2009-01-28 |
div0 | draw end trail of projectiles (should look better) |
tree | commitdiff |
2009-01-28 |
div0 | remove all TEs that contain a permanent state. |
tree | commitdiff |
2009-01-28 |
div0 | get rid of TE_CSQC_WARMUP |
tree | commitdiff |
2009-01-27 |
div0 | moved some long taking entity update code into global... |
tree | commitdiff |
2009-01-27 |
div0 | fix mapvote bugs |
tree | commitdiff |
2009-01-27 |
div0 | fix access to mv_maps_mask |
tree | commitdiff |
2009-01-27 |
div0 | make mapvote a shared ent too |
tree | commitdiff |
2009-01-27 |
div0 | try to fix the previous commit |
tree | commitdiff |
2009-01-27 |
div0 | make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie... |
tree | commitdiff |
2009-01-26 |
div0 | sbar_increment_maptime |
tree | commitdiff |
2009-01-26 |
div0 | fix laserguided missiles; remove prandom again, it... |
tree | commitdiff |
2009-01-26 |
div0 | even more predictable prandom for now |
tree | commitdiff |
2009-01-26 |
div0 | prandom() - an attempt to make random decisions predict... |
tree | commitdiff |
2009-01-24 |
esteel | move the important messages a bit lower to make them... |
tree | commitdiff |
2009-01-23 |
div0 | fix missing electro sounds and warnings |
tree | commitdiff |
2009-01-23 |
div0 | add missing sound precache |
tree | commitdiff |
2009-01-23 |
div0 | fix porto bouncing |
tree | commitdiff |
2009-01-22 |
div0 | use less bytes; add a .void() reset to all entities... |
tree | commitdiff |
2009-01-20 |
esteel | the old CSQC code is no longer needed and in case peopl... |
tree | commitdiff |
2009-01-19 |
mand1nga | New demo camera mode for looking always to the player |
tree | commitdiff |
2009-01-19 |
div0 | casings sound fixed :P |
tree | commitdiff |
2009-01-19 |
div0 | fix the weapons/rick1.wav sounds (instant rickroll... |
tree | commitdiff |
2009-01-19 |
div0 | fix casings |
tree | commitdiff |
2009-01-19 |
div0 | fix the other precaches |
tree | commitdiff |
2009-01-19 |
div0 | move some weapon precache stuff to where it belongs... |
tree | commitdiff |
2009-01-19 |
div0 | fix cl_gentle |
tree | commitdiff |
2009-01-19 |
div0 | cl_gentle mode (test) |
tree | commitdiff |
2009-01-18 |
div0 | missing file |
tree | commitdiff |
2009-01-18 |
div0 | csqc casings |
tree | commitdiff |
2009-01-18 |
div0 | client projectiles: use a better way to find the trace... |
tree | commitdiff |
2009-01-18 |
div0 | set -616 frags for nonsolid players; that way the engin... |
tree | commitdiff |
2009-01-18 |
esteel | crosshair 0 = DISABLE crosshair :-P |
tree | commitdiff |
2009-01-17 |
div0 | use TR_SLIGHTBLOOD too |
tree | commitdiff |
2009-01-17 |
div0 | now all projectile hit effects are clientside |
tree | commitdiff |
2009-01-17 |
div0 | remove two debug prints |
tree | commitdiff |
2009-01-17 |
div0 | make crylink no longer use an impact sound and effect... |
tree | commitdiff |
2009-01-17 |
div0 | fix precache names of gibs |
tree | commitdiff |
2009-01-17 |
div0 | fix projectile movetypes |
tree | commitdiff |
2009-01-17 |
div0 | register weapon info only ONCE |
tree | commitdiff |
2009-01-17 |
div0 | fix typo |
tree | commitdiff |
2009-01-17 |
div0 | transmit the sv_gentle state from server to client... |
tree | commitdiff |
2009-01-17 |
div0 | moved gibbing from server to client |
tree | commitdiff |
2009-01-16 |
div0 | make the remainign weapons csqc projectiles |
tree | commitdiff |
2009-01-16 |
div0 | fix MOVETYPE_NONE |
tree | commitdiff |
2009-01-16 |
div0 | make porto and seeker use csqc projectiles completely |
tree | commitdiff |
2009-01-16 |
div0 | fix some projectile issues, and send less bytes per... |
tree | commitdiff |
2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
tree | commitdiff |
2009-01-16 |
div0 | use servertime that LH just added :) |
tree | commitdiff |
2009-01-16 |
mand1nga | Disabled weapon zoom while using the demo camera |
tree | commitdiff |
2009-01-16 |
div0 | per-weapon crosshair images; too bad these are a failur... |
tree | commitdiff |
2009-01-16 |
div0 | optimize :) |
tree | commitdiff |
2009-01-16 |
