2009-02-25 |
div0 | remove assault entities in non-assault games |
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2009-01-22 |
div0 | more self-resetting |
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2009-01-22 |
div0 | make lots of stuff self-resetting |
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2009-01-22 |
div0 | new entities: trigger_relay_teamcheck, trigger_disablerelay |
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2009-01-22 |
div0 | fix assault resetting of spampoints |
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2009-01-22 |
div0 | assault: leave non-team spawnpoints alone when switchin... |
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2008-12-15 |
div0 | friendly fire/team damage/mirror damage change; warning... |
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2008-12-02 |
div0 | remove some debug prints |
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2008-11-27 |
div0 | breakable: add support for causing damage, and playing... |
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2008-11-26 |
div0 | more assault fixes (timelimit) |
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2008-11-26 |
div0 | assault: (untested) make breakables show a radar wave... |
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2008-11-26 |
div0 | assault: fix lots of bugs, initial waypointsprites... |
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2008-11-10 |
div0 | target2 handling improved |
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2008-10-29 |
tzork | turret_stdproc_use team changes the turret to its ... |
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2008-10-21 |
div0 | func_breakable: more cleanups, assault merge, entities... |
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2008-10-03 |
tzork | Turret updates #2 sound channels usage and some optimiz... |
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2008-07-21 |
tzork | tZork's turrets, code part (disabled by default, see... |
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2008-07-20 |
savagex | fixing assault, third round: *first* set team for attac... |
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2008-07-20 |
savagex | trying to fix bitrotten assault mode, round one: Wrong... |
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2008-07-01 |
div0 | fix name of target_objective_decrease |
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2008-06-03 |
div0 | oops... huge bugs in the spawnfunc patch... it also... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-01-22 |
div0 | small Assault simplification that should be doing nothing |
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2008-01-21 |
div0 | svn propset svn:eol-style native **/*.{c,h,qm,qc,qh... |
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2007-11-04 |
savagex | first version of assault mode with winning condition... |
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2007-05-23 |
savagex | assault mode: print some time warnings |
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2007-05-21 |
savagex | assault rounds now last 300 seconds by default (can... |
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2007-05-21 |
savagex | assault mode: use proper sprites |
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2007-05-20 |
savagex | nothing to see here |
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2007-05-20 |
savagex | document some stuff in assault.qc |
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2007-05-20 |
savagex | only fire target_objective_decrease *once* |
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2007-05-20 |
savagex | added func_assault_wall, which disappears once its... |
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2007-05-20 |
savagex | more gradual color codes for damage (instead just white... |
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2007-05-20 |
savagex | func_assault_destructible now show their damage with... |
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2007-05-20 |
savagex | when a round ends (last objective fulfilled) all player... |
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2007-05-20 |
savagex | after assault round end: Respawn all clients, centerpri... |
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2007-05-20 |
savagex | new logic for func_assault_destructible (it doesn't... |
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2007-05-19 |
savagex | target_objective_decrease only fires if activator.team... |
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2007-05-19 |
savagex | func_assault_destructible are only attackable by attack... |
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2007-05-19 |
savagex | some stuff for spawn point selection. |
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2007-05-19 |
savagex | added target_assault_roundstart which is triggered... |
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2007-05-19 |
savagex | target_objective_decrease that are assigned to an active |
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2007-05-18 |
savagex | new: func_assault_destructible |
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2007-05-18 |
savagex | target_objective_decrease is now only triggerable once... |
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2007-05-18 |
savagex | rename entities according to convention, introduce |
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2007-05-18 |
savagex | moved magic "this objective is inactive" value to const... |
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2007-05-18 |
savagex | my try at implementing a few assault basics. NOT WORKIN... |
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