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2008-12-03 | div0 | hookbomb: stop moving when hit | blob | commitdiff | raw |
2008-12-03 | div0 | make hook bomb respect g_projectiles_newton_style | blob | commitdiff | raw | diff to current |
2008-12-03 | div0 | improve it a bit | blob | commitdiff | raw | diff to current |
2008-12-03 | div0 | hook: apply the hook bomb damage over time (FIXME check... | blob | commitdiff | raw | diff to current |
2008-11-01 | div0 | factor out noimpact checks, make ALL projectiles use... | blob | commitdiff | raw | diff to current |
2008-10-24 | div0 | unlimited ammo revisited: distinguish between superweap... | blob | commitdiff | raw | diff to current |
2008-10-22 | div0 | precache hookgun | blob | commitdiff | raw | diff to current |
2008-10-21 | div0 | func_breakable: more cleanups, assault merge, entities... | blob | commitdiff | raw | diff to current |
2008-10-21 | div0 | slight retune of the gravity bomb | blob | commitdiff | raw | diff to current |
2008-10-21 | div0 | add on-hand hook weapon placable by mapper (weapon_hook) | blob | commitdiff | raw | diff to current |