]>
2008-08-06 | div0 | gave some entity channels more descriptive names; add... | blob | commitdiff | raw |
2008-08-06 | div0 | reassign the sound channels in a more meaningful way... | blob | commitdiff | raw | diff to current |
2008-08-05 | div0 | two big changes: | blob | commitdiff | raw | diff to current |
2008-07-01 | div0 | change all function declarations (except builtins and... | blob | commitdiff | raw | diff to current |
2007-09-01 | div0 | separate refire timers for each weapon; fixes "faster... | blob | commitdiff | raw | diff to current |
2007-05-04 | lordhavoc | very major cleanup of precache code, this patch reduced... | blob | commitdiff | raw | diff to current |
2007-04-26 | lordhavoc | changed all sound names from .ogg to .wav, the engine... | blob | commitdiff | raw | diff to current |
2007-04-18 | div0 | set lowprecision whereever possible | blob | commitdiff | raw | diff to current |
2006-06-12 | lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] | blob | commitdiff | raw | diff to current |