]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/defs.qh
trunk/branch merge:
[divverent/nexuiz.git] / data / qcsrc / server / defs.qh
2007-05-02 div0trunk/branch merge:
2007-05-02 div0- New game mode: Key Hunt
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-17 div0gamecommand support;
2007-04-13 div0waypoint sprites system
2007-04-03 div0strcat cleanups;
2007-03-28 div0map voting; simple majority; vote nagging; FOR_EACH_PLAYER
2007-03-17 div0talk2 support
2007-03-15 esteelmerged from trunk: removed clientcommand and reworded FAQ
2007-02-07 div0merged LH's changes from trunk (droptofloor item/spawn...
2007-01-27 div0waypoints-from-items now configurable;
2007-01-14 div0hidden "g_running_guns" mutator; fteqcc bug checking...
2007-01-14 div0respawn when RELEASING the button;
2006-12-21 div0no more flag fallthrough
2006-12-18 div0quit_when_empty
2006-12-17 div0version nagging; strstr fix
2006-12-12 div0damn lms bug...
2006-12-08 div0%p macro
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-29 esteelremoved variable was defined twice (attack_finished)
2006-08-30 kadaverjackremoved .extralives
2006-08-20 div0merged player name display (used for teamplay only...
2006-08-03 div0weapon throw code cleanup
2006-07-29 div0distribute frags on "spec"; weapon dropping fix
2006-07-09 div0teamchange frag transfer to team mates; say_team
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-12 savagexnothing to see here
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]