]> icculus.org git repositories - divverent/darkplaces.git/history - curves.h
md3 skin loading for player models which have no shader names works
[divverent/darkplaces.git] / curves.h
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...