2009-02-06 |
div0 | weapon_laser spawn func; |
tree | commitdiff |
2009-02-06 |
div0 | pinata |
tree | commitdiff |
2009-02-06 |
div0 | adjust RL shot origin, scale 3 for rocket |
tree | commitdiff |
2009-02-06 |
div0 | fix impulse 404 :P |
tree | commitdiff |
2009-02-06 |
div0 | add laser pickup model; make laser optionally throwable |
tree | commitdiff |
2009-02-06 |
div0 | centerprint handlign in csqc (#2555668 after large... |
tree | commitdiff |
2009-02-06 |
div0 | remove some trailing newlines from centerprints ([... |
tree | commitdiff |
2009-02-06 |
div0 | [ 2555894 ] Ready restart countdown clientside |
tree | commitdiff |
2009-02-06 |
div0 | [ 2555913 ] Strength and invincibility timer |
tree | commitdiff |
2009-02-06 |
div0 | [ 2556013 ] g_chat_nospectators allowing specchat durin... |
tree | commitdiff |
2009-02-06 |
div0 | ready status indicator in scoreboard |
tree | commitdiff |
2009-02-05 |
div0 | patch #2561469 "Ready restart resets scores incorrectly... |
tree | commitdiff |
2009-02-05 |
div0 | refactoring of portal transforms code to be generally... |
tree | commitdiff |
2009-02-05 |
div0 | improved the shot origin adjuster: |
tree | commitdiff |
2009-02-04 |
div0 | don't cull DamageInfo csqc entities (hope this has... |
tree | commitdiff |
2009-02-04 |
tzork | make turret head's hittable (with separate .heath's... |
tree | commitdiff |
2009-02-04 |
div0 | if possible, redirect off-hand hook to on-hand hook |
tree | commitdiff |
2009-02-04 |
div0 | remove the shotgun from race |
tree | commitdiff |
2009-02-04 |
div0 | remove some debug print |
tree | commitdiff |
2009-02-04 |
div0 | shotorg adjuster: make the client send the shot origin... |
tree | commitdiff |
2009-02-04 |
div0 | only do minstagib damage handling when a PLAYER is... |
tree | commitdiff |
2009-02-04 |
div0 | revert the shot origin back to the "current" camping... |
tree | commitdiff |
2009-02-03 |
div0 | fixed prandom. It should now actually work - i.e. gibs... |
tree | commitdiff |
2009-02-03 |
div0 | fix some typos |
tree | commitdiff |
2009-02-03 |
div0 | add a new cheat "impulse 404"; some CSQC refactorings... |
tree | commitdiff |
2009-02-02 |
div0 | add cvar g_runematch_fixedspawns, default 0 (ignore... |
tree | commitdiff |
2009-02-02 |
div0 | reorganize runematch code; now maps WITHOUT rune spawns... |
tree | commitdiff |
2009-02-02 |
div0 | factor out impulse 911 into a function MoveToRandomMapL... |
tree | commitdiff |
2009-02-01 |
div0 | cl_gibs_damageforcescale, cl_gibs_lifetime (idea by... |
tree | commitdiff |
2009-01-31 |
div0 | fix some uses of the flags field; should fix turret... |
tree | commitdiff |
2009-01-31 |
div0 | fix another problem of that "fix invisibilty" patch... |
tree | commitdiff |
2009-01-31 |
div0 | bloodloss |
tree | commitdiff |
2009-01-30 |
div0 | make spawnshield automatically disable when you shoot |
tree | commitdiff |
2009-01-29 |
div0 | fix a typo in turret code |
tree | commitdiff |
2009-01-29 |
div0 | minor reordering of code in target selection, should... |
tree | commitdiff |
2009-01-29 |
div0 | fix the last commit :P |
tree | commitdiff |
2009-01-29 |
div0 | make endmatch work during overtime |
tree | commitdiff |
2009-01-29 |
div0 | oops, I broke waypoints in my previous commit. Fixed. |
tree | commitdiff |
2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
tree | commitdiff |
2009-01-28 |
div0 | tele resend after teleport |
tree | commitdiff |
2009-01-28 |
div0 | oops, forgot to commit cvar check |
tree | commitdiff |
2009-01-28 |
div0 | remove all TEs that contain a permanent state. |
tree | commitdiff |
2009-01-28 |
div0 | get rid of TE_CSQC_WARMUP |
tree | commitdiff |
2009-01-28 |
div0 | more sound changes |
tree | commitdiff |
2009-01-28 |
div0 | try to fix invis again |
tree | commitdiff |
2009-01-27 |
div0 | fix typo in mapvote ent code |
tree | commitdiff |
2009-01-27 |
div0 | make mapvote a shared ent too |
tree | commitdiff |
2009-01-27 |
div0 | try to fix the previous commit |
tree | commitdiff |
2009-01-27 |
div0 | make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie... |
tree | commitdiff |
2009-01-26 |
div0 | fix invis |
tree | commitdiff |
2009-01-26 |
div0 | make chat bubble attached |
