]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/ctf.qc
make minplayers only check active players; gib eye fix; keyhunt fixes
[divverent/nexuiz.git] / data / qcsrc / server / ctf.qc
2007-05-02 div0- New game mode: Key Hunt
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-18 div0capture time with 2 decimals
2007-04-18 div0EF_LOWPRECISION whereever needed
2007-04-13 div0waypoint sprites system
2007-04-03 div0strcat cleanups;
2007-03-28 div0map voting; simple majority; vote nagging; FOR_EACH_PLAYER
2007-03-17 div0talk2 support
2007-02-07 div0merged LH's changes from trunk (droptofloor item/spawn...
2006-12-23 div0fallthrough detection now uses -131072 units
2006-12-21 div0no more flag fallthrough
2006-11-27 esteelset classname for flags (needed for q3 compatibility
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-09-19 kadaverjackchanged ctf flag to use setattachment(), so it won...
2006-08-21 esteelfrom trunk: changed find to always find the first flag...
2006-08-21 esteelctf flag icon changes from trunk
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]