2008-11-26 |
div0 | vid_pixelheight now is a float |
tree | commitdiff |
2008-11-26 |
div0 | allow 32 concurrent radar pings |
tree | commitdiff |
2008-11-26 |
div0 | alternate way to project waypoint sprites that are... |
tree | commitdiff |
2008-11-12 |
div0 | oops, accidentally committed |
tree | commitdiff |
2008-11-12 |
div0 | detect screen size using new DP feature |
tree | commitdiff |
2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
tree | commitdiff |
2008-11-07 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009... |
tree | commitdiff |
2008-11-06 |
div0 | support v_flipped |
tree | commitdiff |
2008-11-06 |
div0 | icolor |
tree | commitdiff |
2008-10-26 |
div0 | fix ammo display with sbar_hudselector 0 |
tree | commitdiff |
2008-10-22 |
div0 | fix latest commit |
tree | commitdiff |
2008-10-22 |
div0 | better handle the case of missing minimap |
tree | commitdiff |
2008-10-22 |
div0 | as ons_map no longer is ons specific, rename it to... |
tree | commitdiff |
2008-10-22 |
div0 | turn off crosshair in ons_showmap mode too |
tree | commitdiff |
2008-10-22 |
div0 | - experimental CSQC change: get rid of old ONS team... |
tree | commitdiff |
2008-10-22 |
div0 | remove debug print |
tree | commitdiff |
2008-10-22 |
div0 | more stuff in the team radar |
tree | commitdiff |
2008-10-22 |
div0 | onslaught sprite code is back, now using csqc. no radar... |
tree | commitdiff |
2008-10-17 |
div0 | fix it again, correctly this time :P |
tree | commitdiff |
2008-10-17 |
div0 | fix max fields check |
tree | commitdiff |
2008-10-15 |
div0 | fix this code :) |
tree | commitdiff |
2008-10-15 |
div0 | add the width of a space between icons and text of... |
tree | commitdiff |
2008-10-15 |
div0 | MirceaKitsune's color icons, and code to put them in... |
tree | commitdiff |
2008-10-14 |
div0 | de-linuxed the code base a bit |
tree | commitdiff |
2008-10-13 |
div0 | detect changes on teamplay cvar (in case that gets... |
tree | commitdiff |
2008-10-13 |
div0 | fteqcc sucks |
tree | commitdiff |
2008-10-13 |
div0 | try to improve player networking: let playerchecker... |
tree | commitdiff |
2008-10-12 |
div0 | sbar: add columns: |
tree | commitdiff |
2008-10-11 |
div0 | use DRAWFLAG_SCREEN for team radar now (warning: breaks... |
tree | commitdiff |
2008-10-11 |
div0 | Experimental new tokenizer (should now be 1:1 compatibl... |
tree | commitdiff |
2008-10-10 |
div0 | fix fraglimit display for CTF |
tree | commitdiff |
2008-10-10 |
div0 | new teamradar alpha defaults, should look better and... |
tree | commitdiff |
2008-10-10 |
div0 | more visible vote/warmup naggers |
tree | commitdiff |
2008-10-10 |
div0 | fix team radar FG alpha default |
tree | commitdiff |
2008-10-09 |
div0 | argh... last typo there |
tree | commitdiff |
2008-10-09 |
div0 | fix typo in radar |
tree | commitdiff |
2008-10-09 |
div0 | cl_teamradar_foreground_alpha cvar |
tree | commitdiff |
2008-10-08 |
div0 | this file has to match defaultNexuiz.cfg |
tree | commitdiff |
2008-10-08 |
div0 | add an engine check before using the MIPMAP flag |
tree | commitdiff |
2008-10-08 |
div0 | fix division by zero if cl_zoomfactor == 1 |
tree | commitdiff |
2008-10-08 |
div0 | renamed roughmap to radarmap; automatically sharpen it |
tree | commitdiff |
2008-10-07 |
div0 | team radar menu controls |
tree | commitdiff |
2008-10-06 |
div0 | updated entcs, less of a bandwidth hog |
tree | commitdiff |
2008-10-06 |
div0 | also compare the team in SPRITERULE_DEFAULT. Should... |
tree | commitdiff |
2008-10-05 |
div0 | iapply the vid_conwidth/height ratio for the sprites |
tree | commitdiff |
2008-10-05 |
div0 | work around engine crash by drawing 2D polygons after... |
tree | commitdiff |
2008-10-04 |
div0 | draw HUD before other stuff again (no idea why this... |
tree | commitdiff |
2008-10-04 |
div0 | let HUD draw over other stuff |
tree | commitdiff |
2008-10-04 |
div0 | try to detect missing minimap and show no radar |
tree | commitdiff |
2008-10-04 |
div0 | cl_teamradar_position |