tree | commitdiff |
2009-01-26 |
div0 | fix laserguided missiles; remove prandom again, it... |
tree | commitdiff |
2009-01-25 |
div0 | fix *particles usage msg |
tree | commitdiff |
2009-01-24 |
div0 | fix reset_map logic |
tree | commitdiff |
2009-01-24 |
div0 | fix a warning |
tree | commitdiff |
2009-01-23 |
esteel | ups, a few tabs in wrong places |
tree | commitdiff |
2009-01-23 |
div0 | prevent score adding whne in intermission |
tree | commitdiff |
2009-01-23 |
div0 | no longer use cvars.txt, do the filtering in code now |
tree | commitdiff |
2009-01-23 |
div0 | document the new extensions |
tree | commitdiff |
2009-01-23 |
div0 | make random teleport dest work |
tree | commitdiff |
2009-01-22 |
div0 | make WPs self-resetting |
tree | commitdiff |
2009-01-22 |
div0 | more self-resetting |
tree | commitdiff |
2009-01-22 |
div0 | make lots of stuff self-resetting |
tree | commitdiff |
2009-01-22 |
div0 | death to g_decors.qc (it no longer does anything anyway) |
tree | commitdiff |
2009-01-22 |
div0 | __FORCE_READY_RESTART: do not respawn players during... |
tree | commitdiff |
2009-01-22 |
div0 | game command __FORCE_READY_RESTART to always force... |
tree | commitdiff |
2009-01-22 |
div0 | make all plats reset themselves on ready restart (PLEAS... |
tree | commitdiff |
2009-01-22 |
div0 | make all triggers properly self-reset; still missing... |
tree | commitdiff |
2009-01-22 |
div0 | use less bytes; add a .void() reset to all entities... |
tree | commitdiff |
2009-01-22 |
div0 | DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and... |
tree | commitdiff |
2009-01-22 |
div0 | new entities: trigger_relay_teamcheck, trigger_disablerelay |
tree | commitdiff |
2009-01-22 |
div0 | fix assault resetting of spampoints |
tree | commitdiff |
2009-01-22 |
div0 | assault: leave non-team spawnpoints alone when switchin... |
tree | commitdiff |
2009-01-19 |
div0 | fix menu layout (make it more consistent); remove anoth... |
tree | commitdiff |
2009-01-19 |
div0 | fix the fly sounds |
tree | commitdiff |
2009-01-19 |
div0 | fix BAD typo here :( |
tree | commitdiff |
2009-01-19 |
div0 | fix the other precaches |
tree | commitdiff |
2009-01-19 |
div0 | move some weapon precache stuff to where it belongs... |
tree | commitdiff |
2009-01-19 |
div0 | cl_gentle mode (test) |
tree | commitdiff |
2009-01-18 |
div0 | csqc casings |
tree | commitdiff |
2009-01-18 |
div0 | client projectiles: use a better way to find the trace... |
tree | commitdiff |
2009-01-18 |
div0 | set -616 frags for nonsolid players; that way the engin... |
tree | commitdiff |
2009-01-17 |
esteel | gibs are now handled clientside so do no longer request... |
tree | commitdiff |
2009-01-17 |
div0 | fix SG damage again |
tree | commitdiff |
2009-01-17 |
div0 | now all projectile hit effects are clientside |
tree | commitdiff |
2009-01-17 |
div0 | fix countdown announcers |
tree | commitdiff |
2009-01-17 |
div0 | make crylink no longer use an impact sound and effect... |
tree | commitdiff |
2009-01-17 |
div0 | transmit the sv_gentle state from server to client... |
tree | commitdiff |
2009-01-17 |
div0 | moved gibbing from server to client |
tree | commitdiff |
2009-01-16 |
div0 | make the remainign weapons csqc projectiles |
tree | commitdiff |
2009-01-16 |
div0 | make porto and seeker use csqc projectiles completely |
tree | commitdiff |
2009-01-16 |
div0 | fix some projectile issues, and send less bytes per... |
tree | commitdiff |
2009-01-16 |
div0 | laser and hlac: csqc projectile |
tree | commitdiff |
2009-01-16 |
mand1nga | n00bots never heard about weapon combos |
tree | commitdiff |
2009-01-16 |
div0 | make SG and MG also use that code if NOT using ballisti... |
tree | commitdiff |
2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
tree | commitdiff |
2009-01-16 |
div0 | make trigger_impulse always unset FL_ONGROUND |
tree | commitdiff |
2009-01-16 |
esteel | added the tourney mods cointoss |
tree | commitdiff |
2009-01-16 |
div0 | update the csqc projectile when a func_rotating like... |
tree | commitdiff |
2009-01-16 |
div0 | do bouncing client side (sound is still server side) |
tree | commitdiff |
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