29 |
div0 | backport fix "cmd" security hole by redundantly copying... |
tree | commitdiff |
2006-10-14 |
div0 | - slow armor increase fix |
tree | commitdiff |
2006-09-20 |
kadaverjack | use another entity as exterior muzzle flash, attached... |
tree | commitdiff |
2006-09-19 |
kadaverjack | setattachment() for uzi muzzle flash... it's currently... |
tree | commitdiff |
2006-09-19 |
kadaverjack | changed ctf flag to use setattachment(), so it won... |
tree | commitdiff |
2006-09-15 |
kadaverjack | merged telefrag fix |
tree | commitdiff |
2006-09-09 |
kadaverjack | fixed exit_cfg handling & included patch by mehere101... |
tree | commitdiff |
2006-08-30 |
div0 | merged mirror damage |
tree | commitdiff |
2006-08-30 |
kadaverjack | removed .extralives |
tree | commitdiff |
2006-08-28 |
div0 | Nex respawn time change made possible. |
tree | commitdiff |
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