esteel | think the CH was broken, tried to fix it but can't... |
tree | commitdiff |
2009-01-16 |
div0 | allow overriding the crosshair color, and scaling alpha... |
tree | commitdiff |
2009-01-16 |
div0 | make crosshair size depend on the image size again |
tree | commitdiff |
2009-01-16 |
div0 | give projectiles the right solid state |
tree | commitdiff |
2009-01-16 |
div0 | support move_avelocity too |
tree | commitdiff |
2009-01-16 |
div0 | do bouncing client side (sound is still server side) |
tree | commitdiff |
2009-01-15 |
esteel | csqc crosshair code which allows per weapon crosshairs... |
tree | commitdiff |
2009-01-15 |
div0 | csqcprojectiles: make them more readable; make turrets... |
tree | commitdiff |
2009-01-15 |
div0 | remove some ?: operators as fteqcc hates them |
tree | commitdiff |
2009-01-15 |
mand1nga | Demo camera improvements: |
tree | commitdiff |
2009-01-15 |
div0 | only do the sound in somewhat current engines |
tree | commitdiff |
2009-01-15 |
div0 | add the missing files |
tree | commitdiff |
2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
tree | commitdiff |
2009-01-15 |
div0 | make misc_laser more flexible |
tree | commitdiff |
2009-01-13 |
esteel | changed the teamsize marker to show to all teams except... |
tree | commitdiff |
2009-01-13 |
mand1nga | Added camera for demo playback. |
tree | commitdiff |
2009-01-11 |
esteel | split an larger if test into several, fixed the team... |
tree | commitdiff |
2009-01-10 |
div0 | add a test csse for the blur: "blurtest" (only when... |
tree | commitdiff |
2009-01-09 |
esteel | unneeded variable |
tree | commitdiff |
2009-01-09 |
esteel | do not display the team size hint if YOU are in the... |
tree | commitdiff |
2009-01-09 |
esteel | fix the team size hint, stupid me |
tree | commitdiff |
2009-01-09 |
esteel | unbalanced teams take THAT!!!! |
tree | commitdiff |
2009-01-07 |
div0 | a new string rewriting command :P |
tree | commitdiff |
2009-01-06 |
div0 | csqc: send origin only when needed in WP sprites (shoul... |
tree | commitdiff |
2009-01-02 |
div0 | add CSQC_FLAG_COLORCODES |
tree | commitdiff |
2008-12-30 |
div0 | actually specify the size of the sb_flag pics |
tree | commitdiff |
2008-12-29 |
div0 | missed some calls to CTR |
tree | commitdiff |
2008-12-29 |
div0 | Translate color codes for old clients |
tree | commitdiff |
2008-12-25 |
div0 | terrencehill's color codes patch. Please test thoroughly! |
tree | commitdiff |
2008-12-24 |
div0 | fix size of minimap |
tree | commitdiff |
2008-12-24 |
div0 | csqc: fix position of waypoints in intermission |
tree | commitdiff |
2008-12-16 |
div0 | fix hook again |
tree | commitdiff |
2008-12-16 |
div0 | make display of hook less weird |
tree | commitdiff |
2008-12-15 |
div0 | friendly fire/team damage/mirror damage change; warning... |
tree | commitdiff |
2008-11-26 |
div0 | vid_pixelheight now is a float |
tree | commitdiff |
2008-11-26 |
div0 | allow 32 concurrent radar pings |
tree | commitdiff |
2008-11-26 |
div0 | alternate way to project waypoint sprites that are... |
tree | commitdiff |
2008-11-12 |
div0 | oops, accidentally committed |
tree | commitdiff |
2008-11-12 |
div0 | detect screen size using new DP feature |
tree | commitdiff |
2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
tree | commitdiff |
2008-11-07 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009... |
tree | commitdiff |
2008-11-06 |
div0 | support v_flipped |
tree | commitdiff |
2008-11-06 |
div0 | icolor |
tree | commitdiff |
2008-10-26 |
div0 | fix ammo display with sbar_hudselector 0 |
tree | commitdiff |
2008-10-22 |
div0 | fix latest commit |
tree | commitdiff |
2008-10-22 |
div0 | better handle the case of missing minimap |
tree | commitdiff |
2008-10-22 |
div0 | as ons_map no longer is ons specific, rename it to... |
tree | commitdiff |
2008-10-22 |
div0 | turn off crosshair in ons_showmap mode too |
tree | commitdiff |
2008-10-22 |
div0 | - experimental CSQC change: get rid of old ONS team... |
tree | commitdiff |
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