]>
2009-01-17 | div0 | now all projectile hit effects are clientside | blob | commitdiff | raw |
2009-01-16 | div0 | laser and hlac: csqc projectile | blob | commitdiff | raw | diff to current |
2009-01-02 | div0 | hlac update | blob | commitdiff | raw | diff to current |
2008-11-01 | div0 | factor out noimpact checks, make ALL projectiles use... | blob | commitdiff | raw | diff to current |
2008-10-26 | div0 | add a cvar for HLAC shots | blob | commitdiff | raw | diff to current |
2008-10-24 | div0 | unlimited ammo revisited: distinguish between superweap... | blob | commitdiff | raw | diff to current |
2008-10-23 | div0 | move the spawn funcs of hlac and seeker | blob | commitdiff | raw | diff to current |
2008-10-23 | div0 | HLAC: use projectiledeathtype properly | blob | commitdiff | raw | diff to current |
2008-10-23 | tzork | HLAC and Tag Seeker weapons. | blob | commitdiff | raw | diff to current |