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if a (supposedly) quake sky texture is not 128x256, upload it just as a solid layer
[divverent/darkplaces.git] / cgame_api.h
2004-02-21 havocmoved light matrix generation out of the render code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-01 lordhavocadded CGVM_Stain function
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...