tree | commitdiff |
2008-10-04 |
div0 | fix wrong observe message |
tree | commitdiff |
2008-10-04 |
div0 | more teamradar features (zoom mode) |
tree | commitdiff |
2008-10-04 |
div0 | cl_teamradar_size cvar |
tree | commitdiff |
2008-10-04 |
div0 | use the new mipmap drawflag |
tree | commitdiff |
2008-10-04 |
div0 | fix timelimit display after ready-restart (no longer... |
tree | commitdiff |
2008-10-03 |
div0 | fix negative cl_teamradar_scale |
tree | commitdiff |
2008-10-03 |
div0 | make team radar on by default for testing |
tree | commitdiff |
2008-10-03 |
div0 | make "cl_teamradar 2" use the new radar in Onslaught... |
tree | commitdiff |
2008-10-03 |
div0 | perhaps fix the "--pak" downloading |
tree | commitdiff |
2008-10-03 |
div0 | radar update: allow negative teamradar scale to switch... |
tree | commitdiff |
2008-10-03 |
div0 | less warnings |
tree | commitdiff |
2008-10-03 |
div0 | local player gets black border; hide radar when scorebo... |
tree | commitdiff |
2008-10-03 |
div0 | cl_teamradar_scale |
tree | commitdiff |
2008-10-03 |
div0 | 1. draw sprites before team radar (looks irritating... |
tree | commitdiff |
2008-10-03 |
div0 | draw radar dots BELOW players |
tree | commitdiff |
2008-10-02 |
div0 | support cl_hidewaypoints 2 (hide all) |
tree | commitdiff |
2008-10-02 |
div0 | load dprint |
tree | commitdiff |
2008-10-02 |
div0 | fix damn bug in the angle :P |
tree | commitdiff |
2008-10-02 |
div0 | put minimaps in gfx/ instead (MUCH better); deleted... |
tree | commitdiff |
2008-10-02 |
div0 | keyhunt support |
tree | commitdiff |
2008-10-02 |
div0 | new waypointsprite system, onslaught not yet supported |
tree | commitdiff |
2008-10-02 |
div0 | optimize entcs data |
tree | commitdiff |
2008-10-01 |
div0 | teamradar updates |
tree | commitdiff |
2008-10-01 |
div0 | add a line around the arrow in the radar to balance... |
tree | commitdiff |
2008-10-01 |
div0 | more in the team radar |
tree | commitdiff |
2008-10-01 |
div0 | experimental team radar (try: cl_teamradar 1) |
tree | commitdiff |
2008-10-01 |
div0 | forgot this |
tree | commitdiff |
2008-10-01 |
div0 | get rid of .info files; make interpolation generic |
tree | commitdiff |
2008-09-29 |
div0 | support r_letterbox and viewsize for disabling the HUD |
tree | commitdiff |
2008-09-28 |
div0 | fix vote nagger |
tree | commitdiff |
2008-09-28 |
div0 | sbar_width cvar |
tree | commitdiff |
2008-09-28 |
div0 | less margin on the scoreboard |
tree | commitdiff |
2008-09-28 |
div0 | ctf: count drops too |
tree | commitdiff |
2008-09-26 |
div0 | slightly better display |
tree | commitdiff |
2008-09-26 |
div0 | new vote/ready nagger display (untested, can't test... |
tree | commitdiff |
2008-09-25 |
div0 | adjusted default columns layout |
tree | commitdiff |
2008-09-21 |
div0 | add foginterval to the csqc message |
tree | commitdiff |
2008-09-21 |
div0 | handle sv_foginterval on the client now (TESTING) |
tree | commitdiff |
2008-09-19 |
div0 | add an engine check (for old clients on svn servers) |
tree | commitdiff |
2008-09-19 |
esteel | crude way to display keybinds in the hud, currently... |
tree | commitdiff |
2008-09-12 |
esteel | changed warmup marker slightly (hint at using ready... |
tree | commitdiff |
2008-09-11 |
esteel | lets see if making the warmup maker bigger helps people... |
tree | commitdiff |
2008-09-10 |
div0 | use the right stat for zoom |
tree | commitdiff |
2008-09-10 |
div0 | make portal shot REFLECT off playerclip |
tree | commitdiff |
2008-09-09 |
div0 | border |
tree | commitdiff |
2008-09-09 |
div0 | typos... :P |
tree | commitdiff |
2008-09-09 |
div0 | cl_weaponpriority_useforcycling; if that is off, the... |
tree | commitdiff |
2008-09-08 |
esteel | the warmup marker shall always be visible in the upperr... |
tree | commitdiff |
2008-09-06 |
div0 | fixing warmup part 1 |
tree | commitdiff |
2008-09-05 |
esteel | added a simple 'warmup' indicator to the scoreboard |
tree | commitdiff |
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